Mike, D, Rag, et al... I am sure you remember in our old Harpoon talks that I spent a lot of time messing with ground units, to try to get some type of ground capability (other than just rather dumb targets for naval/air assets).
This game actually seems to be an improvement in that area, with ground units that can move, and fire. The armored/mech units even do some damage. However the infantry units do not seem to. (Yes, always a complaint, lol, I know) The infantry show a lot of hits if engaging other infantry, but show no inflicted damage, and then run out of ammunition almost instantly. For the kick of it, I added mortar mounts to the infantry, but that had just the opposite effect of whomever gets the first shot, being able to destroy the enemy infantry with ease. Is there any way to increase the lethality of the infantry weapons..the 7.62 mounts that they mostly already have, and increase their amount of ammunition, allowing for them to take out other infantry, perhaps making the mounts only able to engage other ground units, to prevent them from becoming an unrealistic threat to naval or air units? Also any way to add RPG/Panzerschrek/Javelin etc hand held anti-armor/anti-building... to make recreating the ground aspect of some small unit actions such as the Falklands? I think that I saw this as something on tap, but for the life of me, I cannot seem to find that post now.
< Message edited by navwarcol -- 10/22/2013 4:57:40 AM >