Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Uncle Mark’s Amazing Scenario Design Tables

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> Uncle Mark’s Amazing Scenario Design Tables Page: [1]
Login
Message << Older Topic   Newer Topic >>
Uncle Mark’s Amazing Scenario Design Tables - 12/6/2013 1:14:52 AM   
Mgellis


Posts: 2012
Joined: 8/18/2007
Status: offline
Just for fun, and in the hopes of inspiring people to design more scenarios for Command, I present to you...

Uncle Mark’s Amazing Scenario Design Tables

These tables will generate basic situations from which one can develop scenarios. You will need one twenty-sided die (d20) and one six-sided die (d6). Enjoy!

First, we need a time and place...

Year of Scenario

1: 1950 + d20
2: 1970 + d20
3: 1990 + d20
4: 2010 + d20
5: 2010 + d20
6: 2010 + d20

Theaters

1-3: Atlantic Ocean, Polar Oceans, and Eurasian Seas
4-6: Indian Ocean and Pacific Ocean

Atlantic Ocean, Polar Oceans, and Eurasian Seas

1. Adriatic Sea
2. Aegean Sea
3. Arctic Ocean
4. Argentine Sea
5. Baltic Sea
6. Barents Sea and/or Greenland Sea
7. Black Sea and/or Caspian Sea
8. Caribbean Sea
9. Celtic Sea and/or English Channel
10. Gulf of Guinea
11. Gulf of Mexico
12. Labrador Sea
13. Mediterranean Sea
14. North Atlantic
15. North Sea
16. Norwegian Sea and/or Denmark Strait
17. South Atlantic
18. Southern Ocean
19. Strait of Gibraltar
20. Other (Scotia Sea, Gulf of Finland, etc.) or Roll Again


Indian and Pacific Oceans

1. Andaman Sea and/or Malacca Strait
2. Arabian Sea
3. Banda Sea, Arafura Sea, and/or Timor Sea
4. Bay of Bengal
5. Bering Sea and/or Sea of Okhotsk
6. Celebes Sea and/or Sulu Sea
7. East China Sea
8. Gulf of Thailand
9. Indian Ocean
10. Mozambique Channel
11. North Pacific
12. Persian Gulf and/or Gulf of Oman
13. Philippine Sea
14. Red Sea and/or Gulf of Aden
15. Sea of Japan
16. Solomon Sea, Coral Sea, and/or Tasman Sea
17. South China Sea
18. South Pacific
19. Yellow Sea
20. Other (Java Sea, Gulf of Panama, etc.) or Roll Again

Of course, we need a protagonist...

Heroic Blue: The Usual Suspects

1. United States
2. United Kingdom or France
3. Regional Power (based on location)
4. Regional Power (based on location)
5. Multinational Force (E.U., U.N., NATO, etc.)
6. Other (e.g. Smaller nation with limited military forces) or Roll Again

(Red is not listed...that has to be determined based on where and when the scenario occurs, who the "good guys" are, etc.)

And we need a plot...

Basic Missions

1-2: Conduct a mine-laying or mine countermeasure operation
3-4: Conduct a reconnaissance operation
5-6: Conduct an extraction, amphibious landing, etc. (i.e., scenario focuses on getting troops, marines, etc. to certain locations so they can complete their mission)
7-8: Defend ground facilities and/or ground-based aircraft from attack
9-10: Defend ships and/or submarines from attack
11-12: Locate and destroy ground facilities and/or ground-based aircraft
13-14: Locate and destroy submarines
15-16: Locate and destroy surface vessels (convoy, battle group, coastal squadron, etc.)
17-18: Move ships and/or submarines from one location to another (through disputed territory, past a blockade, etc.)
19-20: Other (Maintain a no-fly zone, Seize ships carrying contraband, etc.) or Roll Again



Other Random Generation Tables

(When two choices are listed, roll 1-3 or 4-6 to determine which one should be used, if necessary; if three choices are available, roll 1-2, 3-4, or 5-6 to determine which one should be used.)

20 Nations with Major Fishing Industries (i.e., Blue ships to protect, Red ships to sink, or Green ships that need to stay out of the way)

1. People's Republic of China
2. Peru
3. United States
4. Indonesia
5. Chile
6. Japan
7. India
8. Russia
9. Thailand
10. Norway
11. Philippines
12. South Korea
13. Malaysia
14. Canada
15. Taiwan
16. Morocco
17. Argentina
18. Denmark
19. Spain
20. South Africa


20+ Regional Powers Who Could Be Blue

1.Australia
2.Brazil
3.Canada
4.Germany
5.India
6.Israel
7.Italy
8.Japan
9.South Korea
10.Turkey
11.Bangladesh or Pakistan
12. Chile, Peru, or Colombia
13. Norway, Sweden, or Finland
14. Denmark or the Netherlands
15. Morocco or South Africa
16. Philippines, Vietnam, or Taiwan
17. Russia or Poland
18. Saudi Arabia, Oman, or the United Arab Emirates
19. Spain, Portugal, or Greece
20. Thailand, Malaysia, or Singapore


100+ Places Where Things Can Go Wrong

1. Somalia
2. Democratic Republic of the Congo
3. Sudan and/or South Sudan
4. Chad
5. Yemen
6. Afghanistan
7. Haiti and/or Dominican Republic
8. Central African Republic
9. Zimbabwe
10. Iraq
11. Ivory Coast
12. Pakistan
13. Guinea and/or Guinea-Bissau
14. Nigeria
15. Kenya
16. Niger
17. Ethiopia, Djibouti, and/or Eritrea
18. Burundi, Uganda, and/or Rwanda
19. Syria
20. North Korea
21. Liberia and/or Sierra Leone
22. Myanmar
23. Cameroon
24. Sri Lanka
25. Bangladesh
26. Nepal and/or Bhutan
27. Mauritania
28. Egypt
29. Burkina Faso and/or Ghana
30. Republic of the Congo
31. Iran
32. Mali
33. Cambodia and/or Laos
34. Togo and/or Benin
35. Angola
36. Uzbekistan
37. Zambia and/or Malawi
38. Lebanon
39. Kyrgyzstan and/or Tajikistan
40. Solomon Islands, East Timor, and/or Papua New Guinea
41. Libya
42. Georgia and/or Armenia
43. Colombia
44. Mozambique and/or Madagascar
45. Philippines
46. Comoros, Maldives, and/or Seychelles
47. Gambia, Senegal, and/or Cape Verde
48. Tanzania
49. China
50. Palestinian Territories
51. Guatemala, Nicaragua, and/or El Salvador
52. Panama, Costa Rica, and/or Honduras
53. Algeria
54. Ecuador
55. Azerbaijan
56. Indonesia
57. India
58. Russia
59. Turkmenistan
60. Belarus
61. Tunisia
62. Turkey
63. Jordan
64. Venezuela
65. Thailand
66. Serbia, Croatia, and/or Bosnia and Herzegovina
67. Morocco
68. Mexico and/or Belize
69. Vietnam
70. Fiji, Micronesia, and/or Samoa
71. Gabon, São Tomé and Príncipe, and/or Equatorial Guinea
72. Cuba
73. Saudi Arabia
74. Peru and/or Chile
75. Bolivia, Paraguay, and/or Uruguay
76. Suriname and/or Guyana
77. Namibia and/or Botswana
78. Kazakhstan
79. Albania and/or Macedonia
80. South Africa, Swaziland, and/or Lesotho
81. Cyprus
82. Malaysia
83. Ukraine and/or Moldova
84. Jamaica and/or Bahamas
85. Brunei
86. Bahrain
87. Brazil
88. Romania
89. Bulgaria
90. Kuwait
91. Greece
92. Oman
93. United Arab Emirates
94. Argentina
95. Qatar
96. Estonia, Lithuania, and/or Latvia
97. Spain
98. Mongolia
99. Poland, Hungary, and/or Slovakia
100. Barbados, Grenada, and/or Trinidad




100 Countries with Large Exclusive Economic Zones

1. United States
2. France
3. Australia
4. Russia
5. United Kingdom
6. New Zealand
7. Indonesia
8. Canada
9. Japan
10. Portugal
11. Chile
12. Brazil
13. Kiribati
14. Mexico
15. Federated States of Micronesia
16. Denmark
17. Papua New Guinea
18. Norway
19. India
20. Marshall Islands
21. Philippines
22. Solomon Islands
23. South Africa
24. Seychelles
25. Mauritius
26. Fiji
27. Madagascar
28. Argentina
29. Ecuador
30. Spain
31. Maldives
32. Peru
33. China
34. Somalia
35. Colombia
36. Cape Verde
37. Iceland
38. Tuvalu
39. Vanuatu
40. Tonga
41. Bahamas
42. Palau
43. Mozambique
44. Morocco
45. Costa Rica
46. Namibia
47. Yemen
48. Italy
49. Oman
50. Myanmar
51. Sri Lanka
52. Angola
53. Greece
54. Venezuela
55. Vietnam
56. Ireland
57. Libya
58. Cuba
59. Panama
60. Malaysia
61. Nauru
62. Equatorial Guinea
63. Republic of Korea
64. Thailand
65. Egypt
66. Turkey
67. Jamaica
68. Dominican Republic
69. Liberia
70. Honduras
71. Tanzania
72. Pakistan
73. Ghana
74. Saudi Arabia
75. Nigeria
76. Sierra Leone
77. Gabon
78. Barbados
79. Côte d'Ivoire
80. Iran
81. Mauritania
82. Comoros
83. Sweden
84. Senegal
85. Netherlands
86. Ukraine
87. Uruguay
88. Guyana
89. North Korea
90. São Tomé and Príncipe
91. Samoa
92. Suriname
93. Haiti
94. Algeria
95. Nicaragua
96. Guinea-Bissau
97. Kenya
98. Antigua and Barbuda
99. Tunisia
100. Cyprus



< Message edited by Mgellis -- 1/8/2014 2:48:26 AM >
Post #: 1
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/6/2013 10:12:39 AM   
Russian Heel


Posts: 214
Joined: 10/8/2013
From: Metro Station Vasileostrovskaya
Status: offline
I think this is really cool, but my first attempt gave me 1984, UK/France, Caspian Sea, Move ships and/or submarines from one location to another.

(in reply to Mgellis)
Post #: 2
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/6/2013 11:58:31 AM   
Mgellis


Posts: 2012
Joined: 8/18/2007
Status: offline

quote:

ORIGINAL: Russian Heel

I think this is really cool, but my first attempt gave me 1984, UK/France, Caspian Sea, Move ships and/or submarines from one location to another.


Hey, I never said they were perfect. Just amazing. :)




(in reply to Russian Heel)
Post #: 3
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/6/2013 12:12:46 PM   
Mgellis


Posts: 2012
Joined: 8/18/2007
Status: offline
I just modified the tables slightly to reduce the number of "wait...this can't be right..." results. :)

(in reply to Mgellis)
Post #: 4
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/6/2013 2:04:17 PM   
SSN754planker


Posts: 446
Joined: 10/2/2013
Status: offline
Could you get this into a pdf for download? Maybe attach to a post or approach Baloogan? Im sure he would be happy to put it up on his site.

_____________________________

MY BOOK LIST
ST1/SS SSN 754

(in reply to Mgellis)
Post #: 5
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/6/2013 3:31:38 PM   
COTrock

 

Posts: 22
Joined: 11/18/2013
Status: offline
I have created an Excel version of Uncle Mark's Amazing Scenario Design Tables that uses random number generators instead of dice to create scenario schemes. All you have to do is hit F9 with the file open to bang out a new "dice roll".

Now, can somebody tell me how I can upload it here for anybody to use?

EDIT: I think this might be a workaround for file type restrictions... Download the file and rename it to .xls instead of .jpg and then open in Excel.

EDIT 2: Apparently that doesn't work either. So, I will wait to hear from someone more knowledgeable how I can get an Excel file out for the masses.


Attachment (1)

< Message edited by COTrock -- 12/6/2013 4:45:09 PM >

(in reply to SSN754planker)
Post #: 6
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/6/2013 4:43:18 PM   
RoryAndersonWS


Posts: 1789
Joined: 6/16/2009
Status: offline
Hope you don't mind http://randomscenario.baloogancampaign.com/

_____________________________


Command Developer, Warfare Sims.

(in reply to COTrock)
Post #: 7
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/6/2013 5:29:13 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline
Fun!

(in reply to RoryAndersonWS)
Post #: 8
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/6/2013 5:55:41 PM   
COTrock

 

Posts: 22
Joined: 11/18/2013
Status: offline
Nice!

Way better than messing with my Excel file. There's 15 minutes of my life I'll never get back!

(in reply to RoryAndersonWS)
Post #: 9
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/6/2013 8:03:19 PM   
Coiler12

 

Posts: 1097
Joined: 10/13/2013
Status: offline
1978, Southern Ocean, regional power, amphibious landing.

I've actually wanted to do an Antarctic scenario.

(in reply to COTrock)
Post #: 10
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/6/2013 9:38:25 PM   
Mgellis


Posts: 2012
Joined: 8/18/2007
Status: offline

quote:

ORIGINAL: Baloogan

Hope you don't mind http://randomscenario.baloogancampaign.com/


That is very cool. FYI...I've modified the tables again, slightly, adding a couple of suggestions to the "other" rolls to make them more useful to people.

(in reply to RoryAndersonWS)
Post #: 11
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/6/2013 9:58:33 PM   
RoryAndersonWS


Posts: 1789
Joined: 6/16/2009
Status: offline
Here is the code if you would like to modify it or add to it. ... not my best code but just something I thought would be fun to quickly code up.

I'll host any modifications you might have to this, or if anyone has any modifications. I obviously can't maintain the code, but if you guys have working code I'll host it


< Message edited by Baloogan -- 12/7/2013 12:43:24 AM >


_____________________________


Command Developer, Warfare Sims.

(in reply to Mgellis)
Post #: 12
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/6/2013 11:05:49 PM   
Mgellis


Posts: 2012
Joined: 8/18/2007
Status: offline


I revised the code slightly--I think--so that it adds the word "other" to the right lines, otherwise some of the results look weird. I think you should be able to just replace the code with what I edited. Thanks for hosting it. I hope people are having fun with it.



$val6 = rand(1,6);
print "You rolled a " . $val6 . " on your D6<br>";
$val20 = rand(1,20);
print "You rolled a " . $val20 . " on your D20<br>";
$year = 0;
if($val6 == 1)
$year = 1950;
if($val6 == 2)
$year = 1970;
if($val6 == 3)
$year = 1990;
if($val6 == 4)
$year = 2010;
if($val6 == 5)
$year = 2010;
if($val6 == 6)
$year = 2010;
$year = $year + $val20;
print "Scenario year = <b>" . $year . "</b><br><h3>Theater</h3>";

$val6 = rand(1,6);
print "You rolled a " . $val6 . " on your D6<br>";
$val20 = rand(1,20);
print "You rolled a " . $val20 . " on your D20<br>";
print "Scenario location = <b>";
if($val6 <= 3){
if($val20 == 1)
print "Adriatic Sea";
if($val20 == 2)
print "Aegean Sea";
if($val20 == 3)
print "Arctic Ocean";
if($val20 == 4)
print "Argentine Sea";
if($val20 == 5)
print "Baltic Sea";
if($val20 == 6)
print "Barents Sea and/or Greenland Sea";
if($val20 == 7)
print "Black Sea and/or Caspian Sea";
if($val20 == 8)
print "Caribbean Sea";
if($val20 == 9)
print "Celtic Sea and/or English Channel";
if($val20 == 10)
print "Gulf of Guinea";
if($val20 == 11)
print "Gulf of Mexico";
if($val20 == 12)
print "Labrador Sea";
if($val20 == 13)
print "Mediterranean Sea";
if($val20 == 14)
print "North Atlantic";
if($val20 == 15)
print "North Sea";
if($val20 == 16)
print "Norwegian Sea and/or Denmark Strait";
if($val20 == 17)
print "South Atlantic";
if($val20 == 18)
print "Southern Ocean";
if($val20 == 19)
print "Strait of Gibraltar";
if($val20 == 20)
print "Other (Scotia Sea, Gulf of Finland, etc.)";

}
if($val6 >= 4){
if($val20 == 1)
print "Andaman Sea and/or Malacca Strait";
if($val20 == 2)
print "Arabian Sea ";
if($val20 == 3)
print "Banda Sea, Arafura Sea, and/or Timor Sea";
if($val20 == 4)
print "Bay of Bengal";
if($val20 == 5)
print "Bering Sea and/or Sea of Okhotsk";
if($val20 == 6)
print "Celebes Sea and/or Sulu Sea";
if($val20 == 7)
print "East China Sea";
if($val20 == 8)
print "Gulf of Thailand";
if($val20 == 9)
print "Indian Ocean";
if($val20 == 10)
print "Mozambique Channel ";
if($val20 == 11)
print "North Pacific";
if($val20 == 12)
print "Persian Gulf and/or Gulf of Oman";
if($val20 == 13)
print "Philippine Sea";
if($val20 == 14)
print "Red Sea and/or Gulf of Aden";
if($val20 == 15)
print "Sea of Japan";
if($val20 == 16)
print "Solomon Sea, Coral Sea, and/or Tasman Sea";
if($val20 == 17)
print "South China Sea";
if($val20 == 18)
print "South Pacific";
if($val20 == 19)
print "Yellow Sea";
if($val20 == 20)
print "Other (Java Sea, Gulf of Panama, etc.)";
}
print "</b><br><h3>Heroic Blue</h3>";
$val6 = rand(1,6);
print "You rolled a " . $val6 . " on your D6<br>";
print "Protagonist = <b>";
if($val6 == 1)
print "United States";
if($val6 == 2)
print "United Kingdom or France";
if($val6 == 3)
print "Regional Power (Based on location)";
if($val6 == 4)
print "Regional Power (Based on location)";
if($val6 == 5)
print "Multinational Force";
if($val6 == 6)
print "Other (e.g., Smaller nation with limited military forces)";
print "</b><h3>Mission</h3>";

$val20 = rand(1,20);
print "You rolled a " . $val20 . " on your D20<br>";
print "Mission = <b>";
if($val20 == 1)
print "Conduct a mine-laying or mine countermeasure operation";
if($val20 == 2)
print "Conduct a mine-laying or mine countermeasure operation";
if($val20 == 3)
print "Conduct a reconnaissance operation";
if($val20 == 4)
print "Conduct a reconnaissance operation";
if($val20 == 5)
print "Conduct an extraction, amphibious landing, etc. (i.e., scenario focuses on getting troops, marines, etc. to certain locations so they can complete their mission) ";
if($val20 == 6)
print "Conduct an extraction, amphibious landing, etc. (i.e., scenario focuses on getting troops, marines, etc. to certain locations so they can complete their mission) ";
if($val20 == 7)
print "Defend ground facilities and/or ground-based aircraft from attack";
if($val20 == 8)
print "Defend ground facilities and/or ground-based aircraft from attack";
if($val20 == 9)
print "Defend ships and/or submarines from attack";
if($val20 == 10)
print "Defend ships and/or submarines from attack";
if($val20 == 11)
print "Locate and destroy ground facilities and/or ground-based aircraft";
if($val20 == 12)
print "Locate and destroy ground facilities and/or ground-based aircraft";
if($val20 == 13)
print "Locate and destroy submarines";
if($val20 == 14)
print "Locate and destroy submarines";
if($val20 == 15)
print "Locate and destroy surface vessels (convoy, battle group, coastal squadron, etc.)";
if($val20 == 16)
print "Locate and destroy surface vessels (convoy, battle group, coastal squadron, etc.)";
if($val20 == 17)
print "Move ships and/or submarines from one location to another (through disputed territory, past a blockade, etc.)";
if($val20 == 18)
print "Move ships and/or submarines from one location to another (through disputed territory, past a blockade, etc.)";
if($val20 == 19)
print "Other (Maintain a no-fly zone, Seize ships carrying contraband, etc.)";
if($val20 == 20)
print "Other (Maintain a no-fly zone, Seize ships carrying contraband, etc.)";
print "</b>";


(in reply to RoryAndersonWS)
Post #: 13
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/6/2013 11:42:55 PM   
RoryAndersonWS


Posts: 1789
Joined: 6/16/2009
Status: offline
Updated

_____________________________


Command Developer, Warfare Sims.

(in reply to Mgellis)
Post #: 14
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/6/2013 11:54:23 PM   
hellfish6


Posts: 835
Joined: 6/15/2008
Status: offline
Now if only we could get it to do all this stuff automatically in the editor...

_____________________________


(in reply to Mgellis)
Post #: 15
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/8/2013 8:09:57 PM   
Mgellis


Posts: 2012
Joined: 8/18/2007
Status: offline
I just added a few more tables, not connected with the "main" system, but possibly useful in coming up with more scenario ideas.

(One possibility for scenarios might be if a smaller nation with a large EEZ calls on other countries for help when a nation with a large fishing fleet starts violating their waters. For example, Liberia does not really have the naval might to stop Norway from taking a little more than its quota, but it might ask Spain or South Africa for help, and Norway might get mad and send a frigate to make sure its fishing boats are not being illegally seized. Norway and South Africa would not normally start shooting at each other over something like this...but, you know, things like this have a way of getting out of hand...)

< Message edited by Mgellis -- 12/8/2013 9:23:47 PM >

(in reply to hellfish6)
Post #: 16
RE: Uncle Mark’s Amazing Scenario Design Tables - 12/28/2013 8:56:55 PM   
Mgellis


Posts: 2012
Joined: 8/18/2007
Status: offline
Minor update...I modified some of the secondary tables (not the ones used for the random generator that Baloogan set up) and added one extra table to that group. Enjoy!

< Message edited by Mgellis -- 12/28/2013 9:56:45 PM >

(in reply to Mgellis)
Post #: 17
RE: Uncle Mark’s Amazing Scenario Design Tables - 1/4/2014 4:14:55 AM   
Mgellis


Posts: 2012
Joined: 8/18/2007
Status: offline
Post removed.

< Message edited by Mgellis -- 1/6/2014 1:24:46 AM >

(in reply to Mgellis)
Post #: 18
RE: Uncle Mark’s Amazing Scenario Design Tables - 1/5/2014 9:05:05 PM   
Mgellis


Posts: 2012
Joined: 8/18/2007
Status: offline
Post removed.

< Message edited by Mgellis -- 1/6/2014 1:24:28 AM >

(in reply to Mgellis)
Post #: 19
RE: Uncle Mark’s Amazing Scenario Design Tables - 1/6/2014 12:23:35 AM   
Mgellis


Posts: 2012
Joined: 8/18/2007
Status: offline
Never mind. Post deleted.

(Move on, citizen. Nothing to see here.)



< Message edited by Mgellis -- 1/8/2014 2:49:13 AM >

(in reply to Mgellis)
Post #: 20
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> Uncle Mark’s Amazing Scenario Design Tables Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.176