Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

A bridge too far - now available

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Mods and Scenarios >> A bridge too far - now available Page: [1]
Login
Message << Older Topic   Newer Topic >>
A bridge too far - now available - 12/16/2013 1:25:54 PM   
Tazak

 

Posts: 1330
Joined: 9/3/2011
Status: offline
New Scenario

This scenario looks at a vertical assault on a key bridge or rather the aftermath of one where 1 BR Corp (UK) is racing units to recapture the bridge before soviet tank forces arrive to reinforce the air assault troops.

While WP doctrine would have any such air assault supported by the army's attack helicopter regiment, having approx. 40 gunships in a scenario would be a touch of overkill so instead I’ve opted for a nil presence of helicopters focusing on the NATO use of any available ground force in the local area, in this case regular and TA units facing an airborne force with a OMG heading at full speed to link up with them.

If the bridge is not recaptured then all combat units will be cut off from 1 BR Corp (UK) on the other side of the Main River.

11/04/14 - updated to 2.03a patch levels

Attachment (1)

< Message edited by Tazak -- 4/11/2014 5:59:19 PM >
Post #: 1
RE: A bridge too far - 12/16/2013 1:28:24 PM   
wodin


Posts: 10583
Joined: 4/20/2003
From: England
Status: offline
I'm in mate.

_____________________________


(in reply to Tazak)
Post #: 2
RE: A bridge too far - 12/16/2013 7:26:17 PM   
Elfastball7

 

Posts: 36
Joined: 9/24/2013
Status: offline
I am down for doing some testing.

(in reply to Tazak)
Post #: 3
RE: A bridge too far - 12/16/2013 8:52:47 PM   
Tazak

 

Posts: 1330
Joined: 9/3/2011
Status: offline
Wodin & Elfastball, sent you a PM

(in reply to Elfastball7)
Post #: 4
RE: A bridge too far - 2/21/2014 11:59:32 AM   
Tazak

 

Posts: 1330
Joined: 9/3/2011
Status: offline
Scenario has been updated - attached to first post

_____________________________

AUCTO SPLENDORE RESURGO

(in reply to Tazak)
Post #: 5
to far for whom? - 3/4/2014 1:07:53 AM   
WABAC

 

Posts: 332
Joined: 1/25/2014
Status: offline
A grim little scenario. Played it three times.

Things go from bad to worse. Bad being 10,000 meter visibility most of the day.

No matter how well I do I can't disengage enough assets to concentrate on taking the bridges.

(in reply to Tazak)
Post #: 6
RE: to far for whom? - 4/11/2014 4:41:40 PM   
Tazak

 

Posts: 1330
Joined: 9/3/2011
Status: offline
Has anyone been able to recapture the bridge??

Been playing this recently after updating it to 2.03a and even I'm struggling....

_____________________________

AUCTO SPLENDORE RESURGO

(in reply to WABAC)
Post #: 7
RE: to far for whom? - 4/11/2014 5:21:31 PM   
CapnDarwin


Posts: 7885
Joined: 2/12/2005
From: Newark, OH
Status: offline
I will give it a shot this weekend while working on 2.04.

_____________________________

The new year has started and we are hard at work on Southern Storm.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Tazak)
Post #: 8
RE: to far for whom? - 4/11/2014 6:34:01 PM   
zakblood


Posts: 22538
Joined: 10/4/2012
Status: offline
i'm up for it, get beaten at everything else so i'm game :)

(in reply to CapnDarwin)
Post #: 9
RE: to far for whom? - 4/12/2014 3:35:52 PM   
CapnDarwin


Posts: 7885
Joined: 2/12/2005
From: Newark, OH
Status: offline
Tazak, one question. There is a missing bridge 1km east of Michelbach. Is this as intended? Also missing 3 bridges near Niederrodenbach in the northwest corner of the map. Missing one bridge at Gondsroth too. Just want to make sure they are intended or should be blown?

Getting setup to start the game. Should be a blast.

_____________________________

The new year has started and we are hard at work on Southern Storm.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to zakblood)
Post #: 10
RE: to far for whom? - 4/22/2014 1:19:03 AM   
WABAC

 

Posts: 332
Joined: 1/25/2014
Status: offline
How did it go?

(in reply to CapnDarwin)
Post #: 11
RE: to far for whom? - 4/22/2014 2:59:33 AM   
CapnDarwin


Posts: 7885
Joined: 2/12/2005
From: Newark, OH
Status: offline
I was derailed a bit working on some 2.04 code issues, but I'm off to a good start. The Soviet airborne force is getting shredded by my forces as they attempt to form a bridgehead back into my territory. After a couple of hours I now have Soviet armor approaching over the southern route and straight into a well planed and even better executed ATGM ambush. Over 20 soviet tanks are burning and a few scouts to the loss of 3 SPATs on my end. Most of my armor is protecting the northern approach and has yet to make contact. I'm planning on swinging my armor south if my recon units show no force north. I hope to get more time to finish the fight near the weekend. Good fun so far.

_____________________________

The new year has started and we are hard at work on Southern Storm.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to WABAC)
Post #: 12
RE: to far for whom? - 4/23/2014 1:57:25 AM   
WABAC

 

Posts: 332
Joined: 1/25/2014
Status: offline
thank you for the report. I might take another look at it now that I have grasp on the LOS tools.

(in reply to CapnDarwin)
Post #: 13
RE: to far for whom? - 4/23/2014 11:56:35 AM   
Tazak

 

Posts: 1330
Joined: 9/3/2011
Status: offline
Capn Darwin - I'll check those bridges..most likely missed them



_____________________________

AUCTO SPLENDORE RESURGO

(in reply to WABAC)
Post #: 14
RE: to far for whom? - 4/23/2014 12:48:31 PM   
CapnDarwin


Posts: 7885
Joined: 2/12/2005
From: Newark, OH
Status: offline
Tazak, thanks!

_____________________________

The new year has started and we are hard at work on Southern Storm.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Tazak)
Post #: 15
RE: A bridge too far - now available - 5/3/2014 4:56:57 PM   
Bipman

 

Posts: 119
Joined: 11/5/2010
Status: offline
Really good scenario ! I know I always say this but I can't see how to win this one ! Are there any other scenarios to download ?

SPG


(in reply to Tazak)
Post #: 16
RE: A bridge too far - now available - 5/19/2014 9:49:20 AM   
Tazak

 

Posts: 1330
Joined: 9/3/2011
Status: offline
been playing this and I think I do need to tone down the soviet forces a bit, often getting a win in terms of VPs but not recapturing the bridge which should be the main aim

_____________________________

AUCTO SPLENDORE RESURGO

(in reply to Bipman)
Post #: 17
RE: A bridge too far - now available - 5/19/2014 12:23:21 PM   
CapnDarwin


Posts: 7885
Joined: 2/12/2005
From: Newark, OH
Status: offline
I need to find some time to finish my game. I was doing a good job of taking the Soviets apart.

_____________________________

The new year has started and we are hard at work on Southern Storm.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Tazak)
Post #: 18
RE: A bridge too far - now available - 7/8/2014 10:29:29 AM   
KageToraUK

 

Posts: 14
Joined: 6/6/2011
Status: offline
This is a hard one. I can't get anywhere near the damn bridge, and I am being attacked on three sides! I love it!

(in reply to Tazak)
Post #: 19
RE: A bridge too far - now available - 8/9/2020 11:05:45 PM   
dvphimself

 

Posts: 15
Joined: 8/3/2020
Status: offline
I am just looking at the scenario description- very interesting situation!

At 0 hour, is the momentum intended to be with the Soviet advance over the bridge, or is the intention for the British to advance immediately?
It looks like the battle will begin with the front lines in contact. Are the British to rebuff the Soviets and counter attack or is the scenario starting at the second part? I don't want to load it up to find out before I plan a mission, as that would be a big spoiler.
Thanks!

(in reply to Tazak)
Post #: 20
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Mods and Scenarios >> A bridge too far - now available Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.164