Global Domination 1938
I have been working, with the approval of Bombur, on a major update of the GD 1938 scenario. The previous big update was some 9 months ago and you can see the thread here: http://www.matrixgames.com/forums/tm.asp?m=3290429. The new update includes alot of diplomatic features, and some options, for play.
There are three new options available, they are all pretty simple, yet, allow for greater variety in play. They are: Domestic Research Bonus, Allied Shared Recon and Alternative Spanish Civil War.
Domestic Research Bonus:
This is a bonus determined by the regime that you are playing domestic production. For each 9000 points of basic domestic (Own People) production, at 100% production, each regime gets 1 extra PP pr. turn. This means for instance that Germany gets 10 PPs pr. turn, if this option is selected from the start of the game.
Allied Shared Recon:
In early versions of the game, before version 2.00, the game had shared recon among allies. This was changed so nations would have an easier time backstabbing each other, if they went into alliances. However, it has been requested this be added back, and although we as developers think the game loses an aspect of uncertainty, we have added it as an option, for those who disagree.
Alternative Spanish Civil War:
What if the spanish civil war had ended in a republican victory, instead of a nationalist one. This alternative allows for that option. The settings of Spains diplomatic relationships become different, and among other things, the Soviet Union is suddenly Spains best friend...
Two new diplomatic cards have been added. They are Coup and Diplomatic Discord.
The coup card is expensive, it costs 20 PPs. The chance of it succeeding is dependant on your diplomatic relationship with that country you are trying to coup. There is a random chance it will succeed. For every 30 points of diplomatic relations you have with the country, there is a 1% chance of success. Be wary of using it though. Not succeeding means you lose half your diplomatic standing with that country. If the check succeeds however, you gain immediate control of the country you have couped.
You automatically get the Coup card at the beginning of each turn, unless you do not control your own capitol, or are in a state of isolationism. That means that China and USA do not get it from the start of the game, but everyone else does.
The diplomatic discord card costs only 5 PPs. It has the effect of reducing the number of diplomatic points of the closest friend to the country you are attempting the Discordant diplomacy with. There is a 50% chance of success, and only a 5% chance that the country you tried to cause worse relations for discovers you did it. The targeted regime will lose 25 points of diplomatic status. This may not sound like alot, but if 3 players decide to do it at the same time, then it quickly adds up.
Apart from the above, there is also been made a couple of more changes. These are Cheaper Research and Random Diplomatic Events.
All research, not including strategic researches, have been reduced by 20% in cost. So if something used to cost 100 PPs, it now costs 80 PP. This has been done in an attempt to make research happen at a pace that is closer to history. (And if the Domestic Research Bonus is chosen, this is almost guaranteed).
Random Diplomatic Events:
A system has been made, that will cause a random event of diplomacy to occur with 5% chance each turn. The random events are either a positive event, that causes 25 points of diplomatic status to be added to a random country, or a negative event that will cause a loss of 25 points of diplomatic status, again, with a random country. This negative event is indistinguishable from the Diplomatic Discord card.