For beginning aircraft, the list looks good. Couple of thoughts:
For your IJN transports, you really only have the Mavis and the Tina to choose from initially, and you don't have many units that use either of them, anyway. It may not be worth specializing at this point in the game, since both may come in handy. Having at least one or two transport groups with the ability to move units around between islands with no airfield (Mavis) can be very beneficial, especially early in the game.
On the IJA side, unless you are feeling frugal about existing engines, you may not need to produce any more Anns. With PDU on, throughout the course of the game you're probably going to upgrade many (most) of your level bomber units to 2-Engine models (Sally, Helen), which will leave you plenty of single engine bombers in your pools which can be used for training - no real need to build more. For the Sally, I guess the same thing applies. You already have the ability to produce IIa, which is faster and will suffer slightly less against early Allied fighters when you get uncoordinated strikes. (Doesn't look like you guys are using the Beta since you made no mention of it. Without Beta, you may not get too many uncoordinated strikes. With it, they are commonplace.) I know the IIa uses an engine you may be shorter on for the first month or two than the Ic does (and if you're frugal this matters) but I'm still a fan of building it anyway. In any SC2 variant, early production just to use up obsolete engines amounts to a drop in the bucket. Moot point either way in a few months when Helens arrive, though.
Lastly, tough break on Force Z. Those results were terrible. It'll make for much tougher sledding in the DEI early on.