The Allies try for combat in the China Sea. The Japanese react one more fighter to the one box. Both sides roll sixes. The Allies find the Japanese, but not vice-versa. The only unit the Allies have in the four box is a single Hudson. The Allies pick only the zero box of the China Sea, and pick a submarine combat. This does nothing, of course, but lets the combat continue.
The second round, the Allies roll a 4. The Japanese roll a 1. All units are included in the combat. The Japanese are dismayed to find that the Allies have managed to get a +4 advantage. There is no surprise. The first round, the Japanese roll a 9, AC, clearing a bad US bomber through. The Allies roll an 8, AA. They send the front Japanese FTR home. Now the battle is at +5/-5. After a lot of thought, the Japanese decide to abort. No screenshot.
The Allied air attack on the Japanese fleet is vicious, but the Japanese draw blood. At 1/1, the Japanese roll a 10 for AA! The US player blows up the Hudson.
I thought I knew how to play this game....