The game currently gives the commander the chance to give orders more efficiently than real life commanders, as you always know precisely where your units are. You also have more time to calculate a reasonable orders delay when giving new orders. Those things are less problematic for company level operations for armies with plenty of radios or a strong focus on smart independent actions and flexibility, both things the Soviets lacked at this scale.
The response times of artillery might also need to be adjusted, as for me one of the main shortcomings in the game is that nothing prevents the player or AI from ordering every single artillery unit within range to fire on the same target. Though this did occur from time to time, it seems more common in the game than what the literature suggests. For the Soviets, with most of the artillery centralized at army level or in separate divisions, such flexibility would be unthinkable.
I'm guessing much longer order delays, more reorganization, some sort of penalty for artillery fire after the initial barrage/a certain time period, mediocre unit quality and commanders and less flexible mobile units could be a part of Soviet doctrine. Due to the scale, a "Schwerpunkt" attack will nearly always work better than a front-wide attack as you have only a limited amount of time to achieve objectives.
The Soviet deep battle theory would be a limited factor on the current map sizes, but they might be on larger maps. If the game mostly covers mid-war operations, Soviet operational flexibility is primitive to begin with and mobile units would still be fairly weak, not to mention that cavalry-mechanized groups would be missing, as well as the light tank destroyers in the quantities the infantry needs to make good use of them.
A 1942-1943 Soviet doctrine is interesting as the Soviets would slowly be moving towards more efficient operations and towards being able to launch large scale offensives with both mobile units and infantry, instead of the infantry-heavy attacks earlier in the war (such as the winter counteroffensive in 1941-1942, where the Soviets had a limited number of tanks compared to later in the war due to losses and factories moving to the Urals).
< Message edited by ComradeP -- 8/17/2013 8:20:36 AM >
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer