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RE: v1.02 Release Candidate thread, little bug with inactive missions

 
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RE: v1.02 Release Candidate thread, little bug with ina... - 12/11/2013 11:38:17 PM   
SSN754planker


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Just ran Sakhalin or Karafuto, and it ran like a champ. Didnt crash or even stutter at the point where it had been crashing. Great response and job again guys!

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RE: v1.02 Release Candidate thread, little bug with ina... - 12/12/2013 4:35:16 AM   
goodwoodrw


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G'day Mike my game is still crashing in the Libyan strike scenario with Build 478 ( RC3) I open the game up from the auto save and it lasts a 30 seconds or so then crashes. File attached

Attachment (1)

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Post #: 32
RE: v1.02 Release Candidate thread, little bug with ina... - 12/12/2013 11:20:32 AM   
renders


Posts: 1195
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i'm on it


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Post #: 33
RE: v1.02 Release Candidate thread, little bug with ina... - 12/12/2013 9:32:32 PM   
Dimitris


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v1.02 Release Candidate 4 (Build 479)
is now available.

Download here: https://drive.google.com/file/d/0B205vpZC1pGmbUEzNlc1TDZGMkU/edit?usp=sharing

Release Notes
(changes since B478)

Fixed:
--------
- 0006253: [472-475] Takes two clicks to close are you sure you want to quit menu
- 0006288: [478] AMSL and AGL Issue
- 0006283: [477] Harm B is impacting target and target is reporting heavy damage in the log but showing no damage
- 0006289: [478] Kilters constantly missing target by 1000's of meters
...plus a lot of crash bugs.

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Post #: 34
RE: v1.02 Release Candidate thread, little bug with ina... - 12/13/2013 1:23:30 AM   
bsq


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Build 479 seems to return the large AU count crash bug I have rolled back here to 478 - last stable build for the bigger scenarios

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RE: v1.02 Release Candidate thread, little bug with ina... - 12/13/2013 1:29:49 AM   
mikmykWS

 

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What scenario?

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RE: v1.02 Release Candidate thread, little bug with ina... - 12/13/2013 5:30:57 AM   
Dimitris


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quote:

ORIGINAL: bsq
Build 479 seems to return the large AU count crash bug I have rolled back here to 478 - last stable build for the bigger scenarios


Can you please post the autosave(s) for the crash(es) you are experiencing in B479? Thanks!

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RE: v1.02 Release Candidate thread, little bug with ina... - 12/13/2013 2:13:40 PM   
SSN754planker


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I have had no crashes at all with B479...running fine for me. Ran the Sakhalin or Karafuto scen last night for a good two hours on 1:1 time and no problems.

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RE: v1.02 Release Candidate thread, little bug with ina... - 12/13/2013 10:04:40 PM   
bsq


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quote:

ORIGINAL: Sunburn

quote:

ORIGINAL: bsq
Build 479 seems to return the large AU count crash bug I have rolled back here to 478 - last stable build for the bigger scenarios


Can you please post the autosave(s) for the crash(es) you are experiencing in B479? Thanks!


Looks like it was 'stale' session data that was causing the crashes I was seeing. Even killing command in the task manager does not seem to stop all the processes that are connected with command (leastways not immediately and it can take a very long time for this to happen it would seem).

So at the moment B479 is working even with AU counts in the 1000's.

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Post #: 39
RE: v1.02 Release Candidate thread, little bug with ina... - 12/14/2013 8:54:30 AM   
Dimitris


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quote:

ORIGINAL: BASB
G'day Mike my game is still crashing in the Libyan strike scenario with Build 478 ( RC3) I open the game up from the auto save and it lasts a 30 seconds or so then crashes. File attached


Hi BASB, trying this in B479 it runs just foine without any problems. Can you please confirm? Thanks!

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RE: v1.02 Release Candidate thread, little bug with ina... - 12/14/2013 7:35:12 PM   
Maromak


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479 running OBD here with not a single crash in several hours. Thanks

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RE: v1.02 Release Candidate thread, little bug with ina... - 12/15/2013 12:00:53 AM   
pandoraefretum

 

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What happens if I have B476 then copy/overwrite B479 files but forget to overwrite B478 files ?
Does it matter? or should I overwrite with B478 then B479 again ?
thx, Pando

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Post #: 42
RE: v1.02 Release Candidate thread, little bug with ina... - 12/15/2013 12:30:45 AM   
navwarcol

 

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pando, you should not have to incrementally patch, each one seems to be a full patch. I did not patch through each one, only grabbing every second one or so, and mine works great.
D, Mike,etc... This patch 479 is about perfect so far... I have been trying to get a crash just to see, and have not been able to, and my scenario-in-progress has probably 3500 total units (will shave a lot of them down as I try to get to the minimum amount that I can still achieve what I want) Great job. I have never seen a game patched multiple times in a 3 week period!

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Post #: 43
RE: v1.02 Release Candidate thread, little bug with ina... - 12/15/2013 1:12:32 PM   
samtheeagle

 

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This patch seems to be MUCH smaller than previous ones, which makes me wonder if it's supposed to be incremental. Update 476 comes in at about 138MB, but the 479 file is a mere 25.6MB. That and the fact that trying to load a save file with just the 479 files applied to a base v1.01 install leads to database errors makes me think that this isn't cumulative.

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Post #: 44
RE: v1.02 Release Candidate thread, little bug with ina... - 12/15/2013 1:32:25 PM   
Dimitris


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_As a rule_, all updates released are cumulative.

B479 was an exception to this because we were under severe time constraints. Either it would be an incremental release (as happened) or it would have been released the following day, which was extremely undesirable.

So if you have a pristine v1.00 or v1.01 installation, and want to update to the latest public release, you can download and unzip B478, and then B479 on top of it.

Or you can wait a few days for v1.02, which will be our new starting point for quote a while.

"We must break the rules, Vanya. Fortunately, the book allows for that also."

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RE: v1.02 Release Candidate thread, little bug with ina... - 12/15/2013 2:22:37 PM   
samtheeagle

 

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Super, I though that was the case. Just a quick clarification, B478 is also 25.6MB, so do you mean apply the each incremental build to the last big update? Which in this case is 476 I think. Not a big problem, as v1.02 will be out soon for us to enjoy

Thanks for all your efforts, I knew the investment in this title would be well worth it

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Post #: 46
RE: v1.02 Release Candidate thread, little bug with ina... - 12/18/2013 4:29:15 AM   
strykerpsg

 

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So, having not seen any bad feedback on 480, when is 1.02 getting officially released? Just curious is all.

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Post #: 47
RE: v1.02 Release Candidate thread, little bug with ina... - 12/18/2013 5:04:04 AM   
Blu3wolf


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From: Western Australia
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have not seen 480 for that matter...

(in reply to strykerpsg)
Post #: 48
RE: v1.02 Release Candidate thread, little bug with ina... - 12/18/2013 6:16:30 AM   
strykerpsg

 

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quote:

ORIGINAL: Blu3wolf

have not seen 480 for that matter...


On the development server only for now.

(in reply to Blu3wolf)
Post #: 49
RE: v1.02 Release Candidate thread, little bug with ina... - 12/18/2013 6:51:01 AM   
Blu3wolf


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From: Western Australia
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I have to point out its going to have limited feedback if its not been made an RC...

unless 480 is a final release for 1.02?

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Post #: 50
RE: v1.02 Release Candidate thread, little bug with ina... - 12/18/2013 7:33:38 AM   
strykerpsg

 

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quote:

ORIGINAL: Blu3wolf

I have to point out its going to have limited feedback if its not been made an RC...

unless 480 is a final release for 1.02?

Roger, meant there was minimal feedback on the development forum.

(in reply to Blu3wolf)
Post #: 51
RE: v1.02 Release Candidate thread, little bug with ina... - 12/18/2013 10:35:43 AM   
renders


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thanks for the italian ground unit insertion guys... you are really great

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Post #: 52
RE: v1.02 Release Candidate thread, little bug with ina... - 12/18/2013 12:12:00 PM   
Agathosdaimon


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Hey i applied the 479 update over the 476 one not realising that i had to do the 478 one first - have i screwed my install up? should i just wait for the official update?

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Post #: 53
RE: v1.02 Release Candidate thread, little bug with ina... - 12/18/2013 7:12:42 PM   
YaSchi

 

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Hello, I had the same concern.
Since it's incremental, I just applied 478 and then 479 again.
Seems to work.
HTH

(in reply to Agathosdaimon)
Post #: 54
RE: v1.02 Release Candidate thread, little bug with ina... - 12/18/2013 8:21:51 PM   
Dimitris


Posts: 12393
Joined: 7/31/2005
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Post #: 55
RE: v1.02 Release Candidate thread, little bug with ina... - 12/18/2013 10:30:23 PM   
Mgellis


Posts: 1994
Joined: 8/18/2007
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So, what you're basically saying is that Command is "one game to rule them all." Okay, I can go with that. :)

quote:

ORIGINAL: Sunburn




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Post #: 56
RE: v1.02 Release Candidate thread, little bug with ina... - 12/19/2013 12:24:31 PM   
smudge56

 

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I didn't know Sean Bean was working on you team wow he is skillful.

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Post #: 57
RE: v1.02 Release Candidate thread, little bug with ina... - 12/19/2013 1:33:58 PM   
navwarcol

 

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One cannot simply walk into Mordor. One must send a fully loaded B-2.

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Post #: 58
RE: v1.02 Release Candidate thread, little bug with ina... - 12/19/2013 1:42:56 PM   
CaptCarnage

 

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It's actually Game of Thrones this...

So it means we'll have dragons soon!
And messy weddings.

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Post #: 59
RE: v1.02 Release Candidate thread, little bug with ina... - 12/19/2013 1:45:28 PM   
Dimitris


Posts: 12393
Joined: 7/31/2005
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Yeah but we don't pay him much because he tends to die a lot.

http://www.youtube.com/watch?v=WZfPaePwiI4

< Message edited by Sunburn -- 12/19/2013 2:46:51 PM >


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