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RE: Courtenay's solitaire AAR

 
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RE: Courtenay's solitaire AAR - 5/25/2014 4:29:26 PM   
Courtenay


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S/O 41 Axis #13:
Ge Naval, It, Ja combined

The Germans move all their subs to the North Atlantic. The Italians move all their Subs to the Western Med. The Japanese send two bad cruisers to the Arabian Sea, and two bad cruisers to the New Zeland coast.

In the North Atlantic, no one finds anyone. The same is true in the Arabian Sea and the New Zealand Coast. In the Coral Sea, the Japanese make another attempt to find the Australian NAV. They succeed brilliantly, destroying the NAV and its pilot. However, no one told the Japanese pilots that their planes had guns on them -- they destroyed the NAV by ramming it with their planes, jumping out just before they rammed! (The Australian NAV rolled an 18, killing the Japanese Zero, but not its pilot.) The Japanese have no land based fighters left. The Japanese killed five build points for two here, so this is a Japanese victory, but they were hoping for more.

The Italians rail another unit back to Italy.

Turn end roll 9, turn continues.

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Post #: 241
RE: Courtenay's solitaire AAR - 5/26/2014 10:57:08 PM   
Courtenay


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S/O 41 Allied #15: Weather 2, fine everywhere, imp advance 1, no modifier.

US, CW combined, Fr naval, SU, Ch Land

The US makes a port strike in Truk, which contains only the disorganized Kongo. The succeed in bottoming it. To add insult to injury, the Germans retreated the Deutschland to Lisbon, and the CW carriers in Cape St. Vincent port attack it, and damage it.

The CW puts its last two cruisers into the Italian coast.

The CW search for the the Italians in the Eastern Med, and again the CW finds the Italians with surprise. The CW picks an air, and sends only two CVPs as bombers, setting the 1 point Nimrod as a fighter. This allows them to complete negate Italian AA fire, which is not possible with three planes, no matter how much surprise you have. They inflict X, D, 2A.

The X is put on the Vittorio Vento, which saves. The Italians decide to put the D on the Victorio Veneto, as well, rather than risking an undamaged ship. The Victorio Veneto rolls a 1, and sinks. The 2 A's do nothing. At this point, the Italians have had enough, and evacuate the sea zone. They attempt to get past the Allied blockade of the Italian coast. The CP and and the cruisers make it unscathed, but the battleships are intecepted.the Allies rolling a 3, the Italians a 9. The Allies inflict an X, a D and an A. They spend three surprise points to pick a target, the Littorio, which saves against the X, and also against the D. The Italians dam3age HMAS Australia, and send home a couple of Allied cruisers. The Allies don't mind; the cruisers have done their job.

The CW moves its original supply unit from Suez to Alexandria, where it joins Wavell, just in case some disaster happens.

The CW rails its MOT from Rabat to Algiers.

The CW makes an unopposed invasion of Nicosia, Cyprus, with an INF XX. The Italian INF XX is sitting on the Cyprus resource.

Turn end roll 7, turn finally ends.

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Post #: 242
RE: Courtenay's solitaire AAR - 5/27/2014 11:10:12 AM   
Courtenay


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A 2-2 Chinese partisan appears in the city of Kweilin. This combined with the partisan in the forrest east of Nanning cuts a Japanese resource off. At this point, I notice that MWiF is calculating some anti-partisan garrison values incorrectly. (See Tech Support.)

In the return to base step, the Japanese discover that their submarines can't get back to a supplied naval base, so they will be in vulnerable next turn to various disasters.

The Germans break down an INF in Portugal and the CW breaks down a MOT in Suez.

Oil usage:
It: 1
Ge: 5
Ja: 3 Several cruisers left unorganized

Ch: 0
CW: 9! (no, not 362880; it just feels that way.)
US: 7
SU: 1 1 airplane and one MECH unorganized.
Fr: 0

The Western Allies have 75 resources, and 65 factories. (Not counting Iraq oil). This is not expected to change in the near future; they anticipate capturing the Cyprus resource and losing the Burmese oil. Thus they can spend 10 oil a turn on reorganization; any additional oil will have to come out of production. Thus this turn the US and CW will start to cut back on production. (This calculation assumes no net deliveries to the Soviet Union.)

Here are the destroyed units for the turn:




Attachment (1)

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Post #: 243
RE: Courtenay's solitaire AAR - 5/27/2014 3:53:41 PM   
Courtenay


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The Axis saves every oil point they produce.

Ge 28+5: O-chit, 2xMIL, ENG, 2xFTR-2, LND-2, Pi, start Sub, save 2 BP
It 6+0: MTN, 2xCP
Ja 16+0: INF, 3xFTR-2, 2xPi, 2xCP, repair Chikuma

The Germans build the Leipzig and the Dusseldorf MIL, rebuild the ENG they lost, get two 6 point Bf 109s and rebuild the Stuka that was shot down, and get a 5-5 4 point sub.

Here are the N/D 1941 Axis reinforcements:




Attachment (1)

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Post #: 244
RE: Courtenay's solitaire AAR - 5/27/2014 3:57:57 PM   
Courtenay


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During production, the US saved build point disappereared, so I had to redo the production. Annoying.

The CW scraps the (speed four) Canadian SUB.
The US lends the Chinese a Boston.

Ch 5+0: HQ-I (Stilwell)
CW 23+0: 2xGAR, 2xENG, 2xFTR-2, 2xCVP-1, Pi, start TRS, start SUB, repair Australia, save 1 BP.
US 50+1: O-chit, MIL, SUP, 2xFTR-2, 4xCVP-1, 2xPi, Complete Cowpens, Independence, Monteray, Finish 2xTRS(4), repair sub
SU 16+0: 4xMIL, Pi, and saved 6 BPs
Fr 0+0:

The Chinese build Stilwell.

The CW built its last two GARs, a 7-1 white print and a 5-1 Indian. It is getting two Indian planes, the Buffalo and a Hurricane XII. The second has twice the air-to-air value of the first. They started a range 4 TRS and the 6-3 2 point SUB. They get a 2-2 size one CVP and a 2-4 size four. They rebuilt the 2-5 MOT ENG and the 1-4 amphibious ENG.

The US gets lucky, and builds the New York MIL (6-3, white print). This will be the last MIL the US builds for a long time. It gets a four pt range 7 Kittyhawk, and 6 point range 8 P47B, and the slow (0-3) SUP. The US is very disappointed in its CVPs, not getting any 5 air-to-air CVPs. One 4-3, one 4-*, a 1-5 and 1-4 and a 0-3 size 1. The size one CVP is very useful; initially, it will go on one of the Independence class carriers. But the US really wanted some better carrier fighters. There are three five point air-to-air CVPs in the force pool.

The Soviets build the Bryansk, Dnepropetrovs, Sverdlovsk and Stalino MILs. They are saving build points for a big push at the start of 1942.

Here are the N/D 1941 Allied Reinforcements:




Attachment (1)

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Post #: 245
RE: Courtenay's solitaire AAR - 5/27/2014 5:09:13 PM   
Courtenay


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New Caledonia, Hong Kong, Persia, Portugal, Yugoslavia were conquered.

When conquest occurred, a nasty bug prevented the game from progressing, as the Japanese INF in Persia was required to move but allowed no possible move. I sincerely thank AxelNL for allowing this game to progress. I had started to redo the move from the start of the turn, and it was coming out completely differently; the Axis won initiative, and the Germans were intending to make an impulse 1 attack on Gibraltar. I have no idea if they would have succeeded (probably not), but it would have been very different.


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Post #: 246
RE: Courtenay's solitaire AAR - 5/28/2014 3:27:21 PM   
Courtenay


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N/D 41 Axis 1. Weather roll 10. B, S, S, R, St, R Modifier +2, Imp advance 3.

This does not look like it will be a long turn. One thing for sure: The Germans aren't going to be attacking Gibraltar in the snow!

The Axis decides that it is sick and tired of the Allies using Gibraltar as a naval base in the face of Axis air power, and make a massive port strike, using three Italian planes and two Stukas. The Allies intercept with four planes, the Germans counter-intercept with all six planes they have available. The Allies roll a 9, the Germans a 2. The Germans move their air-to-air up one, and the Allies air-to-air down one. The first round of air combat, the Allies clear a Stuka through, and the Germans miss. The Allied commander decides that this combat is pointless, and abandons the air-to-air fight, and says, leave it to the AA guns. The AA does about the best it can -- on lowest 2 of 5, it rolls two twos, getting a four, which is a much better result than a five. The Axis result in the snow is only 2 Ds. The Germans decide to kill a CP, and the Allies put a D on the KGV, which saves and is flipped.

A bloodless victory for the Axis, but, given their good surprise roll and the amount of effort that they put into it, very small results. The weather had much to do with this; in fair weather, they would have gotten an X and a D. Still, the Germans did this operation mainly because they couldn't think of anything else for them to do.

The Germans send their subs out to the Mouths of the Amazon and the Cape Verde Basin. The Italians move their subs out to the Western Med. The Japanese send two cruisers to the Azanian Sea, and a Carrier force to the Arabian Sea. The MAR sails into Singapore, while an AMPH and a division move to the Bay of Bengal, while Yamashita and a Corps move to the South China Sea. The US has a MAR and a TRS at Midway, which is scary; the Japanese move corps to Truk and Kwajalein in repsonse. The Japanese reestablish supply to Kwajalein, but don't see any good targets for their fleet. At the moment, the western Pacific is in dynamic equalibrium -- the Japanese can go anywhere they want, but then the US can go everyplace else, while if the US goes someplace, the Japanese will attack them.

In the Western Med, the Italians find the lone CP with enough surprise points to send it to the bottom; then they find HNLMS Java, and damage it, at the cost of one submarine aborting. In the Cape Verde basin, which has air cover, no one found anyone. In the Mouths of the Amazon, both sides rolled a 2; the Rio Grande do Sol was damaged defending the convoys. That is what the ship was there for. The next round, no one found anyone. Nobody found anybody in either Indian Ocean sea area.

The Italians move the mountain XX to the Algerian coast, on top of the Italian HQ. This disrupts their division, as it was out of supply. The other land move was to get the Libyan territorial back into Tripoli, where it belongs. The Germans rail a short ranged fighter down to Spain, and move more units into garrison in Poland.

A very good fighter (7, range 7) flies towards the Iberian peninsula. This is the unit that will give air superiority back to the Germans, until it is shot down. It will be shot down; that is inevitable. All heavily used planes will be shot down. The question is how much will it kill first.

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Post #: 247
RE: Courtenay's solitaire AAR - 5/30/2014 3:13:04 AM   
Courtenay


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N/D 41 Allied #4:

US, CW, Fr Naval, SU, Ch Land

This may have been the most frustrating turn I have had with this game. The Allies were repeatedly hit by a bug in which it appeared that their units were being transported but they weren't. I had to completely redo the naval move once, and had to restart it a couple more times. Finally I figured out that if I picked the transport using the select unit screen(cntl-click), the results were much more reliable. See Tech Support forum for a long conversation about this bug.

Large battlefleets are moved into the Eastern and Western Med. The AMPH in Malta sails a MOT into Cyprus; the ARM in Spanish Sahara attempts to sail through the Western Med; an Axis interception attempt fails, and the ARM reaches Alexandria safely. No, this ARM is not going to sit in the Eastern Med! Convoy escorts go out. A fighter sails into Pearl Harbor. Reinforcements head for Africa. The Mosquito goes to the Western Med. The Allies contemplate engaging the pair of Japanese cruisers in the Azanian sea. The give up the idea when they realize that those two cruisers (both 5s) can outfight the five cruisers the Allies can bring to bear on them. The Allies are in favor of attrition warfare when they expect to inflict equal losses, not when they expect to lose two to one. The main US battlefleet in the Pacific sits. Right now I do not have any good ideas for either side's carrier forces in the Pacific. Each could go out and kill some cruisers and a CP, but if they do so, the other's fleet can go every place else, and kill even more cruisers and CPs. This is what happened last turn, but then, at least, the Japanese had a reason to try, with the US fleet trapped in Pago Pago. (A mistake that the US will not make again, until their carrier force is superior to the Japanese ones, which, given the CVPs the US has pulled, won't happen for at least a year.) Displaying a firm since that I know what I am doing, a newly produced AMPH is built in San Diego, and then receives orders to sail to the Caribbean. (I changed my mind about where I want it.) Aside from a newly constructed SUB heading out from San Diego, the Allied SUBs don't attempt anything; the Japanese convoy defense is too good, and the submarines have too short a range. This does not mean that the Allied Subs were useless -- they forced the Japanese to divert forces to stop them. Eventually, the subs might accomplish something positive, rather than merely divert forces, but that time has not yet arrived.

The Allies attempt to find the German plane in the Western Med. No one finds anyone. The Allies do not bother trying to engage the German submarines, as the Germans won't fight, and, indeed, the Germans do not fight when given the opportunity.

The Nationalist Chinese, seeing no air threats from the Japanese, send their fighter on a ground strike in the snow. It has a 10% chance of flipping an out of supply Japanese INF that can be attacked if it is flipped. Why not? The American ART in Algiers also attempts a ground strike on Graziani. Neither strike was successful.

In Persia, the Teheran attack force and the Mongol horde move up to the Iraqi border, in the snow. If it were rain or storm, that move would not have been possible.

Nimitz reorganizes two TRS and the Nashville that brought FTRs and a MAR ENG XX to Pearl.

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Post #: 248
RE: Courtenay's solitaire AAR - 5/30/2014 7:37:48 PM   
Courtenay


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N/D 41 Axis #7: Weather 4 (2+2), R, R, F, F, F, F, no modifier, impluse advance +2

Ge combined, It naval, Ja Land

The Germans wanted to call a land, but they also wanted to move their two new SUBs out. The Italians are going to do what the can to save Africa.

The Germans fly a fighter to the 2 box of the Italian coast.

The Germans move their subs to the Faroes Gap. The Italians try to get convoy points into the Eastern Med. First, the Italians put two cruisers into the four box of the Italian Coast. The French SUB intercepts. It finds the first CP, which stops in the Italian Coast. Then the next CP tries to get through, escorted by the rest of the Italian Fleet. The French sub again intercepts, and again finds the enemy. The Allies really don't want that CP getting through, and send in the Catalina, hoping it will not have to engage the German fighter. The Germans react the remaining Italian NAV to the two box, to make it more likely that the fighter will find the Allies. The Italians roll a three -- the Italian NAV did its job. The Catalina engages a Folke-Wolf. It has two surprise points, and uses them to shift down the air column. The Germans fire, and abort the Catalina. Impressively, the Catalina aborts the Folke-Wolfe in return. Then the Italian NAV aborts the French submarine. The Italians then went into the Eastern Med.

Actually, that is what should have happened. I had to move the CP and fleet separately, because MWiF will not move single fleets to multiple boxes. By moving groups individually, and adjusting combat results as needed, I try and simulate RAW.In this case, since the Italian fleet did not fight, it didn't make any difference.

The Allies try and find the Italians in the Eastern Med. No one finds anyone.

The German ART ground strikes Gibraltar, flipping the US MOT. The point of this was to use up the Allied Oil.

The Japanese rail two units to Naning, to prepare and deal with the pesky partisan there. The Germans rail the rebuilt 9-4 INF back down to Spain.

The Japanese announce an invasion of Burma, two hexes east of Bangkok. They did not like the odds attacking adjacent to Bankok. They unload Yamashita adjacent to Manila, and declare an attack there.

Both the invasion and the attack on Manila succeed without loss, aided by plentiful NGS.

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Post #: 249
RE: Courtenay's solitaire AAR - 6/1/2014 2:20:44 AM   
Courtenay


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N/D 41 Allied #9

The Soviet Union declares war on Iraq.

US combined, Fr Naval, UK, Ch, SU, Land

The US moves four CAs and the Wasp to the Italian Coast. They move an AMPH with a 5-3 INF to the Western Med.

Nobody finds anyone in the Eastern Med or the Western Med. The Italians find the Allies with two surprise points in the Italian Coast. The Allies send their CVPs as fighters, as they could not inflict any damage on the Italians anyway. The second round, no one finds anyone.

The British make a night strat bombing run on Lille, escorted by a Whirlwind; the Germans intercept with a four point fighter. The Germans roll a 3, for a DX! In shock, I kill the Whirlwind, I should have killed the bomber. I will live with this mistake. The Whirlwind's parting shot aborted the German fighter. The bomber then got a hit on Lille, rolling a 9. Another CW bomber bombed an undefended Rome, and rolled a 10. Not only did this kill two production points, it also got a stored oil, which clearly should have been someplace else.

Making the Lille attack was a mistake; the air action would have been better off used to bomb Graziani. Oh well.

The Soviets move to attack Baghdad, and the British move to attack the westernmost Italian INF in Egypt. The Rangoon MIL moves one hex to the northwest, where it will bloc the Japanese and force them to attack across a river.

The US tries to invade the hex northwest of Bone. MWiF won't let me do it. After some confusion, I figure out that the hex is still French owned! I back up with an autosave to the unload units phase, and unload the INF into the desired hex.

The Soviet Union drops a parachute unit on Mosul.

The Soviets get a +17 on Mosul and a +huge on Baghdad. The CW gets a +11.333 on the Italians, with both sides getting maximum naval gunfire, and the CW throwing in 3 points of ground support. I am a little confused, because I thought they did not get the incremental odds roll and then rolled a 10, which would be a */B result; somehow though, they got a */1B, so I misread something. The Italian INF was killed. More importantly, the five remaining Italian units in Egypt are now irretrievably trapped. See picture:

Turn end roll 7, turn continues




Attachment (1)

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Post #: 250
RE: Courtenay's solitaire AAR - 6/1/2014 7:33:11 PM   
Courtenay


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N/D 41 Axis #11: Weather 9, Bl, Sn, St, F, St, F, Mod +2 Imp advance 3

Ge Land, It Land, Ja Combined.

The Japanese send two cruisers after a lone Allied CP of New Zealand. The Japanese move their MAR into the Bay of Bengal.

The Japanese don't find the convoy point. The Allies have no idea what the convoy point was doing there in the first place.

The Germans and Italians shuffle units around.

The Japanese invade west of Rangoon, aided by the two units already on the ground over the Sittang River. The Japanese don't have much naval gunfire support left, and they roll badly, losing a unit; the Japanese SNLF MAR ENG XX dies.

Turn end roll 3, turn ends.

Here are the destroyed units for the turn. Not very bloody at all, particularly compared to the previous turn.





Attachment (1)

< Message edited by Courtenay -- 6/1/2014 9:18:33 PM >


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Post #: 251
RE: Courtenay's solitaire AAR - 6/3/2014 3:05:16 PM   
Courtenay


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N/D 42 End of turn:

The French get a 1-1 partisan. They put it in the mountain resource hex north of Marseilles.

The Germans get a 1 and a 2 neutrality chit, and put them both on defense. They also transfer a 3 from offense to defense. The Russians get a 4, which they put on defense. They transfer a 1 from defense to offense.

Oil used:
Ge 2
It 1
Ja 2. 1 BB, 5 CL (all speed 4 or less) not reorganized

US 2. (Colorado, Philadelphia, and Marshall Floriano unorganized.)
China 0 (but they actually reorganized a unit!)
UK 5
Fr 0 (Jean Bart and La Galissonnière unorgagized.)
SU 1 (Using the resource at [82, 78] that can not be transported or saved.)

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Post #: 252
RE: Courtenay's solitaire AAR - 6/3/2014 3:15:28 PM   
Courtenay


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N/D 42 Axis production:

Production:
Ge 26+2: MECH, 2xMIL, INF, MOT, 2xFTF-2, 2xPi, start SUB, 3 BP saved
It 5+0: Pi, finish TRS
Ja 15+0: 2xTERR, 2xFTR-2, CVP-1, CVP-0, Pi, start SUB, repair Hiei, Kinugasa

The Germans get an 8-6 white print MECH and the worst MOT in their force pool, a 5-5. They build the only INF in the force pool, a 6-4 white print, and the last two MILs, the Stettin and Breslau MIL. They build the last two FTRs in the force pool, a Me 109 (6 pt rng 3) and rebuild the He 100 (6 pt rng 4.) They start the last SUB in their force pool, a 2 pt 6-3.

The two Japanese TERR are the New Caledonian and Netherlands East Indies territorial. If MWiF had not reminded me, I would not have remembered that the Japanese could build those territorials. They build the last two FTRs in their force pool, a Zero and a Ki-43-I. They get a B5N1 3-3 and a D3A1 1-2 CVP. They start a 5 point range four SUB, which does not thrill them.

Here are the J/F 42 Axis reinforcements:




Attachment (1)

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Post #: 253
RE: Courtenay's solitaire AAR - 6/3/2014 3:19:47 PM   
Courtenay


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N/D 42 Allied Production:

The CW scraps the Whirlwind.

Ch 4+0: MIL, save two BPs
CW 22+1: 3xMIL, 2xFTR-2, 2xCVP-1, 2xPi, CP, Start TRS, Finish Australian TRS, Start Sub
US 50+0: O-Chit, INF, FTR-3, NAV-3, 4xCVP-1, 3xPi, Complete Essex, Bunker Hill, Interpid, Yorktown II, Lexington, Repair San Francisco
SU 15+6: ARM, 5xMIL, FTR-2, Pi, save one BP.
Fr 0+0:

As usual, the Allies' saved build points disappeared the first time I tried to do production. Surprisingly, they again did so the second time I tried. The third time worked.

The US should have sent the CW four BPs; for some reason only three were sent.

The US could have spent one more oil on production, the CW three, and Russia four. These will be saved for next turn, when the production multiples increase.

The US does not absolutely need a second O-chit, but it is nice to have one in reserve; next turn will produce a lot of units. The US made a major mistake last turn; it did not build enough pilots. I forgot I will have to fill a bunch of new carriers in a few turns. As a result, I repaired San Francisco rather than completing Belleau Wood. The US keeps looking for good Carrier fighter planes; until it has those, it can't really challenge the Japanese in the Pacific. The US builds the only FTR in its force pool, a rather mediocre P-38 (5 pt, range 6). Better than nothing, but not a plane the US is proud of. The NAV is a Hudson; good range, only 1 air to sea factor. They get two size two CVPs, a 4-1 F4F-4 and a 3-3 SBD-4, and two size 4 CPVs, a 4-3 SBD-5 and a 5-* F4F-4. They are happy that they got a five point air-to-air unit; they need such to fight Zeros. Their lone ground unit is 6-4 white print INF.

The CW builds the Montreal, Bombay, and New Delhi MIL, the last being rebuilt from its heroic (?) death at Singapore. They build the last two FTRs in its force pool, a 6 pt rng 5 Spitfire VB and the 5 pt, range 6 CAN spitfire XII. They start a 4-3 TRS and a 5-3 3pt SUB. They gets two 4 pt carrier aircraft, a Fulmar and an Albacore. The CW is very happy to get to 4 air-to-air CVPs.

The Russians get the Minsk, Irkutsk, Kharkov, Stalingrad, and Sevastapol MILS, and a truly awful fighter, an I-16 (SPB). Why do the Russians get a counter for a plane that they only build twelve of?




Attachment (1)

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Post #: 254
RE: Courtenay's solitaire AAR - 6/5/2014 1:01:26 PM   
Courtenay


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J/F 42:

Now we get to scrap a bunch of 1939 units:

The Germans scrap a couple of Do 17Zs.

The Italians scrap a Macchi C 200.

The CW scraps a couple of Gladiators.

The US scraps a F4F-4 4-*, a SBD-3 3-2, the B-17B, the Massachusetts and the South Dakota.

Lending:

The Russians lend an oil to both the French and the CW. (The Western powers insist that their concessions in Iraq and Persia are still valid, and the Russians don't argue.) Since Russia is not at war with Germany, it ccan only send 1 resource to each major power.

The CW sends a resource to China; I think that this is the last turn they will be able to do so.

The US cuts its oil to the CW down to two, and it says that if it can only send 3 BPs, then it will only send 3 BPs.


Initiative: Axis 4, Allies 1+1. Axis wins. Axis elects to have the Allies move first. (It is a J/F turn; whowever won, the other side was going first.)


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Post #: 255
RE: Courtenay's solitaire AAR - 6/5/2014 1:03:15 PM   
Courtenay


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Rules change: From now on, I will be using the "In the presence of the enemy" optional rule in the Indian and Pacific Oceans ony. In the Atlantic and the Med this rule just helps the Allies, who don't need the help. However, in the Pacific, both the Japanese and the US want this rule. It prevents ahistorical deep raids. Without it, the US can send a raid into the China Sea from Pearl and make it to the three box; this is not tolerable to the Japanese. The Japanese can make deep raids on the Americans, almost all the way the US coast. Historically, neither side had the ability to make such raids; the "presence of the enemy" rule stops them. The computer will not enforce this rule, but I will.


< Message edited by Courtenay -- 6/6/2014 2:38:38 PM >


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RE: Courtenay's solitaire AAR - 6/6/2014 1:47:20 PM   
Courtenay


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J/F 42 Allied #1: Weather 8+2 = 10, Bl, Bl, Sn, F, St, R, Impulse advance 3, modifier +2.

The Mediterranean's weather probabilities are amusing: Next impulse, it has an equal chance of every one of the five different weather types.

The Mosquito flies to the three box of Cape St. Vincent.

The Allies move out on convoy defense. A lot of transports move around; a fair number of them wind up in Cape St. Vincent. 2 CW subs go to the Bay of Biscay, 2 US subs from India to the South China Sea, and one range three Sub from Pearl goes to the China Sea.

The Japanese fly a plane to the zero box in the Bay of Bengal. The CW rolls a 4, just barely finding the Japanese. The Japanese roll a 10, and a Japanese CP dies. In the China Sea, the two search rolls added up to 19. The Japanese also flew a plane to the zero box of the South China sea; no one found anyone there, either. Clearly, the US is having problems with their torpedoes, as the CW Subs are working just fine. If the Americans had gotten the CW search rolls, the Japanese would have lost three CPs, not one.

The American artillery conducts the ritual shelling of Graziani. As usual, it had no effect. The Blenhiem bombs the stack of three Italian units adjacent to Alexandria. Amazingly, the two Italian INF corps are flipped, although the AT gun remains unflipped. The Italian defense strength in the hex just dropped from 12 to 6.

The Soviets pull an ARM from Iraq and a MECH from Baku, while railing the Odessa MIL to Bandar Shapur. The Mongolian horde moves to protect the Iraqi oifields from paritisans. Here is the neutrality pool at the start of Axis #4: The Soviets are nowhere close to being able to attack the Germans; the Germans are within sight of attacking the Soviets, but with no fighters on the Russian border, don't think know that they want to attack. I had not realized until I looked right now the Germans have more chits in the defensive pool than they have units to use them. The Russians are close oh having maxed out their defensive chits, but aren't quite there. Both sides have units that have been allocated to the Russian front that aren't there yet, or are flipped; at the moment, the Russians have more of them.

I somehow manage to not move the Chinese. Oops.


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Post #: 257
RE: Courtenay's solitaire AAR - 6/7/2014 9:45:52 PM   
Courtenay


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J/F 42 Axis #4:

Ge, Ja Naval, IT land

The Germans send their range two SUBS to the North Atlantic, and their range three ones to the Gulf of Guinea. The Japanese send their subs to the Hawaiian Sea Zone and the Kaga and Akagi to the Red Sea. A division aboard a couple of cruisers moves to the Arabian Sea. Yamashita is sailed to Truk, while the Truk garrison is moved to Eniwetok. The Japanese establish a convoy chain to the New Caledonian resource. The Japanese reestablish supply in the Bay of Bengal, and set up convoy escorts for this turn and next.

In the Hawaiian Sea Zone, in storm, the Japanese roll an 8 and the US a 3, finding the Japanese with a single cruiser. It engages the Japanese sub in the three box. The Japanese SUB manages to abort the US cruiser, but the cruiser gets two Ds on the Japanese. The Japanese exactly blow the first, but manage to make the second. In the Japanese opinion, this is not how SUB warfare is supposed to go, .

In Cape St. Vincent, the German engage. Three Italian bombers and one twin engine German fighter react to the two box. I just realize that I made a mistake here; the Italians should have flown one of those bombers during naval air, to get the plus one on the search roll. As it turns out, it didn't make any differnce; the Axis rolled a 9. The Allies rolled a 10.

In the Gulf of Guinea, the Germans roll a 3. I think that the Germans have found the Allies. MWiF disagrees. MWiF is right. The modifier for having CPs in a sea area does not apply during storm or blizzard; if I had ever known that rule (and at one point I probably did), I had forgotten it. The Allies engage three German subs in the three box with a fair number of cruisers. The Germans inflict a D and 3 As. The Allies save on the D, and then blow two As, while the third A, is saved. The Germans suffer an X, D, A. The Allies hope that they have inflicted major damage on the German fleet. However, both the Germans save on both the X and the D, so the worst Gemran SUB is damaged, and the middle one goes home. In a second round, the Germans roll a 4, the Allies a 10, for no second round.

In the North Atlantic, another Axis disaster: Allies 2, Germans 10. The result was 2As on the Allies, which sent their worst unit home, and another X, D, A against the Germans. This time X German sub went down, and the German Dutch Sub wasa damaged. The Germans decide not to commit their subs the second round.

In the Red Sea, the Japanese rolled a 10, the Allies a 9.

The Axis search rolls were: 8, 9, 3, 10, 10. This is not a way to win a naval war.

The Allied search rolls were: 3, 10, 1, 2, 10. Those 10's could have been devastating, if the Axis had rolled well. As it was, the Axis achieved nothing.

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Post #: 258
RE: Courtenay's solitaire AAR - 7/7/2014 2:38:02 AM   
Courtenay


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After a second hiatus, this one brought on by my waiting for the saved game bug to be fixed, I will resume my demonstration of how not to play the Axis in a game of World in Flames.


J/F 42 Allied #7: Weather 9 (7+2), B, Sn, Sn, F, St, R, Impulse advance 3, Modifier +2.

It really looks like a short turn, but M/A might be good.

CW, SU, Ch Land, US combined, Fr naval

The US and France make a few naval moves that don't really do much.

The Russians continue to rail units back from Persia.

The US takes Bone and both hexes adjacent to Bone, as the XXXVII corps heads for Tunis. The Chinese advance their new unit, and threatens to ooze forward. The Chinese partisan that was about to be attacked runs as far away from the Japanese as it can, towards Canton. The CW moves up to assault Balbo, and moves units toward the Burma-India border. The Rangoon MIL does not go back to Rangoon; it feels that it will slow the Japanse down more by staying inland.

The CW declares two attacks, one on Balbo and one on the Cyprus resource. Their rolls were completely average, adding up to 22: a 17 and a 5. The attack on Balbo was a +16. The Cyprus resource was at +19 because four CW battleships contributed. The soldiers are very grateful for the NGS, as otherwise the CW would have lost two units. As it is, both battles were won without loss, with the Italians losing Bablo, a 4-5 MOT, and their infantry division on Cyprus.

The US rebases NAVs to Honalulu, Martinique, and the Revillagigedo Islands (off Mexico). A FTR, after a series of rebases, reaches Brisbane. The Soviets continue to fly their airforce back from Persia.

Here is a picture of the CW attack in Egypt:




Attachment (1)

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Post #: 259
RE: Courtenay's solitaire AAR - 7/7/2014 1:39:52 PM   
Courtenay


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J/F Axis #10:

Ge, Ja Land, It combined.

The Italians initiate an air strike in Cape St Vincent. The Allies fly several more planes to the zero box, as they feel that an attack on Gibraltar is not likely this turn. The Axis rolls a 4, just missing the Allies. The Allies roll an eight.

The Japanese long range transport bombs an undefended Kunming. It rolls a 10, knocking out a production point and one of the Chinese's few saved oil points.

The Italians and the Germans rail units to the South of France, to deal with that annoying French partisan.

The Italains move a 5-3 INF to the Algerian coast, flipping it. The Germans finish moving the Yugoslav attack forces into garrison range of Russia. The Japanese get a little worried about the Chinese oozing through, and pull back from a couple of hexes east of Kweilan.

The Japanese invade the Maldive Islands. I had ideas about invading Aden, but that did not work because a notional's supply line has infinite length. I forgot this, but MWiF remembered. At times the CW has been using the Maldives, so capturing them can help.

Turn end roll 6. Turn continues.

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Post #: 260
RE: Courtenay's solitaire AAR - 7/8/2014 3:48:56 PM   
Courtenay


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J/F 42 Allied #13: Weather 7 (5+2) Sn, Sn, St, F, St, F. Impulse advance 3, modifier +1.

CW, Fr Naval, US Comb, SU, Ch land.

The CW puts a FTR into the two box of the Arabian Sea. It wants to engage the Japanese carriers as they come home.

The CW, having finished rearranging CVPs in England, puts the Illustrious and Ark Royal into the Med. In the storms, they ignore all the air power in Cape St. Vincent. The Cyprus battle force is removed from Cyprus. The US moves the Ranger down from the 4 box to the zero box of the Western Med. Lastly, the Allies decide to take advantage of the storm in the Red Sea, and move three US cruisers, Brooklyn, Louisville, and Pensacola, and two British cruisers, Devonshire and Arethusa, to add to the Galatea in the four box, while Duke of York, Renown, and Delhi sail to the three box. The Coventry is in the two box. They engage the Kaga, Kirishima and Yura in the one box and Zuikaku, Haguro, Kumano, and Maya in the two box.

The only naval combat was in the Red Sea. The Allies rolled a 1. The Japanese rolled a 9. With no less than ten surprise points, the Allies shifted their combat column up 2, and left the Japanese column alone, saving six surprise points. The Allies got 2X, 1D, 1A on Japanese, the Japanese 1X, 1D, 2A on the Allies. The Allies spent 3 surprise points to pick their first target, the Kaga. It rolled a four, and sank with two CVPs aboard. Then the Allies spent their last three surprise points to pick their second target, the Zuikaku. It rolled a six, sinking exactly, with one CVP aboard. The Yura was then damaged and aborted. The Coventry, it turns out, rammed the Kaga, and sank. (The Allies took the X on the Coventry and rolled a 5). The D was applied to the Duke of York, which rolled a 10 and aborted. The second D was applied to the Delhi, which rolled an 8, and was damaged. The first A was applied to the Delhi, which aborted. The final A was applied to Renown, which saved.

This was one of the most disastrous naval engagements I have ever seen in WiF. If this game weren't so bad for the Axis that it is comical, I would abandon it.

The British attempt an unescorted night strat raid on Paris. The Germans intercept with a 3 point Me-110. The Germans roll a 20, and shoot down the bomber and the pilot.

The US tries to make a rush for Tunis, and instead flips its corps in the mountains in the rain. The US ARM moves a hex westward. The Chinese advance to take the hexes abandoned by the Japanese, and the Kunming MIL invades Indo-China. The Chinese threaten to put Yamamoto out of supply. Of course, they can't figure out what they would do to him, even if he is out of supply, but that is a problrm for a later day.

The Soviet Union finishes rebasing its planes back from the Middle East to the German border garrison region. The US flies a NAV to Hiva Ov. The CW flies a bomber one hex west on Sardinia from Olbia, where it was out of supply.

Turn end roll 6, turn ends.

Here is a picture of the Japanese damage screen at the debacle:




Attachment (1)

< Message edited by Courtenay -- 7/8/2014 4:48:31 PM >


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RE: Courtenay's solitaire AAR - 8/15/2014 7:44:23 PM   
Courtenay


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After a long break while I waited for various bugs to fixed, followed by a trip out of town, I resume the debacle.

To the Japanese's frustration, after they had spent considerable effort to clear the railroad from Hanoi to the resource, a Chinese 0-2 partisan pops up and blocks it. Here is the position in southern China after the partisan appears:




Attachment (1)

< Message edited by Courtenay -- 8/15/2014 8:44:46 PM >


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Post #: 262
RE: Courtenay's solitaire AAR - 8/15/2014 7:46:21 PM   
Courtenay


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Oil:
Ge: 1
Ja: 2
It: 0

US 2. Colorado, Philidelphia, Wichita, and Marshal Floriano remain unorganized.
CW 3 Carlisle, Columbo, Neptune, and Navarra remain unorganized.
Fr 0
Ch 0
SU 1 Again, the resource that can not be saved or used is used.

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Post #: 263
RE: Courtenay's solitaire AAR - 8/15/2014 7:51:46 PM   
Courtenay


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Here are the destroyed units for the turn. Note the Japanese naval debacle.




Attachment (1)

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Post #: 264
RE: Courtenay's solitaire AAR - 8/15/2014 7:53:32 PM   
Courtenay


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Axis production:

The Japanese scrap a 5 point Zero CVP.

Ge 38+3: INF-HQ, 2XARM, INF, MTN, GAR, 2xFTR-2, LND-2, 3xPi, Start 2xSU, 1 BP saved.
It 11+0: INF-HQ, NAV-3, Pi, 1 BP saved
Ja 20+0: ARM-HQ, INF, FTR-2, 2xPI, CP, start SUB, repair SUB, none saved.

Germany builds Kesselring, a 12-5 SS and 10-6 ARM (both elite), the elite 8-4 MTN, the elite 8-4 INF, the elite 7-1 GAR, a 6 pt, 5 ground range 5 FW 190 G-3, a 6 pt range 3 BF 109, and Rudel, flying a Ju87 6, a 5 attack tank buster, range two. I wonder if there is only plane in the Rudel unit? It only needs one! The Germans ARM, MTN, INF, and GAR force pools were emptied.

The Italians build Balbo and a Z506B 3 point NAV.

The Japanese build Hata, a 7-3 elite IND, a BRN2 5 pt range 6 FTR, a 5 pt 5-5 SUB. They repair the 4 pt 5-4 SUB. After the naval disaster in the Red Sea, the Japanese had to make a choice -- would carriers in 1944 make any difference? The answer they came to was "Not much." Thus they are not making an attemp to rebuild thier carrier fleet. They are seeing six large Allied carriers arrive in late 1943 and early 1944, and have decided that attempting to compete with that is futile.

Here are the Axis reinforcements for M/A 42:




Attachment (1)

< Message edited by Courtenay -- 8/15/2014 8:54:11 PM >


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RE: Courtenay's solitaire AAR - 8/15/2014 7:57:17 PM   
Courtenay


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Allied production:

The US scraps a 4-4 and 4-5 MOT.

Ch: 4+2: INF XX, FTR-2, PI, no BPs saved.
CW: 31+0: HQ-INF, MAR, 2xFTR-2, CVP-0, 2xPi, finish TRS(4), start 2xCV, AMPH, 2xSUB
US: 62+0: HQ-ARM, INF, MOT, AA, 2xFTR-2, 5xCVP-1, 4xPi, Start 4xCV, 2xAMPH, TRS, SUB, 8 BPs saved.
Fr: 0+0:
SU: 31+1: HQ-ARM, HQ-INF, ARM, INF, GAR, 2xFTR-2, 2xPi

The Chinese build the 6 pt Kittyhawk and a 2-3 nationalist INF XX. The INF XX was built to keep up Chinese INF gearing limits. It is an inefficient use of build points -- they could build a 6-3 INF and split it into two corps -- but the Chinese don't want to leave the 6-3 out of the line that long.

The Commonwealth build Mountbatten, their 6-3 MAR, a 7 pt range 5 Spitfire VC, a 6 pt range 6 canandian Hurricane XII, a Gladiator to keep gearing limits up, started Audacious and Canada (they are big enough that CW CVPs will actually fit!), a 5-2 AMPH, and a 3 pt 6-4 SUB.

The US build Bradley, a 6-3 INF, a 7-5 white print MOT, the 5-3 AA gun, a 7 point range 12 Hellcat F6F-3 and a 5 point range 5 P-39I, two 6-1 Hellcats (again F6F-3; there must have been a special), a 5-1 F4F-4, a 5-3 SBD-5, which really looks to me like an F4Fs, not an SBD, and a 2-4 SBD-4F. The US started every CV, AMPH, and TRS in its force pool: Wasp II, Hornet II, Franklin, Bennington, a 5-4 TRS and two 5-2 AMPH, and started 3 pt 5-4 SUB. The US ran up against gearing limits this turn, bulding maximum infantry, armor, artillery, air, pilots, ships, and subs.

The Soviets build Rokossovsky, Vatutin, a 9-6 white print ARM, a 6-4 White print INF, an 8-1 white print GAR, and 6 pt and 5 pt range 4 Yaks (9M and 7B).

Here are the Allied reinforcements for M/A 42:




Attachment (1)

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Post #: 266
RE: Courtenay's solitaire AAR - 8/15/2014 8:01:02 PM   
Courtenay


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Japan conquered Burma and the Maldive Islands. The Rangoon MIL surrendered to the Japanese.

The Rangoon MIL cost two BPS to build. Its existence held the Burmese oil for at least one more turn for the CW, and forced the Japanese to spend real units to conquer Burma. Worse, the Japanese lost the SNLF division as the result of a bad die roll. Thus this unit got the Chinese an oil, cost the Japanese an oil, and cost the Japanese a 3 BP unit. Thus those were two BPs well spent by the CW.

I just discovered that Calcutta is empty. This is the result of a mismouse. I will not take advantage of it as the Japanese, and will move a unit back there as rapidly as possible. In a game against a human, I would ask him not to take advantage of this mistake, and if my opponent made a similar mistake and asked me not to take advantage of it, I would not. Mismouses are inevitable (at least when I am doing the mousing); I do not feel that a game should be affected by them.

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Post #: 267
RE: Courtenay's solitaire AAR - 8/15/2014 8:05:49 PM   
composer99


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I've never seen the term mismouse before. I take it it has something to do with mouseovers?

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Post #: 268
RE: Courtenay's solitaire AAR - 8/15/2014 8:30:43 PM   
Courtenay


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From the urban dictionary:
quote:

mismouse
Clicking on the wrong thing on a computer screen using a mouse or similar pointing device.


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Post #: 269
RE: Courtenay's solitaire AAR - 8/16/2014 2:26:06 PM   
Courtenay


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CW, US, Fr Naval, SU, Ch, land

The US puts a P-51 into Cape St. Vincent and a 4 pt Kittyhawk into the Western Med. THe CW puts a Beaufighter into Cape St. Vincent and flies the Buffalo out to Bay of Bengal. All of these planes are in the three box.

The US moves an ARM and an INF to the Faeroes gap. An INF moves to Honolulu, where it replaces a GAR. That GAR and on at Hiva Ov move to the Ross Sea (!). There they are close enough to get to Australia, and too far for the Japanese to get to them. The Canadian Hurricane XII moves to Cape St. Vincent. The sailors wave to all the Axis planes sitting on airbases next to the coast; they are sure they will get a closer look later in the month. Empty US and CW transports move to the East Coast. The newly completed Iowa and newly repaired San Francisco sail from the West Coast into Pearl. The Allies reestablish convoy links to India, and put a convoy into the Red Sea, where it can pick up the otherwise undeliverable and unstorable Persian oil. ASW units move out all over. The Allied submarines move out to the Bay of Bengal, the South China Sea, and the China Sea.

In the Bay of Bengal, the Japanese consider that the Allied submarines having fighter cover to be unfair, but they see that the fighters are only Buffaloes, and so send out a NAV with a three point air to air rating. Both sides roll sevens, for no combat.

In the South China Sea, the US rolls a one. They are elated. The Japanese roll a three. The Nagara engages three US SUBs. The US has three surprise points. They shift their result from 2As to a D. The Nagara rolls a 6, and is damaged; A US sub also rolls a six, and aborts. On the next round, the US rolls a 7 and the Japanese an 8. A succesful combat for the US, their first submarine success.

In the China Sea, both sides roll sixes; no one finds each other.

Submarine warfare has been reasonably successful for the Allies; they have had no great successes, but no great defeats, either, and have inflicted more losses than they have suffered.


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