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Map Editing

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All Forums >> [New Releases from Matrix Games] >> Pandora Series >> Mods and Scenarios >> Map Editing Page: [1]
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Map Editing - 11/24/2013 2:11:09 AM   


Posts: 1
Joined: 11/24/2013
Status: offline
Loving the game so far but what I haven't figured out is how to edit the map. For instance change the probability of one land type over another. Create an artic map...a desert with few oasis... etc. Anyone find anything like this yet?
Post #: 1
RE: Map Editing - 11/26/2013 6:17:11 PM   


Posts: 94
Joined: 11/18/2013
From: Houston
Status: offline
I was browsing through some of the xml files..WorldGenerator.xml. and WorldParameters...I suppose you could experiment around a bit there. the most obvious being map size:

<?xml version="1.0" encoding="utf-8"?>
<tiny dimension="24 24"/>
<small dimension="32 32"/>
<medium dimension="40 40"/>
<large dimension="48 48"/>
<huge dimension="56 56"/>

The rest is a bit unclear...but It looks like all those 0.2's and such are likely tied to climate selections and such. One would have to spend some time going through all related XMl's to see how it's all tying together. There's an xml for example named "features" as well as one for each terrain type (grass, hills...)

<?xml version="1.0" encoding="utf-8"?>
<archipelago landTerritories="0.2" patchSizeMin="0.1" patchSizeMax="0.2"/>
<continents landTerritories="0.3" patchSizeMin="0.2" patchSizeMax="0.4"/>
<pangea landTerritories="0.4" patchSizeMin="0.8" patchSizeMax="1.0"/>
<feature name="Arctic"/>
<feature name="Desert"/>
<feature name="Tundra"/>
<feature name="Savanna"/>
<feature name="Grassland"/>
<feature name="Tropical"/>
<feature name="Desert"/>
<feature name="Plains"/>
<feature name="Hills"/>
<feature name="Mountains"/>
<feature name="Coast"/>
<feature name="Ocean"/>
<feature name="Forest"/>

(in reply to rikklaney)
Post #: 2
RE: Map Editing - 12/29/2013 10:11:11 PM   


Posts: 5
Joined: 12/29/2013
Status: offline
Would be nice with more diversity in land shapes, instead of just 3 options when you generate a map

(in reply to eyegore)
Post #: 3
RE: Map Editing - 12/31/2013 1:25:40 PM   


Posts: 5
Joined: 12/29/2013
Status: offline
I have tried a bit to edit the World-parameters/generators without any succes. E.a changed huge to 100, but to no effect, as I see it

(in reply to Finestra)
Post #: 4
RE: Map Editing - 1/14/2014 1:13:44 PM   


Posts: 5
Joined: 12/29/2013
Status: offline
Anyone with anything new in that respect?
I am stuck atm editing....

(in reply to Finestra)
Post #: 5
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