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Social Disorder - 6/20/2013 11:27:40 PM   
grbwm

 

Posts: 3
Joined: 10/25/2006
Status: offline
All right now I'm flustered!

About ten years in on my first Grand Campaign (first exposure to PoN also) and playing the United States.

I am one of those "learn the rules as you go kind of guys" and I believe I'm doing pretty well with the economy and foreign policy. I've actually created Cambodia as a US colony and Hawaii and the Marshalls are Protectorates. I've started to figure out the balance between domestic and foreign trade and I'm creating Private Capital and Money at a fairly prodigious rate BUT....

What the hell do I do to keep the Northern population of the US from rioting and disruptiong all the wonderful factories and Coal mines that I have built :) !

I have coal mines and manufactured goods, textile and luxury factories built but New York, Boston, Cleveland and et al. are all in disorder or general strike. Taxes have been at 1 to 2% for 5 years but that doesn't help. I've had every social decree passed through Congress. Built every Telecommunications, Sewer and Road .

Now I can't do squat because 75% of my coal mines are on strike even though I have government and private cash up the ying yang.

Somebody please give me a hint what I'm forgetting to do!

Dave
Post #: 1
RE: Social Disorder - 6/21/2013 7:03:47 AM   
loki100


Posts: 6032
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: grbwm

All right now I'm flustered!

About ten years in on my first Grand Campaign (first exposure to PoN also) and playing the United States.

I am one of those "learn the rules as you go kind of guys" and I believe I'm doing pretty well with the economy and foreign policy. I've actually created Cambodia as a US colony and Hawaii and the Marshalls are Protectorates. I've started to figure out the balance between domestic and foreign trade and I'm creating Private Capital and Money at a fairly prodigious rate BUT....

What the hell do I do to keep the Northern population of the US from rioting and disruptiong all the wonderful factories and Coal mines that I have built :) !

I have coal mines and manufactured goods, textile and luxury factories built but New York, Boston, Cleveland and et al. are all in disorder or general strike. Taxes have been at 1 to 2% for 5 years but that doesn't help. I've had every social decree passed through Congress. Built every Telecommunications, Sewer and Road .

Now I can't do squat because 75% of my coal mines are on strike even though I have government and private cash up the ying yang.

Somebody please give me a hint what I'm forgetting to do!

Dave



I've not played the US but from comments, pre-civil war you have a number of inbuilt revolt problems.

So some you probably just need to ride out.

Having said that - put MP units in the high militancy provinces, if you don't have enough MP use Cavalry - both have a high police value and will drive militancy down.

Check you are meeting their needs, you sometimes need both the quantity stated and a decent range of goods so trading is the solution.

Play all the contentment cards (mostly on the F1 screen, some on F6).

Look at the various 'development' decisions - roads, wetlands, telegraphs, sewers etc, all these reduce underlying revolt risk.

Juggle your tax base, some have less impact on overall population militancy.

I'd suggest if you want US specific advise put up a query on the AGEOD forum, much more likely to get responses from people who have played the US and managed this problem.

_____________________________


(in reply to grbwm)
Post #: 2
RE: Social Disorder - 6/21/2013 5:52:48 PM   
grbwm

 

Posts: 3
Joined: 10/25/2006
Status: offline
Outstanding suggestions! I've done most of your recommendations but I definitely had not thought about the Military Police. Those are building now and I'll see what happens. Thanks again.

(in reply to loki100)
Post #: 3
RE: Social Disorder - 10/4/2013 10:20:08 PM   
kalepe

 

Posts: 12
Joined: 9/28/2013
Status: offline
grbwm you leave this forum? i want speak with you about one thing,

(in reply to grbwm)
Post #: 4
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