Shannon V. OKeets
From: Honolulu, Hawaii
A friend of mine and me are trying to play Barbarossa with Netplay since some weeks ago. At present we are playing with patch 1.05, but we still continue suffering some bugs:
- The port attack a Leningrad is not possible. After the german player selects the first damage is the turn of russian player, but he has not the option to select a ship to assign damage
- We are using 2d10 TABLE and we have a lot of mistakes, specially with results with additional losses because of attacking cities, forest, etc. Sometimes german has losses, but they are not removed from the map. And sometimes units that are disrupted after an attack are not marked as disrupted.
- The german send ground support, the russian send ground support, the german intercepts with a fighter, but there is no air combat and the russian plane adds its value to defenders.
- We receive a lot of message errors. For example "Access violation at address 005361AE in module MWIF.exe. Read of address 000001EA". And "Socket error # 10054. Connection reset by peer". Any advise about this?
I'm working my way through these. Version 220.127.116.11 should be available Wednesday (or Thursday) and fix the land combat bugs.
I've also added a number of 'checks' so more reasonable error messages are provided than "Socket error". Those might be that the connection was dropped because nothing has happened for ~10 minutes. If you send a Chat message every 5 minutes or so during a 'lull', that will maintain the connection.
Perfection is an elusive goal.