From: Frankfurt/M, Germany
Curious as to whether you have some suggestions how this could be done. Thanks!
What about an (optional) popup up weapon allocation dialog? For units with this option enabled, every time the AI wants to shoot missiles/torps the player gets veto power.
This would be a compromise somewhere in between total AI control and manual allocation.
Ohh, that's a nice one!
Would prevent, what I experienced today: my British ships in Madivinas 1982 fired all Excocets, which have been in range, just in the second, when the target was not a solid hit, but in this chevron-style state. Needless to say, that the target in the chevron was miles from the last "correct" fix. That was bad. The good thing was, that the Exocets missed the BLUE ship right behind the "target". Gave me a tense moment. :D