Ge: 30+0: ARM (last ARM), 2xINF (last INF), MIL, 2xFi-2, 2xPi, Finish 2 speed 5 subs (1+2), save 5 BPs;
It: 7+1: NAV-2, Pi, TRS, Repair Fiume, Repair Gorizia, No build points saved;
Ja: 16+0: INF, Finish TRS (3), 2xPi, 2xCVP-1, CVP-0, 4xCP.
The Germans get a 9-6 white print ARM, an 8-3 and 8-4 white print INF, the Hannover MIL, a Bf-109 F-2 (6 pt range 3) and an FW 190 A1 (6 pt, range 6.)
The Italians rebuild their NAV-2, and try and get a TRS built. It will take a year, though, and they only have one TRS left. If it gets destroyed, the Italians are in trouble.
The Japanese get a 5-4 INF, a 5-1 size three, a 2-3 size two, and 1-3 size one CVP (1942 sizes).
I suddenly realized that I had made a major mistake with the Japanese -- they don't have enough convoy points to get all the resources they might capture back to Japan, even if they don't lose a single convoy point. As the Japanese expect to lose convoy points, a merchant marine building program is in order. The Japanese are not happy; they don't feel they have enough of anything.
Ch: 5+1: INF, MIL, 1 BP saved;
CW: 22+0: 3xMIL, 2xFi-2, CVP-1, 4xPi, start TRS, CP;
US: 30+0: ARM XX, 2xINF, 2xFi-2, CVP-1, 3xPi, Finish Indiana (4), Repair Maryland, HMS Penelope, Ark Royal;
SU: 16+0: MECH, PAR, MOT XX, Fi-2, Pi.
(The CW and French are each sending the Soviet Union a resource, thus the increase in Soviet production.)
The Chinese build a 4-3 INF, the best in their force pool, and the Kunming MIL. The Chinese always want to have an INF or a GAR arriving every turn, so that if they urgently need a reinforcement in a city, it will be available. Of course, they do have the Nationalist/Communist problem, so even if they have a reinforcement it might be the wrong reinforcement, but they try.
The CW thinks that it is not at all ready for war with Japan, and so builds three MIL (their gearing limit). They get the Glasgow, Rangoon, and Auckland MILs. They are very happy that they got the Burmese and Auckland MILs. They also built a 4 pt range 8 Tomahawk and rebuilt the 6 point range 3 Spitfire that was shot down. I am not convinced that I shouldn't have scrapped this unit. They CVP is a 4-1 Fulmar that will actually fit on the Ark Royal. This is the first CW CVP with an air-to-air rating higher than 3. The Commonwealth has some respectable bombers in its reserve pool; thus all the pilots. The CP is to replace expected losses. Of course, the CW wants better CVPs, and in fact, they had better fighters. Where are the Martlets? There were 1200 F4Fs in CW service during WWII, starting in 1940 (although not deployed at sea until 41). The CW would very much want some of those right now. WiF has a great many aircraft that I never heard of, but ADG missed the Martlet.
The US gets its 2-6 ARM division, a 6-4 white print and 6-3 INF, a 5 point range nine wildcat a 5 point range 5 A-36. This got me to look up what an A-36 is. It is the ground attack version of the Mustang. Why was this plane every built? The Army didn't have any money to buy fighter planes, but did have an unused appropriation to build attack aircraft; as they wanted to keep the P-51 production line going, they ordered a dive bomber version of the Mustang. The CVP was an F4F-4, the US's first five point CVP.
Here are the Allied reinforcements for J/A 41. MWiF threw another bug at me: it did not let me place either Australian reinforcement. This seems a new bug introduced in v1.0.9; earlier Australian reinforcements worked.
I thought I knew how to play this game....