Shannon V. OKeets
From: Honolulu, Hawaii
Never having played this title, perhaps this question is a moot point but I'll ask. In every Grand Strategy title I've evey played, the naval aspect has always been an Achilles heel. The stacking rules I read say unlimited Naval stacking at sea. In other games that I have played, You could create an Axis naval superstack and especially vs. an AI, the Allies could not cope very well. . Does this title deal with the Axis naval superstack?
Thanks for any information.
There are a couple of problems with creating a massive naval group.
First, naval units move from port to 1 sea area. They might traverse other sea areas, but enemy units can simply ignore them. Once they reach a destination sea area, their ability to detect enemy naval units, engage in combat and other stuff depends on which section box they select within the sea area. A higher section box is better (in general), but your choice is limited by how far the naval group traveled to get to the sea area, and the movement factors for the individual ships in the group.
Once ensconced in a chosen sea area, a group can be quite formidable, but they might be surprised by enemy units, and they might be vulnerable to enemy land based air units which enter the sea area. Assuming that the group is invulnerable in all regards, then yes, they can control the sea area for the turn. At the end of the turn they have to decide whether to stay at sea (moving down one section box) or return to port.
In practice what this means is that the US can create a massive naval group and control one sea area for one turn. All the other sea areas would be left open, in which the Axis can wreak havoc. It's sort of a cat-and-mouse game since the US can keep their big stick in a port and dare the Axis to put ships out to sea. Of course the US could then go after any Axis ships that have the courage to move into sea areas the US can reach. But the odds of finding an enemy fleet are 50% at best, so the enemy might still go unpunished.
In summary, if you have a big navy, you have a big advantage, but it doesn't give you control over all the oceans, only those within your range, and even then real bad die rolls can put the largest fleet in jeopardy.
< Message edited by Shannon V. OKeets -- 10/30/2013 9:38:28 PM >
Perfection is an elusive goal.