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RE: TLD Outastanding Bugs

 
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RE: TLD Outastanding Bugs - 12/17/2020 3:31:21 AM   
Tejszd

 

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The players should all have the same CC and mod version.

Correct, that the HE111 in the mod has only a hull weapon and no turret weapons.

I'll ask who gets the error message.


(in reply to Steve McClaire)
Post #: 61
RE: TLD Outastanding Bugs - 12/19/2020 8:46:05 PM   
mooxe


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IIRC client crashes to desktop, host freezes and eventually gets disconnection message. No other specific errors noted.

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RE: TLD Outastanding Bugs - 12/21/2020 6:13:10 PM   
Steve McClaire

 

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Got it, thanks Mooxe. If so that confirms the crash was on the client side, which is helpful information.

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Post #: 63
RE: TLD Outastanding Bugs - 12/21/2020 8:46:04 PM   
Tejszd

 

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Additional Multiplayer H2H GC issue on 2 maps after both sides decided to rest, it split the maps ownership into 3 vertical slices;




Edit: just learned the Germans got to the maps by switching to single player; "I disband all the BGs in SP until only those maps remain"

Attachment (1)

< Message edited by Tejszd -- 12/21/2020 9:33:10 PM >

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Post #: 64
RE: TLD Outastanding Bugs - 12/21/2020 9:03:17 PM   
Tejszd

 

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Here is a couple saved game files to assist with trouble shooting.

Remove the .jpg to open the zip file.

Attachment (1)

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Post #: 65
RE: TLD Outastanding Bugs - 12/21/2020 9:20:04 PM   
Tejszd

 

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Both the French and German sides are saying that BG's do not seem to be regaining Cohesion consistently during the H2H GC. But when they tested the same saved game as a single player the BG's regained cohesion properly....

< Message edited by Tejszd -- 12/21/2020 9:23:32 PM >

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Post #: 66
RE: TLD Outastanding Bugs - 12/23/2020 5:25:33 PM   
mooxe


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quote:

ORIGINAL: Tejszd

Both the French and German sides are saying that BG's do not seem to be regaining Cohesion consistently during the H2H GC. But when they tested the same saved game as a single player the BG's regained cohesion properly....


Crackwise and I received mixed results when playing through an entire turn of Meuse. It did seem more often then not cohesion was healed noticeably for resting BGs when the turn completed. Maybe some healing was not noticeable due to the amount of levels to cohesion bar has. There is possibly 10 levels with very small increments.

When playing our GC trading the save file from person to person, there is zero cohesion healing.

In single player healing is works and is consistent.

When playing with my two PCs via LAN, healing works and is consistent.

I am wondering if its possible that trading the save game file between players is the problem. There is a mix of Steam/Matrix versions being used as well. We've all confirmed were running the same patch level.

< Message edited by mooxe -- 12/23/2020 5:27:35 PM >


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Post #: 67
RE: TLD Outastanding Bugs - 12/24/2020 5:54:14 PM   
Steve McClaire

 

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quote:

ORIGINAL: mooxe
When playing our GC trading the save file from person to person, there is zero cohesion healing.


What is the procedure for passing the save file between players? Does one player on each side handle the strategic map? At what point do they save the game to pass it to other players?


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Post #: 68
RE: TLD Outastanding Bugs - 12/25/2020 12:41:43 AM   
mooxe


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In our GC the Axis are hosting exclusively. There are more than two Axis player hosting the file.

The game is generally saved after each battle, or series of battles if a player plays more than one. Once saved the file is uploaded to a repository (Discord), and downloaded by the next person (Axis) to host.

For strategic moves, Axis host, and it is always the same person. As client for Allies it could be up to four different people, there is no consistency here.

_____________________________

VVV
http://www.closecombatseries.net

Play all versions of Close Combat at www.gameranger.com.

(in reply to Steve McClaire)
Post #: 69
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