From: Madrid, Spain
Air cover in the zero box has been reduced in effectiveness but not ruled out. The lower the range of the reacting aircraft, the lower the number of surprise points needed to call a sub combat. Of course this is untrue for MWiF as it uses RAW7 rules.
I have seen many games now where the CW goes all out to save oil in the UK and then even when the axis does have a good turn, the CW just calmly makes up the difference in lost resources by producing the saved oil (hence Post #78).
As far as getting your CPs creamed game after game with the CW, there are a lot of things the CW can do to protect the CPs. Get the air cover in place, always have escorts in the one, zero and 4 boxes at the end of the turn, keep a reserve of CPs and don't subscribe to the gambler's fallacy that a bad split on the first search is more unlikely for the second. There are times when aborting the sea zone is better - and then - come back in force.
Thats all very good, but in the initial setup you dont have many extra convoys to bring oil for saving. If nothing wrong happens, you usually bring 1 max 2 oil to save, and when they blow like 10 or 15 convoys each turn and you need to withdraw the rest, many times without replacements (at all or for part of them) because of the previous losses, you simply cannot go on burning the 7 or 10 oil you have saved bringing 1 or 2 per turn minus the ones you need to burn because some conv were lost or aborted in turns not so bad. I have never had more than 4 or 5 oils saved in UK, and not because I didnt want.
The conv from other countries hardly mean a big difference in the long run, they just help to control losses.
The wolfpacks and the italian counterparts are deadly when parting from France or even Spain, cheap (1/1), so that you can afford to lose some in order to inflict damage, and more effective when they reach oceanic waters, far from nav's protection.
I just did CW deployment for Global War. I moved 16 resources, to UK, I was going to produce the 2 from uk, the 2 that i can use in indian factories, 2 more in canada adn 1 in australia. That makes 23 resources and 22 factories. I was going to save one more resource but the game didnt let me do so (IMO wrongly). I had like 10 or 12 surplua convoys, and the closer idle oil (or non ouil, it's the same) I could bring was from NEI or Burma, that would have meant like 7 or 8 conv if I brought them through the med (ehem, not good idea after the Italian join) leaving only like 4 for a reserve. Plus 1 from poland next turn.
This means I would bring 1 max 2 oil, in this case stretching my lines to the maximum and without reaction capability.
I had a good 3 attack, 5 movement 3 range german sub searching in Feroes that could have aborted several easily. There was bad weather and he tried to harm.
Later on I will get some belgian and maybe netherlands but not enough to mean a big change.
So I would get 1 or 2 resources, 3 max if I left almost no reserves when I got those ones but just aborting 1, 2, 3 conv would make me have to burn them. Or I could save them when the multiple is low, but that also means producing less when you can do more with a few more land or air units, isnt it?
If I finally can save some oil in CW (which sometimes is not even possible because of this) it is never too much, so if they sink or abort 10 conv of a line or even worse, several segments of 10 convoys (or the 16 like it happened to me that time, being able to replace only like 4) , with lots of GE and IT subs coming from France and reaching all the Atlantic, even at a (cheap) cost in subs, you can find yourself with minus 10 resources, several conv losses and several sunk or damaged scs if you are unlucky. You may be not even able to replace conv (4 turns as well) much less repair scs, so next turn you are even weaker and you are ripe for another razzia. Then production falls again and so on.
< Message edited by Joseignacio -- 12/19/2020 10:53:00 AM >