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RE: SUPPLY INTERDICTION NOT RIGHT

 
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RE: SUPPLY INTERDICTION NOT RIGHT - 11/20/2013 7:04:13 PM   
skarp

 

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fantastic Dave. Many thanks.

(in reply to Renato)
Post #: 121
RE: SUPPLY INTERDICTION NOT RIGHT - 11/21/2013 3:16:53 PM   
pekische

 

Posts: 183
Joined: 8/20/2012
From: Czech republic
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"visible tracks of supply" - i say: YES and THX! ;)

(in reply to skarp)
Post #: 122
RE: SUPPLY INTERDICTION NOT RIGHT - 11/22/2013 12:26:30 PM   
Phoenix100

 

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Dave. What about a key-combination (no need for a button, in the short term) which allows the player to 'erase' the selected unit's supply history? Then, if the player sees conditions have changed before 48 hours are up, he can re-initiate the process by erasing the unit supply history? Perhaps I'm thinking of it too literally - like it really was a memory bank, but in fact, I guess, it's a script of some sort to check what happened in the past? Fascinated by how you actually do these things, without having a clue.

Peter

< Message edited by phoenix -- 11/22/2013 1:27:32 PM >

(in reply to pekische)
Post #: 123
RE: SUPPLY INTERDICTION NOT RIGHT - 11/22/2013 10:08:12 PM   
Arjuna


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From: Canberra, Australia
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Peter,

I'm assuming you want this so you can have the AI send runs to the unit before the 48 hrs are up. Is that correct?

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Phoenix100)
Post #: 124
RE: SUPPLY INTERDICTION NOT RIGHT - 11/22/2013 10:12:22 PM   
Phoenix100

 

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Yep, Dave. Will that not work?

Peter

(in reply to Arjuna)
Post #: 125
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