From: PDX (and now) London, UK
IJ fighter production all comes down to trading HI for ac: when do you want to do it and how much? Historically, IJ did this late war. Players can choose. How many you ultimately build is all about fuel.
There is a finite amount in the game. The more the IJ grabs, the more potential HI she can build which in turn equates to ac. Countering this are fleet expenditures; the more you move ship, the more fuel you expend, the less you have for HI. Really simple concepts. Don't cloud anything here, it really is that simple.
Now, the goal of the IJ is to take the DEI (and any other producing oil centers) and hold it past historical. Every day that the IJ is holding oil beyond history, they have just increased their potential HI pool. Every day that the IJ can park a ship that historically was sailing, they have just increased their potential HI pool. The penultimate goal: hold the DEI and don't have any ships moving except oil/fuel/resource convoys. Simple.
The devs did a miraculous, amazing job of balancing the base economy. IF (big word in caps here), you steam the IJN about 16 days/month (about historical), capture only historical areas, lose DEI at approximately historical dates, and build historical ships/LCU's you end up with pretty close to historical ac built. WOW! When I did that calc I was stunned ... so many things to balance to achieve that. Andy, John, Keregulan, Bill and TEAM
Given the flexibility of the IJ economy, if you are willing to sacrifice ships and LCU's, then your only constraint early on to ac production is supply and time. You only add one ac production point per day per factory. Committing 60 factories to production, you could after 90 days be producing ~5000 ac/month. No ships, no ARM, no VEH, just ~5000 ac/month. Is this a good strategy? Well, we have 2 AAR's attempting something along these lines now. Go read the AAR's and decide for yourself if this your 'cup of tea'.
Great points Pax!
This is indeed intended as a balanced production schedule assuming also the continued production of some naval and merchant shipping, armaments and vehicles.
The flexibility of playing this side is extreme, and the enjoyment of catering the production to your strategic goals is one of the pleasures of playing it. Maybe that balances out the fact you're most likely going to eventually get your a** whooped!
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill