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RE: UPDATE ON NEW PATCH.

 
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RE: UPDATE ON NEW PATCH. - 12/28/2013 2:36:12 PM   
bob.

 

Posts: 48
Joined: 6/2/2013
Status: offline
So if we revert to the 1.40 patch, the won't the other changes of the Gamefront package be reverted as well? I was under the impression that the garrison movement wasn't the only change?

(in reply to catwhoorg)
Post #: 151
RE: UPDATE ON NEW PATCH. - 12/29/2013 7:36:34 AM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Please only use the 1.40 open beta patch from the members area.The game front package was an unofficial hot fix,but due to various gamers wanting different things,I could not please everyone,so I removed the download completely,to stop any confusion.

_____________________________

Make it so!

(in reply to bob.)
Post #: 152
RE: UPDATE ON NEW PATCH. - 12/30/2013 6:18:35 AM   
suprass81

 

Posts: 234
Joined: 4/23/2013
Status: offline
Level III infantry does not have air defence and level III garrison has... is this correct?

(in reply to kirk23)
Post #: 153
RE: UPDATE ON NEW PATCH. - 12/30/2013 6:53:25 PM   
misesfan

 

Posts: 71
Joined: 3/15/2008
Status: offline
I am getting the 1915 crash as well. It have reloaded the autosave and it re-crashes. It probably has to do with winter effects somehow. I have multiple games up to that point (about ten I would say) and it crashes at the same point every time.

(in reply to suprass81)
Post #: 154
RE: UPDATE ON NEW PATCH. - 12/31/2013 11:52:20 AM   
Lord Zimoa


Posts: 837
Joined: 10/10/2008
Status: offline
Could you post your ctgw log and save game here please, this will be of great help finding the bug:

Maybe easier at Slitherine as they allow attachments:

http://www.slitherine.com/forum/viewforum.php?f=214


How to get the ctgw.log file:

If you ever get an error or crash, please attach the ctgw.log file to your report, this will help us identify the problem. The logs are in your Documents, so the default is "My Documents\My Games\Commander The Great War"

IMPORTANT: This log is overwritten every time you start the game. Please make a copy of the log after any crash/bug you want to report before reloading the game.


NOTE: Please put your attachments in a .zip or .rar format, before you upload it on the Slitherine forum, if not, it will not upload at all.

< Message edited by Lord Zimoa -- 12/31/2013 12:56:51 PM >


_____________________________


(in reply to misesfan)
Post #: 155
RE: UPDATE ON NEW PATCH. - 1/1/2014 8:02:11 AM   
Haplo_Patryn

 

Posts: 203
Joined: 7/2/2005
Status: offline
Log date: 2013-12-28 21:36:40
[21:36:40][a6c]Commander: The Great War(v 1.4.0)
[21:36:41][a6c]Loading main script
[21:36:41][a6c]Loading app script
[21:36:41][a6c]Script init
[21:36:41][a6c]App version:1.4.0
[21:36:41][a6c]Today is: 28.12.2013
[21:36:41][3820]Starting track: data/music/main_menu.ogg
[21:36:52][37f0]Map loaded in 0.037sec
[21:36:52][37f0]Invalid railroad from: KRISTIANA
[21:36:52][a6c]Maximum texture size: 16384
[21:36:57][a6c]Scene initialized in: 4.658 seconds
[21:36:57][a6c] Memory usage: 195908 bytes
[21:36:57][a6c] Memory allocation time: 0.001 sec
[21:36:57][a6c] Memory deallocation time: 0.001 sec
[21:36:58][3820]Starting track: data/music/game1.ogg
[21:36:58][a6c]Hud initialized in:1.775 seconds
[21:37:34][a6c]Lua mem usage 1: 7002
[21:37:34][a6c]Lua mem usage 2: 5717
[21:37:34][a6c]AiMakeTurn() for neutral
[21:37:34][a6c]*** Starting naval AI ***
[21:37:34][a6c]*** Starting naval AI phase 2 ***
[21:37:34][a6c]Lua mem usage 1: 3695
[21:37:34][a6c]Lua mem usage 2: 3663
[21:37:34][a6c]Phase start: entente
[21:37:34][a6c]Unit #1233 killed
[21:37:34][a6c]AiMakeTurn() for entente
[21:37:34][a6c]*** Starting naval AI ***
[21:37:34][a6c]Removing gfx for unit #1233
[21:39:59][a6c]Unit #1284 killed
[21:39:59][a6c]Removing gfx for unit #1284
[21:40:03][a6c]Asset missing: graphics\units\destroyer_100.png

.....


CTD

< Message edited by Haplo_Patryn -- 1/1/2014 9:02:55 AM >


_____________________________


(in reply to Lord Zimoa)
Post #: 156
RE: UPDATE ON NEW PATCH. - 1/1/2014 1:38:14 PM   
Radar8717

 

Posts: 32
Joined: 8/3/2007
From: Minnesota
Status: offline
The persistent CTD during the computer controlled Allied phase mid 1915 turn.

Log date: 2014-01-01 06:18:24
[06:18:24][1f04]Commander: The Great War(v 1.4.0)
[06:18:25][1f04]Loading main script
[06:18:25][1f04]Loading app script
[06:18:25][1f04]Script init
[06:18:25][1f04]App version:1.4.0
[06:18:25][1f04]Today is: 1.1.2014
[06:18:25][1288]Starting track: data/music/main_menu.ogg
[06:18:33][1658]Map loaded in 0.038sec
[06:18:33][1658]Invalid railroad from: KRISTIANA
[06:18:33][1f04]Maximum texture size: 8192
[06:18:37][1f04]Scene initialized in: 4.065 seconds
[06:18:37][1f04] Memory usage: 196844 bytes
[06:18:37][1f04] Memory allocation time: 0.003 sec
[06:18:37][1f04] Memory deallocation time: 0.003 sec
[06:18:38][1288]Starting track: data/music/game2.ogg
[06:18:38][1f04]Hud initialized in:1.553 seconds
[06:19:57][1f04]Unit #586 killed
[06:19:57][1f04]Removing gfx for unit #586
[06:20:28][1f04]Unit #170 killed
[06:20:28][1f04]Removing gfx for unit #170
[06:22:08][1288]Vorbis stream finished
[06:22:09][1288]Starting track: data/music/game3.ogg
[06:23:00][1288]Vorbis stream finished
[06:23:02][1288]Starting track: data/music/game4.ogg
[06:23:15][1f04]Unit #1165 killed
[06:23:15][1f04]Removing gfx for unit #1165
[06:24:29][1f04]Lua mem usage 1: 4068
[06:24:29][1f04]Lua mem usage 2: 3969
[06:24:29][1f04]AiMakeTurn() for neutral
[06:24:29][1f04]*** Starting naval AI ***
[06:24:29][1f04]*** Starting naval AI phase 2 ***
[06:24:29][1f04]Lua mem usage 1: 4068
[06:24:29][1f04]Lua mem usage 2: 3818
[06:24:29][1f04]Phase start: entente
[06:24:29][1f04]Faction italy left neutral
[06:24:29][1f04]Faction italy joined entente
[06:24:30][1f04]Unit #1201 killed
[06:24:30][1f04]AiMakeTurn() for entente
[06:24:30][1f04]*** Starting naval AI ***
[06:24:30][1f04]Removing gfx for unit #1201
[06:25:27][1f04]Scripted effect on invalid hex
[06:25:27][1f04]Scripted effect on invalid hex
[06:26:05][1f04]bad anim
[06:26:05][1f04]Invalid frame size for animation: arrows/move2/move_25fi
[06:26:05][1288]Vorbis stream finished
[06:26:07][1288]Starting track: data/music/game1.ogg
[06:26:35][1f04]Unit #1219 killed
[06:26:36][1f04]Removing gfx for unit #1219
[06:26:37][1f04]*** Starting naval AI phase 2 ***
[06:26:48][1f04]Lua mem usage 1: 21929
[06:26:48][1f04]Lua mem usage 2: 20606
[06:26:48][1f04]Staring game turn 23
[06:26:48][1f04]Phase start: central_powers
[06:29:20][1288]Vorbis stream finished
[06:29:21][1288]Starting track: data/music/game2.ogg
[06:32:51][1288]Vorbis stream finished
[06:32:52][1288]Starting track: data/music/game3.ogg
[06:33:43][1288]Vorbis stream finished
[06:33:44][1288]Starting track: data/music/game4.ogg
[06:36:48][1288]Vorbis stream finished
[06:36:50][1288]Starting track: data/music/game1.ogg
[06:40:03][1288]Vorbis stream finished
[06:40:04][1288]Starting track: data/music/game2.ogg
[06:43:34][1288]Vorbis stream finished
[06:43:35][1288]Starting track: data/music/game3.ogg
[06:44:26][1288]Vorbis stream finished
[06:44:27][1288]Starting track: data/music/game4.ogg
[06:47:31][1288]Vorbis stream finished
[06:47:33][1288]Starting track: data/music/game1.ogg
[06:50:46][1288]Vorbis stream finished
[06:50:47][1288]Starting track: data/music/game2.ogg
[06:54:17][1288]Vorbis stream finished
[06:54:18][1288]Starting track: data/music/game3.ogg
[06:55:09][1288]Vorbis stream finished
[06:55:10][1288]Starting track: data/music/game4.ogg
[06:58:14][1288]Vorbis stream finished
[06:58:16][1288]Starting track: data/music/game1.ogg
[07:01:29][1288]Vorbis stream finished
[07:01:30][1288]Starting track: data/music/game2.ogg
[07:05:00][1288]Vorbis stream finished
[07:05:01][1288]Starting track: data/music/game3.ogg
[07:05:52][1288]Vorbis stream finished
[07:05:53][1288]Starting track: data/music/game4.ogg
[07:08:57][1288]Vorbis stream finished
[07:08:59][1288]Starting track: data/music/game1.ogg
[07:12:11][1288]Vorbis stream finished
[07:12:13][1288]Starting track: data/music/game2.ogg
[07:15:43][1288]Vorbis stream finished
[07:15:44][1288]Starting track: data/music/game3.ogg
[07:16:35][1288]Vorbis stream finished
[07:16:36][1288]Starting track: data/music/game4.ogg
[07:19:40][1288]Vorbis stream finished
[07:19:42][1288]Starting track: data/music/game1.ogg
[07:22:54][1288]Vorbis stream finished
[07:22:56][1288]Starting track: data/music/game2.ogg
[07:26:25][1288]Vorbis stream finished
[07:26:27][1288]Starting track: data/music/game3.ogg
[07:27:18][1288]Vorbis stream finished
[07:27:19][1288]Starting track: data/music/game4.ogg
[07:30:23][1288]Vorbis stream finished
[07:30:25][1288]Starting track: data/music/game1.ogg
[07:33:37][1288]Vorbis stream finished
[07:33:39][1288]Starting track: data/music/game2.ogg
[07:35:05][1f04]Unit #232 killed
[07:35:05][1f04]Removing gfx for unit #232
[07:37:08][1288]Vorbis stream finished
[07:37:10][1288]Starting track: data/music/game3.ogg
[07:37:39][1f04]Lua mem usage 1: 14189
[07:37:39][1f04]Lua mem usage 2: 13276
[07:37:39][1f04]AiMakeTurn() for neutral
[07:37:39][1f04]*** Starting naval AI ***
[07:37:39][1f04]*** Starting naval AI phase 2 ***
[07:37:39][1f04]Lua mem usage 1: 13355
[07:37:39][1f04]Lua mem usage 2: 10559
[07:37:39][1f04]Phase start: entente
[07:37:39][1f04]AiMakeTurn() for entente
[07:37:39][1f04]*** Starting naval AI ***
[07:38:01][1288]Vorbis stream finished
[07:38:02][1288]Starting track: data/music/game4.ogg
[07:38:38][1f04]Scripted effect on invalid hex
[07:38:52][1f04]Invalid frame size for animation: arrows/move2/move_21fi
[07:39:50][1f04]*** Starting naval AI phase 2 ***
[07:39:56][1f04]Lua mem usage 1: 18195
[07:39:56][1f04]Lua mem usage 2: 14744
[07:39:56][1f04]Staring game turn 24
[07:39:56][1f04]Phase start: central_powers
[07:39:57][1f04]Unit #371 killed
[07:39:57][1f04]Unit #1229 killed
[07:39:57][1f04]Removing gfx for unit #371
[07:39:57][1f04]Removing gfx for unit #1229
[07:41:06][1288]Vorbis stream finished
[07:41:07][1288]Starting track: data/music/game1.ogg
[07:44:20][1288]Vorbis stream finished
[07:44:22][1288]Starting track: data/music/game2.ogg
[07:46:25][1f04]Lua mem usage 1: 27148
[07:46:25][1f04]Lua mem usage 2: 25477
[07:46:25][1f04]AiMakeTurn() for neutral
[07:46:25][1f04]*** Starting naval AI ***
[07:46:25][1f04]*** Starting naval AI phase 2 ***
[07:46:25][1f04]Lua mem usage 1: 25522
[07:46:25][1f04]Lua mem usage 2: 12522
[07:46:25][1f04]Phase start: entente
[07:46:26][1f04]AiMakeTurn() for entente
[07:46:26][1f04]*** Starting naval AI ***
[07:47:51][1288]Vorbis stream finished
[07:47:53][1288]Starting track: data/music/game3.ogg
[07:48:34][1f04]Unit #1244 killed
[07:48:35][1f04]Removing gfx for unit #1244
[07:48:39][1f04]*** Starting naval AI phase 2 ***
[07:48:44][1288]Vorbis stream finished
[07:48:45][1288]Starting track: data/music/game4.ogg
[07:48:48][1f04]Lua mem usage 1: 27278
[07:48:48][1f04]Lua mem usage 2: 20767
[07:48:48][1f04]Staring game turn 25
[07:48:48][1f04]Phase start: central_powers
[07:51:49][1288]Vorbis stream finished
[07:51:50][1288]Starting track: data/music/game1.ogg
[07:54:54][1f04]Unit #65 killed
[07:54:54][1f04]Removing gfx for unit #65
[07:55:03][1288]Vorbis stream finished
[07:55:05][1288]Starting track: data/music/game2.ogg
[07:56:08][1f04]Lua mem usage 1: 25977
[07:56:08][1f04]Lua mem usage 2: 23890
[07:56:08][1f04]AiMakeTurn() for neutral
[07:56:08][1f04]*** Starting naval AI ***
[07:56:08][1f04]*** Starting naval AI phase 2 ***
[07:56:08][1f04]Lua mem usage 1: 23926
[07:56:08][1f04]Lua mem usage 2: 12217
[07:56:08][1f04]Phase start: entente
[07:56:08][1f04]AiMakeTurn() for entente
[07:56:08][1f04]*** Starting naval AI ***
[07:56:44][1f04]Unit #1161 killed
[07:56:44][1f04]Removing gfx for unit #1161
[07:58:07][1f04]*** Starting naval AI phase 2 ***
[07:58:09][1f04]Lua mem usage 1: 15532
[07:58:09][1f04]Lua mem usage 2: 14202
[07:58:09][1f04]Staring game turn 26
[07:58:09][1f04]Phase start: central_powers
[07:58:09][1f04]Unit #1240 killed
[07:58:10][1f04]Removing gfx for unit #1240
[07:58:34][1288]Vorbis stream finished
[07:58:36][1288]Starting track: data/music/game3.ogg
[07:59:26][1288]Vorbis stream finished
[07:59:28][1288]Starting track: data/music/game4.ogg
[08:00:26][1f04]Unit #1255 killed
[08:00:26][1f04]Removing gfx for unit #1255
[08:01:58][1f04]Unit #1243 killed
[08:01:58][1f04]Removing gfx for unit #1243
[08:02:32][1288]Vorbis stream finished
[08:02:33][1288]Starting track: data/music/game1.ogg
[08:02:56][1f04]Lua mem usage 1: 31960
[08:02:56][1f04]Lua mem usage 2: 20292
[08:02:56][1f04]AiMakeTurn() for neutral
[08:02:56][1f04]*** Starting naval AI ***
[08:02:56][1f04]*** Starting naval AI phase 2 ***
[08:02:56][1f04]Lua mem usage 1: 20371
[08:02:56][1f04]Lua mem usage 2: 11905
[08:02:56][1f04]Phase start: entente
[08:02:56][1f04]AiMakeTurn() for entente
[08:02:56][1f04]*** Starting naval AI ***
[08:04:51][1f04]*** Starting naval AI phase 2 ***
[08:04:57][1f04]Lua mem usage 1: 26232
[08:04:57][1f04]Lua mem usage 2: 24716
[08:04:57][1f04]Staring game turn 27
[08:04:57][1f04]Phase start: central_powers
[08:05:24][1f04]Unit #1190 killed
[08:05:24][1f04]Removing gfx for unit #1190
[08:05:35][1f04]Unit #1179 killed
[08:05:35][1f04]Removing gfx for unit #1179
[08:05:46][1288]Vorbis stream finished
[08:05:48][1288]Starting track: data/music/game2.ogg
[08:06:08][1f04]Unit #1261 killed
[08:06:08][1f04]Unit #1204 killed
[08:06:08][1f04]Removing gfx for unit #1261
[08:06:08][1f04]Removing gfx for unit #1204
[08:07:43][1f04]Unit #15 killed
[08:07:43][1f04]Removing gfx for unit #15
[08:09:17][1288]Vorbis stream finished
[08:09:19][1288]Starting track: data/music/game3.ogg
[08:09:26][1f04]Lua mem usage 1: 16165
[08:09:26][1f04]Lua mem usage 2: 15287
[08:09:26][1f04]AiMakeTurn() for neutral
[08:09:26][1f04]*** Starting naval AI ***
[08:09:26][1f04]*** Starting naval AI phase 2 ***
[08:09:26][1f04]Lua mem usage 1: 15366
[08:09:26][1f04]Lua mem usage 2: 12580
[08:09:26][1f04]Phase start: entente
[08:09:26][1f04]AiMakeTurn() for entente
[08:09:26][1f04]*** Starting naval AI ***
[08:10:09][1288]Vorbis stream finished
[08:10:11][1288]Starting track: data/music/game4.ogg
[08:11:09][1f04]Unit #1272 killed
[08:11:10][1f04]Removing gfx for unit #1272
[08:11:13][1f04]*** Starting naval AI phase 2 ***
[08:11:16][1f04]Unit #613 killed
[08:11:16][1f04]Removing gfx for unit #613
[08:11:18][1f04]Lua mem usage 1: 15838
[08:11:19][1f04]Lua mem usage 2: 15174
[08:11:19][1f04]Staring game turn 28
[08:11:19][1f04]Phase start: central_powers
[08:11:51][1f04]Unit #177 killed
[08:11:51][1f04]Removing gfx for unit #177
[08:13:15][1288]Vorbis stream finished
[08:13:16][1288]Starting track: data/music/game1.ogg
[08:15:05][1f04]Lua mem usage 1: 18659
[08:15:05][1f04]Lua mem usage 2: 17467
[08:15:05][1f04]AiMakeTurn() for neutral
[08:15:05][1f04]*** Starting naval AI ***
[08:15:05][1f04]*** Starting naval AI phase 2 ***
[08:15:05][1f04]Lua mem usage 1: 17546
[08:15:05][1f04]Lua mem usage 2: 11698
[08:15:05][1f04]Phase start: entente
[08:15:05][1f04]Unit #1230 killed
[08:15:05][1f04]Unit #1242 killed
[08:15:05][1f04]AiMakeTurn() for entente
[08:15:05][1f04]*** Starting naval AI ***
[08:15:05][1f04]Removing gfx for unit #1230
[08:15:05][1f04]Removing gfx for unit #1242
[08:15:07][1f04]Unit #1239 killed
[08:15:07][1f04]Removing gfx for unit #1239
[08:16:29][1288]Vorbis stream finished
[08:16:31][1288]Starting track: data/music/game2.ogg
[08:16:43][1f04]*** Starting naval AI phase 2 ***
[08:16:50][1f04]Lua mem usage 1: 31079
[08:16:50][1f04]Lua mem usage 2: 27487
[08:16:50][1f04]Staring game turn 29
[08:16:50][1f04]Phase start: central_powers
[08:16:50][1f04]Unit #1271 killed
[08:16:51][1f04]Removing gfx for unit #1271
[08:19:11][1f04]Unit #63 killed
[08:19:11][1f04]Removing gfx for unit #63
[08:20:00][1288]Vorbis stream finished
[08:20:02][1288]Starting track: data/music/game3.ogg
[08:20:52][1288]Vorbis stream finished
[08:20:54][1288]Starting track: data/music/game4.ogg
[08:21:43][1f04]Lua mem usage 1: 27804
[08:21:43][1f04]Lua mem usage 2: 26161
[08:21:43][1f04]AiMakeTurn() for neutral
[08:21:43][1f04]*** Starting naval AI ***
[08:21:43][1f04]*** Starting naval AI phase 2 ***
[08:21:43][1f04]Lua mem usage 1: 26239
[08:21:43][1f04]Lua mem usage 2: 13558
[08:21:43][1f04]Phase start: entente
[08:21:43][1f04]Unit #1241 killed
[08:21:43][1f04]AiMakeTurn() for entente
[08:21:43][1f04]*** Starting naval AI ***
[08:21:43][1f04]Removing gfx for unit #1241
[08:23:21][1f04]Scripted effect on invalid hex
[08:23:21][1f04]Scripted effect on invalid hex
[08:23:44][1f04]*** Starting naval AI phase 2 ***
[08:23:46][1f04]Lua mem usage 1: 22621
[08:23:46][1f04]Lua mem usage 2: 21213
[08:23:46][1f04]Staring game turn 30
[08:23:47][1f04]Phase start: central_powers
[08:23:58][1288]Vorbis stream finished
[08:23:59][1288]Starting track: data/music/game1.ogg
[08:26:38][1f04]Unit #1260 killed
[08:26:38][1f04]Removing gfx for unit #1260
[08:26:55][1f04]Unit #1247 killed
[08:26:55][1f04]Removing gfx for unit #1247
[08:27:12][1288]Vorbis stream finished
[08:27:14][1288]Starting track: data/music/game2.ogg
[08:27:24][1f04]Lua mem usage 1: 16320
[08:27:24][1f04]Lua mem usage 2: 15274
[08:27:24][1f04]AiMakeTurn() for neutral
[08:27:24][1f04]*** Starting naval AI ***
[08:27:24][1f04]*** Starting naval AI phase 2 ***
[08:27:24][1f04]Lua mem usage 1: 15353
[08:27:24][1f04]Lua mem usage 2: 12566
[08:27:24][1f04]Phase start: entente
[08:27:24][1f04]Unit #1251 killed
[08:27:24][1f04]AiMakeTurn() for entente
[08:27:24][1f04]*** Starting naval AI ***
[08:27:24][1f04]Removing gfx for unit #1251
[08:29:37][1f04]*** Starting naval AI phase 2 ***
[08:29:38][1f04]Asset missing: graphics\units\destroyer_100.png

(in reply to Haplo_Patryn)
Post #: 157
RE: UPDATE ON NEW PATCH. - 1/1/2014 3:22:24 PM   
Hotschi


Posts: 548
Joined: 1/18/2010
From: Austria
Status: offline
quote:

ORIGINAL: Radar8717

The persistent CTD during the computer controlled Allied phase mid 1915 turn.

[08:29:38][1f04]Asset missing: graphics\units\destroyer_100.png


Both times this was the last entry. There is no such file in the units folder.


< Message edited by Hotschi -- 1/1/2014 4:22:46 PM >


_____________________________

"A big butcher's bill is not necessarily evidence of good tactics"

- Wavell's reply to Churchill, after the latter complained about faint-heartedness, as he discovered that British casualties in the evacuation from Somaliland had been only 260 men.

(in reply to Radar8717)
Post #: 158
RE: UPDATE ON NEW PATCH. - 1/1/2014 3:32:50 PM   
kirk23


Posts: 2847
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quote:

ORIGINAL: Hotschi

quote:

ORIGINAL: Radar8717

The persistent CTD during the computer controlled Allied phase mid 1915 turn.

[08:29:38][1f04]Asset missing: graphics\units\destroyer_100.png


Both times this was the last entry. There is no such file in the units folder.


quote:

]Asset missing: graphics\units\destroyer_100.png


This Destroyer error,was picked up on testing before beta was uploaded,how it has been included in the final 1.40 Open Beta upload is beyond me.If you mind back to, when the thread improving the Naval game was discussed,a new unit type Destroyer was talked about then,but at the present time this unit is unused,rest assured the crash will be fixed pretty soon.

< Message edited by kirk23 -- 1/1/2014 4:33:36 PM >


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Post #: 159
RE: UPDATE ON NEW PATCH. - 1/1/2014 3:56:07 PM   
kirk23


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I have been taking a tentative look at the Naval AI script,and as you know, one of the AI targets,is enemy ships in their home ports? As you know folks this is a pet hate off mine,so I have removed the option from the AI priorities list.

I'm trying to work out how to get the Naval AI to scout enemy ports etc,by using SUBMARINES and not its surface ships,Submarines are best suited to this roll,even more so since I increased their search area line of sight.I'm determined to fix this games Naval AI Incompetence once and for all!

< Message edited by kirk23 -- 1/1/2014 4:57:00 PM >


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Post #: 160
RE: UPDATE ON NEW PATCH. - 1/5/2014 9:47:11 AM   
Rodwonder

 

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This from the 1918 Kaiserschlact scenario CTD playing as Entente.

Log date: 2014-01-04 10:26:11
[10:26:11][27bc]Commander: The Great War(v 1.4.0)
[10:26:12][27bc]Loading main script
[10:26:12][27bc]Loading app script
[10:26:12][27bc]Script init
[10:26:12][27bc]App version:1.4.0
[10:26:12][27bc]Today is: 4.1.2014
[10:26:13][a58]Starting track: data/music/main_menu.ogg
[10:26:27][265c]Map loaded in 0.1sec
[10:26:28][27bc]Maximum texture size: 2048
[10:26:37][27bc]Scene initialized in: 9.017 seconds
[10:26:37][27bc] Memory usage: 179592 bytes
[10:26:37][27bc] Memory allocation time: 0.006 sec
[10:26:37][27bc] Memory deallocation time: 0.006 sec
[10:26:41][a58]Starting track: data/music/game1.ogg
[10:26:41][27bc]Hud initialized in:3.955 seconds
[10:26:51][27bc]Lua mem usage 1: 5563
[10:26:51][27bc]Lua mem usage 2: 4524
[10:26:51][27bc]Staring game turn 8
[10:26:51][27bc]Phase start: central_powers
[10:26:52][27bc]AiMakeTurn() for central_powers
[10:26:52][27bc]*** Starting naval AI ***
[10:28:49][27bc]Unit #393 killed
[10:28:49][27bc]Removing gfx for unit #393
[10:29:09][27bc]*** Starting naval AI phase 2 ***
[10:29:10][27bc]Asset missing: graphics\units\destroyer_100.png

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Post #: 161
RE: UPDATE ON NEW PATCH. - 1/31/2014 1:00:53 PM   
Lord Zimoa


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If all goes well, we send in and sign off to Slitherine/Matrix the official Commander:The Great War PC patch 1.4 today.

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Post #: 162
RE: UPDATE ON NEW PATCH. - 1/31/2014 2:19:46 PM   
Rodwonder

 

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Great news! Been waiting to get my Great War groove on... Thank you!

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Post #: 163
RE: UPDATE ON NEW PATCH. - 2/1/2014 11:00:49 AM   
kirk23


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Update on patch, I was busy testing till 3 am this morning,and I'm back testing now, all is looking good to go, so fingers crossed should be available next week for you guys!

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Post #: 164
RE: UPDATE ON NEW PATCH. - 2/1/2014 12:54:35 PM   
Flimbo

 

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Thanks for the hard work. Really looking forward to 1.40!

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Post #: 165
RE: UPDATE ON NEW PATCH. - 2/1/2014 5:46:24 PM   
warspite1


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One question - is the stability of the game being thoroughly tested? Earlier versions seldom developed fatal errors, but I have not been able to finish a game recently. Games against Orm, Ironclad and now Ivan_Grozny have been stopped in their tracks for reason/reasons unknown.

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Post #: 166
RE: UPDATE ON NEW PATCH. - 2/2/2014 10:51:37 AM   
Orm


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quote:

ORIGINAL: warspite1

One question - is the stability of the game being thoroughly tested? Earlier versions seldom developed fatal errors, but I have not been able to finish a game recently. Games against Orm, Ironclad and now Ivan_Grozny have been stopped in their tracks for reason/reasons unknown.

Is there any point in reporting our stopped game?

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Post #: 167
RE: UPDATE ON NEW PATCH. - 2/2/2014 11:38:57 AM   
Lord Zimoa


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The official patch 1.4 is done and we will send it to Matrix coming Monday, than they build the installer, we get that back for some testing and if all is ok, we pass it back on and sign it off for official release.

Than it will be uploaded and servers need to be prepared and we give a go at Marketing as they already have reserved some release slots and they pick a final release date.

So it will be out pretty soon now, if all goes smooth on all departments... I hope within a week or so, depending how busy everybody is.

This will also be the base, as mentioned before, for the iPad version, so that one will hit Beta soon after.

Little by little one travels far....

< Message edited by Lord Zimoa -- 2/2/2014 12:42:29 PM >


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Post #: 168
RE: UPDATE ON NEW PATCH. - 2/2/2014 12:42:44 PM   
warspite1


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Should I be concerned you didn't respond to my question?

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Post #: 169
RE: UPDATE ON NEW PATCH. - 2/2/2014 4:07:58 PM   
Lord Zimoa


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No idea, the whole point of a Beta is finding bugs and we had a a few you guys helped us track, but our main goal always is stability on any official release, if we would not be sure the official patch was stable, we would not release it, but continue testing...

However, working with software and especially cross-platform is a complex process, with hundreds of thousands lines of code to cross-check... I`me pretty sure there will be something you guys will find, all we can do is support and fix asap when it happens.

But the word I get from the chained monkey-coder, whispering to me from out of his dark dungeon, is that the upcoming build and patch is the best we made so far.... and we all know... programmers never lie. LOL


Cheers,

Tim aka LZ

< Message edited by Lord Zimoa -- 2/2/2014 5:12:33 PM >


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Post #: 170
RE: UPDATE ON NEW PATCH. - 2/2/2014 4:16:05 PM   
operating


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Amen....

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Post #: 171
RE: UPDATE ON NEW PATCH. - 2/2/2014 5:11:00 PM   
kirk23


Posts: 2847
Joined: 10/15/2010
From: Fife Scotland
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quote:

ORIGINAL: Lord Zimoa

No idea, the whole point of a Beta is finding bugs and we had a a few you guys helped us track, but our main goal always is stability on any official release, if we would not be sure the official patch was stable, we would not release it, but continue testing...

However, working with software and especially cross-platform is a complex process, with hundreds of thousands lines of code to cross-check... I`me pretty sure there will be something you guys will find, all we can do is support and fix asap when it happens.

But the word I get from the chained monkey-coder, whispering to me from out of his dark dungeon, is that the upcoming build and patch is the best we made so far.... and we all know... programmers never lie. LOL


Cheers,

Tim aka LZ


Without a shadow off a doubt, when 1.40 finally gets released, it is the best the game has been to date.


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Post #: 172
RE: UPDATE ON NEW PATCH. - 2/3/2014 9:56:58 AM   
dogancan

 

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quote:

ORIGINAL: Lord Zimoa

This will also be the base, as mentioned before, for the iPad version, so that one will hit Beta soon after.



I would really like to see the Android version as well. Andoid devices are becoming as much, if not more, popular than ios ones.

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Post #: 173
RE: UPDATE ON NEW PATCH. - 2/7/2014 6:30:31 PM   
Lord Zimoa


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New updated second Commander: The Great War Open Beta patch is now available here:

http://www.matrixgames.com/forums/tm.asp?m=3501274&mpage=1&key=�

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Post #: 174
RE: UPDATE ON NEW PATCH. - 2/7/2014 7:21:23 PM   
warspite1


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Where can we find out what the changes are?

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Post #: 175
RE: UPDATE ON NEW PATCH. - 2/7/2014 8:01:09 PM   
Lord Zimoa


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It is mainly containing various bug and stability fixes, based on feedback and reports we got from testers on the first 1.4 Open Beta patch dated from December last year.

P.S. added older changelog back again to first post.

< Message edited by Lord Zimoa -- 2/7/2014 9:09:05 PM >


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Post #: 176
RE: UPDATE ON NEW PATCH. - 2/7/2014 9:54:28 PM   
aesopo

 

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Scrolling is slow and the mouse jitters. Tried turning off vsync no use. Tried lowering graphic (lower screen resolution) details no use. Any suggestions? I have i7-2820qm, 16gb ram, win 7 64bit, and egpu 650TI 2gb.

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Post #: 177
RE: UPDATE ON NEW PATCH. - 2/7/2014 10:38:01 PM   
Hotschi


Posts: 548
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Same problem here, jittery mouse, slow Scrolling - i7-4700HQ, 8gb ram, win8.1 64bit, Geforce GT750M.

Played some 10 turns as CP in 1914 campaign, AI as "handicapped". Could as well have surrendered the same turn, as Liege still was in Allied hands, and the Eastern front a mess. Observed Russia upgrading units like crazy, Allied Forces outnumbered mine everywhere.

_____________________________

"A big butcher's bill is not necessarily evidence of good tactics"

- Wavell's reply to Churchill, after the latter complained about faint-heartedness, as he discovered that British casualties in the evacuation from Somaliland had been only 260 men.

(in reply to aesopo)
Post #: 178
RE: UPDATE ON NEW PATCH. - 2/8/2014 1:09:16 AM   
warspite1


Posts: 42947
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: Lord Zimoa

It is mainly containing various bug and stability fixes, based on feedback and reports we got from testers on the first 1.4 Open Beta patch dated from December last year.

P.S. added older changelog back again to first post.
warspite1

What about some of the bigger problems reported? E.g. The fact Bulgaria never comes into the war? The Western Allies have more build points than they know what to do with? Shore bombardment being too powerful?

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England expects that every man will do his duty. Horatio Nelson October 1805



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Post #: 179
RE: UPDATE ON NEW PATCH. - 2/8/2014 9:20:02 AM   
johnnybravo

 

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quote:

ORIGINAL: aesopo

Scrolling is slow and the mouse jitters. Tried turning off vsync no use. Tried lowering graphic (lower screen resolution) details no use. Any suggestions? I have i7-2820qm, 16gb ram, win 7 64bit, and egpu 650TI 2gb.


This sounds like a video driver issue, your hardware is way more than enough. Did you try previous 1.4 beta patch?


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Post #: 180
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