Shannon V. OKeets
From: Honolulu, Hawaii
ORIGINAL: Darkstar One
I know it's not going to be there on release. Is this something that is definitely being worked on, is it a "well, we hope so, but we don't know", or is it a "no way, no AI for you."
Working on the AI Opponent is the chocolate cake with vanilla ice cream at the end of my long trial and tribulations getting the Solitaire, Head-to-head, and NetPlay version done. I'll still have some cleaning up to do post-release: special rules to finish for a couple of scenarios, a half dozen more optional rules, and getting NetPlay working for up to 6 players. Once that is completed, I'll be full time on the AIO. Sometime later will I look into making PBEM a reality.
It might seem weird, but I haven't been able to play MWIF. I write code to make things work, and fix bugs that beta testers identify. But I don't actually start a game and play through turn after turn exploring various strategies and tactics. That takes too much time - which I never seem to have available.
But as soon as I'm back full time on the AIO, I'll be working with Peter on evaluating the setups for all the minor countries. And testing how well they do against various attacks by enemy major powers. For instance, the Poles, the Finns, the Rumanians, the Dutch, the Belgians, the Yugoslavians, the Greeks, ... Then I can switch sides and see how well the major powers do attacking the minors; writing scripts for the AIO to put together land and air forces for taking hexes and capturing capitals. That will be great fun.
There is no need to motivate me. I will be absolutely gleeful.
Perfection is an elusive goal.