This design feature is common to board games, as board games are generally designed with the notion the opponent is sitting across from you watching your actions.
Sadly it works fine with a board game, but tends to be problematic in computer designs, as computer designs normally like to exploit the notion the other player might not be present physically.
Squad Leader and Third Reich are two other famous wargames and they too both have complex turn sequences not easily computerized due to the interactivity of the turn, and thus, tend to make remote play difficult because of the need for the constant interactivity of a single counter's need for the player to state "I do this, do you respond?'.
No problem for games with an AI, but, the again, as I have already adequately pointed out, the AI on it's turn, won't likely be giving you any appreciable level of challenge. Unlike a human opponent, the AI is simply not going to respond in a logical fashion to plenty of actions a human simply would never permit.
I have too many too complicated wargames, and not enough sufficiently interested non wargamer friends.