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New Public Beta v1.01 Available

 
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New Public Beta v1.01 Available - 7/30/2013 2:18:38 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
Status: offline
Hello All,

We have a new build for you to try. It address many of the issues raised since release. You can download it from the Members Club, if you have registered your game. This is a beta, so please let us know if you find any issues and if it fixes the issues already raised.


Change History:
V1.01 August 9th 2013


    Fixed:

    • Crash in the editor if you load without a filename (Stechkin)
    • Crash when AI deploys units (bears5232)
    • Wrong side in victory condition at Archangelsk (produit)
    • Partially wrong pools for maps in 1942
    • Wrong unit size of Tiger Division in tutorial (VR_IronFist)

    Changed:

    • Range of air transport +5 (=15), wagon +1 (=7), truck +2 (=13), halftrack +2 (=12) (Matrix forums discussion)
    • No mipmapping for fonts (Alchenar)

    Added:

    • Option to deactivate the Combat Window during AI turns (spillblood)
    • Display transports in unit buttons (spillblood)
    • Deploy window will not be displayed if there are no hexes for deployment + tooltips to explain reason (several
    • topics at Matrix forum)
    • Short cut to remove panel: use 'F6' - 'F8' for different modes
    • Different marking of deploy hexes to differ them from supply hexes

    A-A Campaign:

    • More deploy hexes at Moscow1942,Voronezh1942 and Leningrad1941

    AGN Campaign:

    • Riga

        Exchanged II./KG76 with II./StuKaG 2 (Stechkin)


v.1.0.65 July 29th, 2013
Hotfix

    Fixed

    • Minsk Pocket brilliant victory could not be achieved (Numdydar)
    • Lacking info on supply in tutorial (Bismarck)
    • Vyazma (Operation Barbarossa) could not be solved (vonGekko,Bears5232)
    • Crash at Zitadelle when reinforcements arrive (PKH)
    • Several typos

    Changed

    • Finnish artillery doctrine +10% (=45%) (Stechkin)
    • Tiger units only in battalion size until 4/43 (normal production set in) (colberki)

    Single maps

      *Minsk Pocket*

      • Removed German supply hexes at Minsk (Stechkin)
      • Germany - All Inf.Div.(mot.)-> Brigade size


[Edit - Changed Minsk Pocket entry for clarity]

< Message edited by Andrew Loveridge -- 9/3/2013 6:22:16 PM >


_____________________________

Post #: 1
RE: New Public Beta v1.0.65 Available - 7/30/2013 4:20:33 PM   
stormbringer3

 

Posts: 693
Joined: 7/26/2007
From: Staunton, Va.
Status: offline
I'm partially through an A-A Campaign. Would this patch or when the final 1.0.65 is released require a restart?
Thanks.

(in reply to Andrew Loveridge)
Post #: 2
RE: New Public Beta v1.0.65 Available - 7/30/2013 4:40:21 PM   
colberki

 

Posts: 189
Joined: 6/16/2007
Status: offline
I restarted.

(in reply to stormbringer3)
Post #: 3
RE: New Public Beta v1.0.65 Available - 7/30/2013 6:04:01 PM   
Ronald Wendt


Posts: 1781
Joined: 6/8/2009
Status: offline
Hello,

quote:

ORIGINAL: stormbringer3

I'm partially through an A-A Campaign. Would this patch or when the final 1.0.65 is released require a restart?
Thanks.


no, it should not disturb any campaign, but mend errors that stopped players so far.

Regards,

_____________________________


(in reply to stormbringer3)
Post #: 4
RE: New Public Beta v1.0.65 Available - 7/30/2013 9:16:03 PM   
stormbringer3

 

Posts: 693
Joined: 7/26/2007
From: Staunton, Va.
Status: offline
Thanks.
How will the change in Motorized Infantry from Division to Brigade size affect the units? My guess is that the maximum strength points will be less but I could be wrong.
Thanks for any info.

(in reply to Ronald Wendt)
Post #: 5
RE: New Public Beta v1.0.65 Available - 7/30/2013 9:29:47 PM   
Ronald Wendt


Posts: 1781
Joined: 6/8/2009
Status: offline
Hello,

Germany


All Inf.Div.(mot.)-> Brigade size

this refers to Minsk Pocket only and then also just if you start new. The savegames are not affected. The structure of the text just misleads one to think this was globally done.


Regards,

_____________________________


(in reply to stormbringer3)
Post #: 6
RE: New Public Beta v1.0.65 Available - 8/5/2013 5:37:14 PM   
bears5232

 

Posts: 8
Joined: 7/28/2013
Status: offline
Please make the v.1.0.65 release available. I just checked the members club and found there is no download available for this fix you indicated.

(in reply to Ronald Wendt)
Post #: 7
RE: New Public Beta v1.0.65 Available - 8/5/2013 5:49:01 PM   
rmielech

 

Posts: 98
Joined: 10/9/2004
Status: offline

quote:

ORIGINAL: bears5232

Please make the v.1.0.65 release available. I just checked the members club and found there is no download available for this fix you indicated.


It's there.

(in reply to bears5232)
Post #: 8
RE: New Public Beta v1.0.1 Available - 8/10/2013 2:57:08 PM   
Erik Rutins

 

Posts: 33976
Joined: 3/28/2000
From: Vermont, USA
Status: offline
I want to call attention to the fact that the the v1.01 public beta update is now available. Please see the first post for details.

We expect this to go official in the coming week.

Regards,

- Erik


_____________________________


Erik Rutins
Director of Product Development




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to rmielech)
Post #: 9
RE: New Public Beta v1.0.1 Available - 8/11/2013 5:00:48 PM   
Ronald Wendt


Posts: 1781
Joined: 6/8/2009
Status: offline
Hello,

it seems there was a little mistaking with the change list.

Here is the current one:

Change list v1.01 Patch :

General:

Fixed:
Crash in the editor if you load without a filename (Stechkin)
Crash when AI deploys units (bears5232)
Wrong side in victory condition at Archangelsk (produit)
Partially wrong pools for maps in 1942
Wrong unit size of Tiger Division in tutorial (VR_IronFist)


Changed:
Range of air transport +5 (=15), wagon +1 (=7), truck +2 (=13), halftrack +2 (=12) (Matrix forums discussion)
No mipmapping for fonts (Alchenar)

Added:
Option to deactivate the Combat Window during AI turns (spillblood)
Display transports in unit buttons (spillblood)
Deploy window will not be displayed if there are no hexes for deployment + tooltips to explain reason (several topics at Matrix forum)
Short cut to remove panel: use 'F6' - 'F8' for different modes
Different marking of deploy hexes to differ them from supply hexes


A-A Campaign:

More deploy hexes at Moscow1942,Voronezh1942 and Leningrad1941

AGN Campaign:

Riga

Exchanged II./KG76 with II./StuKaG 2 (Stechkin)

Regards,

_____________________________


(in reply to Erik Rutins)
Post #: 10
RE: New Public Beta v1.0.1 Available - 8/20/2013 7:33:31 PM   
stormbringer3

 

Posts: 693
Joined: 7/26/2007
From: Staunton, Va.
Status: offline
In the v1.0.1 the range of trucks etc. is increased. Will the units' fuel usage go up in that turn or will the extra hexes be "free"?
Thanks.

(in reply to Ronald Wendt)
Post #: 11
RE: New Public Beta v1.0.1 Available - 8/22/2013 7:55:15 AM   
Ronald Wendt


Posts: 1781
Joined: 6/8/2009
Status: offline
Hello,

we only increased the rang - not the amount of fuel. If you play with detailed supply you will still have the same maximum range before a unit has to be resupplied. But during a turn you can get a bit further now.

Regards,

_____________________________


(in reply to stormbringer3)
Post #: 12
RE: New Public Beta v1.0.1 Available - 8/22/2013 1:04:30 PM   
stormbringer3

 

Posts: 693
Joined: 7/26/2007
From: Staunton, Va.
Status: offline
Thanks for the information.
Any thoughts on when 1.01 will be official? I'm waiting to restart my A-A Campaign until it is released.

(in reply to Ronald Wendt)
Post #: 13
RE: New Public Beta v1.0.1 Available - 8/22/2013 1:19:05 PM   
Ronald Wendt


Posts: 1781
Joined: 6/8/2009
Status: offline
Hello,

quote:

ORIGINAL: stormbringer3

Thanks for the information.
Any thoughts on when 1.01 will be official? I'm waiting to restart my A-A Campaign until it is released.



currently there are reports from players that 1.01 solved the problems they encountered in the A-A campaign, but there is one case in which this seems not have worked.

We would like to settle this case until we say its save.

Regards,

_____________________________


(in reply to stormbringer3)
Post #: 14
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