It comes down to the economy. If Dagestan could afford 10 super carriers they would build them instead of fishing boats with ak47's.The economy in DW is just poorly scaled with bloat mid game onwards so small ships are pointless.
This is what I think too. IMO, Construction and maintainance costs are too low for these monsters.
Yep, this is it. This is the key issue as to why bigger ships are better.
I hope that DW2 works to scale the economic costs of ships alongside their size and power more equally. For example, in my current DW:U game, I've got a "frigate" with a size of 300, and a "destroyer" with a size of 400. The frigate has 64 firepower and costs 3250, whereas the destroyer has 160 firepower and costs only 4500. In this instance, I've nearly tripled my firepower for an additional cost of only 33%. I'll repeat: my firepower increased by nearly 300% with an increase in cost of only 33%. (To add, other than reactors, habs, and life support, both designs have the exact same type/amount of components).
Therefore, economic costs are by no means a limiting factor to the construction of more massive ships, (which is quite an awful implication, considering how integral of a part the economy is in Distant Worlds), as the gains of having bigger ships far outweigh the costs of constructing them. To make matters worse, this is an indefinite relationship between cost and firepower. At no point does big become too big, leaving technology as the only "true" limiting factor on this bigger-is-better conundrum (where size 1500 is the hard-cap for ships). Costs for ships should at the very least work to scale more proportionally with the size & firepower of ships. By no means should a 300% gain in firepower cost only an additional 33%. This will very quickly make smaller ships redundant.
If more proportional costs are too difficult to implement, or even turn out to be a poor solution, then perhaps toying with resources is a better alternative. Maybe some of the larger ship components could require rare resources, preventing even the most powerful empires from being able to start an assembly line of death stars on a whim.
I don't know. Another solution might be to implement various tasks across the galaxy that are simply better-suited towards smaller ships, preventing them from ever eventually becoming redundant. I'm not too sure. All I know is that I dislike how little I'm incentivized to ever go back and construct smaller ships in Distant Worlds. My whole fleet shouldn't be death stars. It just shouldn't.
Edit: I am going to detract from my criticism above—I've spent the past week or so reading into systems within DW:U and the development of the game as a whole, and no longer feel the need to criticize DW:U over the above topic. For one, after finally playing through a full game of DW, I've found that smaller ships actually still have their uses in the mid/late-game lol (yes, I was being dumb and just trying to find things to criticize, I apologize). I trust Elliot, Erik, and the rest of the development team to put together a worthwhile playing experience. I'll be more careful with my words in the future.
< Message edited by Galaxy227 -- 1/4/2021 5:46:53 PM >