There are several threads now discussing the incompleteness of MWiF. NetPlay is priority A1 to be fixed. Then it is promised to be extended to 6 players. The lack of AI is a big topic. Shannon OKeats says that AI is what really interests him. All the power to him and wishes for success. The missing PBEM is another hot-button issue and this element, from what I read on several forums, is the big deal-breaker for WiF grognards.
Every time these things are mentioned, it is described as, "NetPlay, AI, PBEM," and "etc." Be advised that 24 of the 81 optional rules (which maps just about to ADG-WiF's optional rules set) are as yet not implemented and greyed out.
I'm posting this not to be nasty, rather to highlight this, make the MWiF community aware, and to keep the pressure on, so-to-speak. By pressure, I don't mean speed. Reading the developers' comments, they flat-out say that not all options will be implemented. The criterion used will be how complex it is to insert it into the current code base, which is the worst reason I can think of.
Seeing how Mr. Okeats seems overwhelmed, that he inherited someone else's problem (a very important point, in my opinion), and that there are several major subsystems still to implement, it seems like making MWiF, WiF is not at all a priority.
Officially, every ADG module is included in MWiF with the exception of Factories in Flames (FiF, 2008 annual). It has been posted here that FiF is out of the question as it is too complex to code at this point. And, with a third of the optional rules that are in ADG-WiF (Rules as Written (RAW 7)) either not as yet implemented or will never be implemented, MWiF has already significantly diverged from ADG-WiF. That I need to use the acronym ADG-WiF says something to me.
Yes, some people have only just heard of World in Flames. So, to them, Matrix-WiF is chocolate to ADG-WiF's vanilla. But, all of you who have been saying that they've been waiting a decade or more, have you been waiting for a computerized version of WiF, or a new variant called Matrix-WiF?!
FiF is out. ADG is coming out with RAW 8 this coming year, which I am told will change/improve things in WiF. Because of the project management history of this product, it seems to me that the developers are relieved to get their variant out at all, never mind working to parallel ADG-WiF with patches and new paid releases.
So, now there is this offshoot called Matrix-WiF--take it or leave is what I'm reading on these forums. It will only continue to angle away from ADG-WiF, the designers of the game and the standard outside this computer game, because there needs to be so much effort expended on other areas of the product that have not been completed.
I'm especially disappointed, because when I was hearing about patches and add-on modules to this game, I was thinking about stuff like "Days of Decision," in order to at least complete the WiF game. I now sense that I can forget about that. Upcoming seems to be a paid add-on module for AI (PBEM as well?). And, nowhere in this post have I yet mentioned the time and energy necessary for bugs, which I'm told is the least of my problems, so essentially, shut-up.
I get it. Everything is on Shannon's head. Because of the mess he inherited, I'll bet you a dollar the code is very procedural, with event functions as long as my arm. He's scared to touch anything because who knows what will break down. As such, any functionality, such as Factories in Flames or any other optional rule, which is aspect-oriented (touches many points all throughout the programming), nobody wants to now deal with.
Nobody wants to now deal with it because there is NetPlay to fix, NetPlay to extend, PBEM to deliver, AI, AI, AI, bugs to fix, and user-interface improvements and polishing, and game-play stuff like sound effects, dot, dot, dot. And, OKeats is all alone in this. So, woe betide anyone who mentions anything as ludicrous as Days of Decision.
I get it. In the meanwhile the grognard dollars want PBEM, OKeats wants to switch to programming the AI, many people want it, and there are more dollars to be had/lost on these major areas of functionality.
In all of this I'm hoping that nobody forgets to make Matrix-WiF, WiF. If Harry Rowland reads this and says, "hey, WTF," good. I'm hoping that a large population of MWiF owners and potential owners will also say, "hey, WTF."
I'd like to see OKeats, Slitherine, Matrix, and Harry Rowland makes lots of money. I'd like to see those who want the AI, PBEM and NetPlay satisfied. I'd like to have MWiF be WiF. 24 out of 81 optional rules non-functional is not it.
If you feel I'm throwing a spoke in MWiF wheels, I'm not the one who released it like this nor managed the project like this. And, I would point out for all the threads advertising MWiF, that a third of the optional rules are not implemented is conspicuously unmentioned to the current potential buyer (i.e. not buried in some post from a year or 5 years ago).
For $200 plus whatever future add-ons will cost to include what should have been in the box already, I don't think I'm in the wrong.
Priority A2 -- finish WiF itself.
As a sort of postscript, all of the above is within the context of this computer wargame vs. my/people's $200-$300. I'm certain sure that Shannon, the people at Matrix and Slitherine, and we all, have much more important real-world real-life issues and we're all good parents.