Phoenix100
Posts: 2584
Joined: 9/28/2010 Status: offline
|
Have tried that, Simovitch, yes. It does affect things. For some reason I have the feeling that you will see more of what we are talking about if you play your big scenario - From the Meuse to the Rhine. I don't have the feeling of desperation I get with all the supply interdicted 100% messages when I play RDOA. If you get the 82nd up to the Nijmegan Bridges then you will start to see units 'irrationally' cut-off, no matter what your settings, by early hours day 2 usually. then it just gets worse. A no supply button would be great. But it would only address half the issue - because though you would keep your jeeps, supply would still not get through to key units. The second half of the issue is where the interdiction comes from. And mostly - and see all the posts about this from various people - it seems to hit front line units not over a weak extended supply chain but from simply being engaged. We have posted examples where - checking via surrenders - the supply chain is clear, but still front line units cannot get supply, even in built up areas, either because the 'avoidance route' used (we assume) is very poor and avoids really obvious small diversions that would take the chain out of los near the front, or because the weight of enemy opposing the flot seems in itself to be enough to 100% interdict. And that's when we are losing all the jeeps, and not getting supply. There have even been examples of almost surrounded single enemy units interdicting supply to firing/suppressing opposing troops!! And if you're talking about built up urban areas (usually) then that seems particularly wrong - because (i) in RL, it seems, the supply attempts over hopeless routes would not just continue, and (ii) in RL we suggest, the routes through urban cover wouldn't be so hopeless, and it would have been possible to infiltrate (by foot, if necessary)supplies through such great cover and concealment. The paras in RL in the Oosterbeek pocket had to give up because no supply was dropped on them (very little, anyway), because it was all being dropped elsewhere. What supply was dropped they could, by hook or by crook, distribute amongst themselves and hold on, thus, as long as they did. But in the game you can have a pocket like that and guarantee supply into it (if necessary by modding it to place a SEP there, as we have done) and still the front line troops in the pocket will be repeatedly 100% interdicted and get no supply. I hope this clarifies a bit. I'm sure Daz - and maybe others - will add their share, and hopefully you've read the threads. It's great you're looking at it. Many, many thanks. It wrecks the para scenarios for me, at the moment. And others, I know, from what has been said.
< Message edited by phoenix -- 10/15/2013 2:37:45 PM >
|