el cid again
Buck is correct. At the suggestion of a Forum member who lives in Anchorage, where I do, but whom I have
never met in person, I put this into RHS in WITP days - and it remains to this day. Allied supply grows
over time because the industry at the map edge (mostly) repairs over time and produces more. This is
so we can start with 1941 values but increase them sufficient to feed 1944 levels of units. The devil
is in the details, as usual - and one can always do better; getting every location right requires a lot
of research; getting consumption right requires making land units and base forces larger, with appropriate
support elements - so they consume enough relative to their nature (units are not just infantry, artillery
and armor with a constant ratio of support: draft units need more supply than motorized ones; pack units
need more than draft do - and both need more lift to load on a ship than motorized units do as well).
But - yep - one can start with smaller amounts of supply in 1941 IF you let it grow to feed the reinforcements
which will come later. I am surprised this idea - which I didn't think of but implemented - is not more
ORIGINAL: Buck Beach
First of all, let me say that I love this game in all its iterations. I have played them all, beginning with Uncommon Valor (although I passed on War Plan Orange). I’m currently involved in a PBEM using DBB-B with stacking limits, and it is the best version so far, IMHO. (This is the latest facet of my fascination with the war in the Pacific during WW II, beginning with the S&T “USN” game for all you REAL old-timers.)
The main thing that continues to bug me is supply: even with DBB, it is too easy to keep everything in supply. Usage is low enough that a there are plenty of ships to haul the required supply (admission: I haven’t tried DBB-C, which I know tries to address this). I am the Allies, it is late spring 1942, and I have plenty of supply pretty much everywhere (except, of course, in China). No need for “Operation Shoestring” here.
Having said all that, I’d be interested in any reactions from those of you who are much more familiar with the inner workings of the game (if you would care to comment). Thanks in advance.
Bugs me too. That was the whole point to DBB-C. Campaign games just can't model the supply imperitives. It's a deep and wide campaign and includes a gazillion ships that a little weasel player will use to invade Ney York. Pfffft, nobody worth plying.
I have been making small map, short time, scenarios that obviate that nonsense. If people wish to see what the Pacific War was about, in its incipient form, check it out. For AE grogs.
I haven't really played for quite some time, but I recall someone, somewhere, someplace and I (may have been WITP) used to start most of the US industry in various stages of damage and set them repairing to eat up supply (was it 1000 per turn, I don't remember). With the US gearing up for war, so to speak, it left much fewer supplies available to ship.
Also, I have heard many times that spoilage is to low. Who can increase the percentage or eliminate the base level that it ceases?
Civilian population should also eat up those goodies. Isn't there someway to jimmy a fix to include that?
Just my thoughts.
Logged in as: el cid again