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RE: RUNNING POLL - gameplay features

 
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All Forums >> [New Releases from Matrix Games] >> Command: Modern Air / Naval Operations >> RE: RUNNING POLL - gameplay features Page: <<   < prev  27 28 29 30 [31]
[Poll]

RUNNING POLL - gameplay features [Feature Requests Go Here]


Downed pilots / CSAR (without using the EE)
  9% (67)
Higher-resolution relief layer
  6% (47)
More sound effects
  5% (36)
Improve weather modelling (local fronts etc.)
  8% (60)
Dedicated sensor page on DB viewer
  2% (19)
Intermittent sensor settings
  4% (28)
TOT planner/Advance Strike Planner
  19% (137)
Display weapon firing arcs in DB viewer
  1% (7)
Custom draw on map
  2% (14)
Additional contact info for passive sonar contacts
  0% (5)
Clickable log messages
  3% (21)
Ability to group ref points
  0% (2)
Ability to name grouped ref points
  0% (6)
Range circles for aircraft
  2% (16)
Sprint and drift while on mission
  0% (6)
Order weapons with active datalinks to self destruct
  0% (1)
1/3rd rule option for strike missions
  0% (1)
Multiple map windows
  1% (12)
WEGO MP
  3% (23)
Real-time MP
  5% (40)
Mid-flight mechanical breakdowns on aircraft
  0% (1)
Make Terrain types affect detection
  1% (12)
Geometric sonobuoy patterns
  0% (3)
Expand space ops (Shuttle / Skylab, armed sats etc.)
  1% (7)
Quick Battle Generator
  3% (25)
Sunrise/sunset/nautical twilight calculator
  0% (1)
Option to enable a message when a vehicle reaches a specific waypoint
  0% (3)
Ability to change color of grouped refpoints and shaded patrol areas
  0% (2)
Dynamic campaign (events on one scen affect the next)
  3% (21)
Aircraft Maintenence and Support Crew Modeling
  1% (8)
Deeper land combat model
  4% (34)
Player's Alarm Clock
  0% (0)
Collateral Damage Zone (CDZ)
  0% (1)
Unit proficiency affects adherence to ToT
  0% (0)
Optional "Beginner" GUI
  0% (6)
Make sonobuys and refpoints unselectable when invisible
  0% (0)
Ability to deactivate (destruct) sonobuoys
  0% (0)
Use "Areas" or "Routes" to simplify refpoint management
  0% (1)
Display unit thumbnail image right next to unit icon
  0% (0)
Customizeable soundslot per unit-type (hear a sound when select a unit
  0% (0)
Display time at current rate to charge SSK batteries to full
  0% (0)
Lag in obtaining info from non-realtime intel/recon assets
  0% (3)
Line-of-sight tool
  0% (1)
Hotkey to change sonobuoy visibility
  0% (0)
Attack a Reference Point
  0% (4)
Show unit weapons list (nominal) for identified contacts
  0% (0)
Reverse targeting vectors (show who is targeting selected contact)
  0% (3)
Helo in-flight refuelling (from ships)
  0% (3)
Apply the 1/3 rule to Ferry Flight missions
  0% (1)
Extra filter on DB-viewer for platform sub-type
  0% (0)
Group logged messages by type (general, contact, damage, warning etc.)
  0% (1)
Refuel Option: Set amount of fuel to take on
  0% (1)
Ability to resize icons so big icons in small countries don't overlap.
  0% (0)
Message Log option to hide messages that break fog of war.
  0% (0)
Hover (RAST) refueling for helicopters
  0% (1)
Filtering and search added to add cargo dialog
  0% (0)
Ship Towing
  0% (2)


Total Votes : 693


(last vote on : 8/1/2019 7:34:30 PM)
(Poll will run till: -- )
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RE: RUNNING POLL - gameplay features - 6/12/2019 5:37:59 AM   
SakiNoE

 

Posts: 33
Joined: 11/15/2018
Status: offline
quote:

No objections to the idea... but given the scope of play (days or at most weeks), would it be 'realistic'?


Not sure why it wouldn't be. There has been at least one case of a person becoming an "ace-in-a-day" since WW2 [Muhammed Mahmood Alam, in the 1965 Indo-Pakistani War, famous for (according to the PAF) downing 5 IAF Hawker Hunters in 1 minute]. Israeli pilots in particular raked up impressive kill totals in Operations including Focus and Mole Cricket 19. Considering there are several CMANO scenarios that I can name off the top of my head [the majority of Fury scenarios, Don of a New Era, Spratly Spat, Yankee Team, several of the Shifting Sands DLCs etc] that involves high intensity air combat that makes it entirely possible for "pilots" to get ace-in-a-day status I'd say that this idea is hardly "unrealistic", if quite superficial as far as suggestions go.

SakiNoE

< Message edited by SakiNoE -- 6/12/2019 5:41:05 AM >

(in reply to tjhkkr)
Post #: 901
RE: RUNNING POLL - gameplay features - 6/18/2019 9:09:17 PM   
AlphaSierra

 

Posts: 132
Joined: 2/13/2017
Status: offline
...

< Message edited by AlphaSierra -- 6/18/2019 9:10:28 PM >

(in reply to miller7219)
Post #: 902
RE: RUNNING POLL - gameplay features - 6/18/2019 9:11:03 PM   
AlphaSierra

 

Posts: 132
Joined: 2/13/2017
Status: offline
...

_____________________________

I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. -John Paul Jones

(in reply to SakiNoE)
Post #: 903
RE: RUNNING POLL - gameplay features - 7/4/2019 7:23:23 PM   
lumiere

 

Posts: 88
Joined: 3/19/2019
From: Japan
Status: offline
Database link for Briefing/Special message

Guess in briefing there is line like "PLAAF deployed J-20 Fighter armed with PL-15 Long-range AAM".
It would be great if I could jump to Database Viewer after clicking "J-20 Fighter" and "PL-15 Long-range AAM" to quick-check the performances.

Here is my idea:
1. "Insert Database Link" button like "Insert image" or "Insert Link"
2. Select text to link, Type of Unit (Dropdown), and database number (or "Add Unit"-like window).


_____________________________

The first casualty when war comes is truth.
US Senator Hiram W. Johnson (?)

(in reply to AlphaSierra)
Post #: 904
RE: RUNNING POLL - gameplay features - 7/31/2019 3:14:35 PM   
serjames

 

Posts: 78
Joined: 2/21/2016
Status: offline
ability to filter unassigned units in the mission window using a text box filter... e.g. find all awacs for my mission. type "e-3" in the box

(in reply to lumiere)
Post #: 905
RE: RUNNING POLL - gameplay features - 8/1/2019 1:47:39 PM   
LMychajluk

 

Posts: 76
Joined: 10/8/2017
Status: offline
In Steam, as a 'Property' of the game in the Library, there's an option to Opt-In to Beta versions. Would it be possible to publish the Beta releases to Steam and allow us to Opt-in to the Beta updates in this manner?

(in reply to serjames)
Post #: 906
RE: RUNNING POLL - gameplay features - 8/1/2019 3:05:33 PM   
vettim89


Posts: 3500
Joined: 7/14/2007
From: Toledo, Ohio
Status: online
Add ammunition as a cargo option. I realize this would be an enormous task to include all the available ammunition options. In longer scenarios a player could or would have to move ammo to bases that were running out. Also would allow a player to replace ammunition at a base where the magazines ere damaged or destroyed.

_____________________________

"We have met the enemy and they are ours" - Commodore O.H. Perry

(in reply to miller7219)
Post #: 907
RE: RUNNING POLL - gameplay features - 8/3/2019 10:24:23 PM   
vettim89


Posts: 3500
Joined: 7/14/2007
From: Toledo, Ohio
Status: online
I am just going to add this here to vent my frustration. Would it be possible to add an option to disable the start/stop button and hot key while in editor mode. Nothing more frustrating than being hard at work writing a new event when you hear the "aircraft taking off" audio. Having to go back and reset to scenario start after such a moment can be frustrating. Could just be a bar on the editor pull down like "Enable God Mode" is now

I cannot believe I am the only person who has done this

_____________________________

"We have met the enemy and they are ours" - Commodore O.H. Perry

(in reply to vettim89)
Post #: 908
RE: RUNNING POLL - gameplay features - 8/3/2019 11:22:26 PM   
Randomizer

 

Posts: 1205
Joined: 6/28/2008
Status: offline
Having written over twenty scenarios for public consumption and many more for trials, tests and personal use I can say with a clear conscious that I have never actually done this. So am happy with the run/pause button where it is.

-C

(in reply to vettim89)
Post #: 909
RE: RUNNING POLL - gameplay features - 8/3/2019 11:35:33 PM   
stilesw


Posts: 948
Joined: 6/26/2014
From: Hansville, WA, USA
Status: offline
Share feelings with Randomizer. No change really needed.

-WS

(in reply to Randomizer)
Post #: 910
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