From: Hobart, Tasmania
Some things I dislike in this niçe AAR:
You tried too hard for the allies not to out guess the Axis intention, the result was a moronic deployment and error that make no sense. The 1940 DOW shouldn't have happen, the excuse that the USSR were building for bessarabia then stuck there because of US entry dont hold water. If the US entry is bad and you know you won't attack you don't stay there. How could the not notice the amount of German troups that aren't in France ? How come Benelux fall that fast ? Frankly the allies minors set up were criminaly weaks.
You deploy in single unit than retreat while this flip you.
Firstly, you obviously missed one of my earlier posts. This AAR is a 'what happened', I'm not going to explain why I did every single thing I did at each stage. I also never claimed to be a great player and I've definitely made mistakes. Sorry if that offends anyone.
Re the '40 Barbarossa, I'd seen a lot of people claiming the USSR should prepare for an attack on Rumania first, before moving to prevent the '41 declaration. Well thats what good it does them. They get hammered. But the reality was the attack on France went so well the Germans attacked early, before the Russians could redeploy, even though they knew what was happening. Because of US entry, they couldn't claim Bessarabia until Mar/Apr 40, therefore they couldn't deploy to Poland (because they knew that the Germans would refuse the claim if there was no force there).
The Soviet Army in 1940 is pitifully small. Where do you put it? Rumania or Poland? The Germans had a pretty small army in Poland too - I'm willing to bet a human opponent wouldn't have expected a DoW in Mar/Apr 40 either.
Re the Benelux setup, there is NO good defence of Belgium. There are 3 weak units. They get overrun in one or two impulses almost every time. I didn't put a screenshot of it up because at that time everyone's AAR had the attack on Belgium and I wanted to show something different. So sue me.
Re single units vs double stacks, double stacks aren't always the best defence - one double stack often means a hex for the enemy to move past, blocking retreat and a supply line. Then two units are ground-striked and OOS, easy meat (which has still happened to me a lot, I never said I was perfect).
Like I said before, solitaire games aren't always simple. I often have one turn and then leave the game for a bit before coming back for the other side. Dunno if that helps much but sometimes it seems to. The naval war in the pacific is extremely difficult to play solitaire in a fair way, I'm finding.
"Look at you - you have HORSES! What were you thinking?!?" - Paratrooper David Webster