This is a scenario I've also been working on for some time and that has been available in various iterations in Closed Beta. I think it is about ready for the last round of public testing before I feel happy to have it included in the Community pack.
Here is the scenario description:
Over the past couple of months, internal struggles in China have seen a shift in the political leadership towards a more conservative, communist direction. This has led to a rising tension concerning Taiwan, with threatening rhetoric increasing in recent weeks.
With the west only just finished with yet another military intervention, this one in Syria, China feels bold enough to make a military gamble, a long awaited but never expected armed conflict with Taiwan.
In recent days the situation has escalated severely, with several armed clashes among ships and also near the Spratley islands. All signs point to China attempting to find an excuse to go to war. The sinking of a Chinese frigate yesterday by Taiwanese vessels returning fire seems to have done it, with China claiming it as unprovoked in the UN security council and demanding measures against Taiwan. The western nations are not buying it and claim to have evidence of Chinese subversion, leaving the UN a divided body.
China was banking on a lack of response due to the UN's inflexibility and supposed American war weariness, and although the USA's deployment scope is limited right now, unexpected allies have come to Taiwan's aid, with Japan, Singapore, Australia and Korea all deploying assets. A hastily assembled Rapid Response Force has quickly deployed to Taiwan and is about to begin assisting the Taiwanese in defensive operations.
China has lost its planned window of surprise, but political pride proves to be too strong to stop events set in motion, and they hope to be able to still overwhelm the assembled force and quickly force the issue.
Scenario Author notes
This scenario is not necessarily intended to be an accurate recreation of what a real Chinese attack would look like. It focuses specifically on an air war only aspect, and intends to see how a clash of modern generation fighters might play out. In addition you only control 2 of the 4 FAORs in order to keep things somewhat manageable. You will find that the Chinese SAM threat has a reduced reach over the straits, there is no naval element, nor are there hordes of ballistic missiles flying. This is pure air warfare. The all out conflict will have to wait for a future installment. View this as a warmup :)
One important instruction, be sure to turn OFF the "Scenario Events" toggle in Game Options -> Message log, or you will get unrealistic SA about events that control the enemy AI.
The AI controlled friendlies in FAOR A/B behave in an unrealistic way. Their aircraft arent grouped so they singly go criss cross through the air space due to the way the Patrol missions worked. Additionally, because they ae set to not engage outside their area, they might patrol RIGHT up to the northwest border, be within 10 miles of a hostile who is still outside the area, but not attack him yet until he enters Again devs, I'd love it if I could have patrol missions with 2 steerpoints (or more for an area) as a CAP leg that is patrolled, and then set a separate area as the "commit area" and if something enters the commit area, they will leave their patrol leg and start to engage. Fixes both problems!
Opinions on whether or not i should just remove the FAOR A/B activity or leave it as is are welcome.
Another issue: there seems to be something up with either the Ferry mission or Taipei AF but it takes the F-15s a LONG time to actually land. Maybe setting Taipei as homebase and manually ordering RTB will be more efficient, not sure.
Please post any and all comments or criticism you have. Did you enjoy it, was it easy, had, stupid etc. All critiques welcome! Thanks
And if you can post your score and your losses & expenditures too!
Latest version attached, updated for 1.06.
< Message edited by Tomcat84 -- 12/17/2014 10:16:00 PM >