From: Old Los Angeles pre-1960
.... yes.... but, ...will it work with the AI?
Sigh … Once again, I must respond to misinformation. ...
The AI certainly CAN use the extended map. There is NOTHING that says it can’t. The extended map has extra bases and a (very) few of these are in new hex locations.
The EM bases, like Abadan and Aden are in exactly the same slot locations as they are in Stock, so that is a non-issue.
Then, there’s AB’s North India slot expansion. Since nobody ever goes there, it’s WTF. If they ever do, the AI plays on its “INTERNAL” calls and will do this and that, without regard to scripts.
Then, there’s the other new bases and hexes (in new slots), like Subic Bay and Shortlands, and a couple places in Malaya. The “scripts” can’t see these, but they are all next door to a “script initiated” target, so the “INTERNAL” AI will recognize them and deal with them in the normal course.
If you play a BabesLite Scenario B, using the Extended Map, you are completely and totally compatible with any and all AI files written for Stock, including Andy’s latest and greatest.
Is there any way I can make this more clear?
Every AI script, ever written, uses the basis Stock LCU slot listings. ALL the AI files use that basis. AndyMac's new stuff uses those same listings but sends them off on unusual missions.
IF A SCEN IS COMPATIBLE WITH STOCK AI, IT IS COMPATIBLE WITH ANY OTHER AI FILE WRITTEN FOR STOCK, TO EXACTLY THE SAME DEGREE.
BabesLite (A, B, or C) is compatible with any and all AI scripts written for any and all stock scenarios. BabesLite (A, B, or C) is AI compatible with the Extended Map. BabesLite (A, B, or C) is AI compatible with Stacking Limits for the human player: the AI will not recognize them for computer play.
DaBigBabes (A, B, or C) can be played against a Japanese AI, no matter what AI files you use, just like BabesLite, or Stock.
DaBigBabes (A, B, or C) can be played against an Allied AI, but requires a great deal of thought and attention.