From: metro Chicago, Illinois, USA
As most of you know, I don't complain about the JTCS system. However, wouldn't it be better if the infantry were more in scale with the vehicles in the game? Would it be possible to resize the infantry units using a image editor or would this create more problems than solutions? Just wondering. Chris.
We maybe don't resize because:
"Each 'hex' represents 250 meters" (quoting the Manual). In 3D, everything is out of scale. Vehicles are oversized. Vehicles are oversized compared to structures. Structures are oversized. Village huts are oversized compared to factories, which themselves are oversized. Infantry are oversized relative to vehicles. Aircraft are the size of Death Stars. Stand-alone leaders are goliaths. And let's not forget that each vehicle and/or soldier actually represents multiple-vehicle/soldier platoons. Et cetera, et cetera. (If we were to depict stand-alone leaders to scale, for instance, in a 250 meter-wide hex they would show as -- what? -- a single pixel?) It's just the way it is.
If we reduce the size of the infantry units any further, they -- especially some of the specialty types, with gear such as machine guns -- would be a shapeless, formless mass of pixels, even more so than currently. There are limits to the detail that current display technology can portray in so small a (hex) space.
Resizing so many unit types across so many nationalities across 3-5 games -- it would be a huge amount of effort!
So we compromise, we ignore the absurdities, we just use our imaginations.
< Message edited by berto -- 8/9/2013 9:21:16 PM >