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Game Crashes - 6/18/2013 4:37:48 PM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
I am playing the scenario 'Their Hardest Battle'. As soon as the Luftwaffe arrive as reinforcements, and an airstrike takes place, the game crashes. The log is below. I am hoping there may be a resolve out there. No error message is received, the game crashes and I am returned to desktop. My PC is Windows 8.

6/11/2013 3:53:09 PM: ******************** New Game *******************
6/11/2013 3:53:09 PM: Current Directory: C:\Matrix Games\Panzer Command Ostfront
6/11/2013 3:53:09 PM: OS Version: Microsoft Windows NT 6.2.9200.0
6/11/2013 3:53:09 PM: CodeBase: file:///C:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe
6/11/2013 3:53:09 PM: Assembly Name: PCOstfront, Version=3.2.9.23731, Culture=neutral, PublicKeyToken=null
6/11/2013 3:53:09 PM: Managed DirectX:
6/11/2013 3:53:09 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
6/11/2013 3:53:09 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
6/11/2013 3:53:09 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
6/11/2013 3:53:09 PM: Loading Guns...
6/11/2013 3:53:09 PM: Loading Armoured Units...
6/11/2013 3:53:09 PM: Loading Infantry...
6/11/2013 3:53:09 PM: Loading Scenarios...
6/11/2013 3:53:09 PM: Loading Campaigns...
6/11/2013 3:53:09 PM: Loading Tables...
6/11/2013 3:53:09 PM: Assembly Name: Lib, Version=3.2.9.23440, Culture=neutral, PublicKeyToken=null
6/11/2013 3:53:09 PM: Graphics format: R5G6B5
6/11/2013 3:53:09 PM: DeviceIdentifier: d7b78e66-4246-11cf-c579-3adbb7c2c435
WhqlLevel: 0
Revision: 9
SubSystemId: -80735879
DeviceId: 262
VendorId: 32902
DriverVersion: 9.17.10.2828
DeviceName: \\.\DISPLAY1
Description: Intel(R) HD Graphics
DriverName: igdumd32.dll

6/11/2013 3:53:09 PM: Manager Adapter value: 0
6/11/2013 3:53:10 PM: Create device.

6/11/2013 3:53:10 PM: HardwareVertexProcessing
6/11/2013 3:53:10 PM: MultiSampleQuality: 0
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: None
BackBufferCount: 1
BackBufferFormat: R5G6B5
BackBufferHeight: 768
BackBufferWidth: 1024
ForceNoMultiThreadedFlag: False

6/11/2013 3:53:10 PM: Create Flags: HardwareVertexProcessing
6/11/2013 3:53:10 PM: Device Type: Hardware
6/11/2013 3:53:12 PM: Window3d: Test cooperative level:
6/11/2013 3:53:12 PM: Graphics format: R5G6B5
6/11/2013 3:53:12 PM: Trying reset
6/11/2013 3:53:12 PM: Trying reset
6/11/2013 3:53:12 PM: Device Reset
6/11/2013 3:55:04 PM: Unit Purchase - campaign:
6/11/2013 3:55:04 PM: Unit Purchase - scenario: HSG Contact at Lipki 40
6/11/2013 3:55:13 PM: Current Token: 577e08e207283ae81a10f7fa6208d04a
6/11/2013 3:55:14 PM: Current Level: HSG Contact at Lipki 40
6/11/2013 4:27:39 PM: Unit Purchase - campaign:
6/11/2013 4:27:39 PM: Unit Purchase - scenario: HSG Contact at Lipki 40
6/11/2013 4:27:44 PM: Current Token: 577e08e207283ae81a10f7fa6208d04a
6/11/2013 4:27:44 PM: Current Level: HSG Contact at Lipki 40
6/11/2013 5:29:23 PM: Unit Purchase - campaign:
6/11/2013 5:29:23 PM: Unit Purchase - scenario: HSG Contact at Lipki 60
6/11/2013 5:30:35 PM: Unit Purchase - campaign:
6/11/2013 5:30:35 PM: Unit Purchase - scenario: HSG The First of Many
6/11/2013 5:30:41 PM: Current Token: 111983d44bf39d9909da08aee063dba7
6/11/2013 5:30:42 PM: Current Level: HSG The First of Many
11/06/2013 17:45:01: System.Exception: No valid corner found for pathfinding.
at GameLib.Pathfinding.Search.AdjustSpaceToGrid(Unit unit, Map map, MapSpace space, Int32 discreteSteps)
at GameLib.Pathfinding.Search.Pathfind(Unit unit, Map map, Int32 x1, Int32 z1, Int32 x2, Int32 z2, Double maxTimeMS, Int32 direction)
11/06/2013 17:45:01: System.Exception: No valid corner found for pathfinding.
at GameLib.Pathfinding.Search.AdjustSpaceToGrid(Unit unit, Map map, MapSpace space, Int32 discreteSteps)
at GameLib.Pathfinding.Search.Pathfind(Unit unit, Map map, Int32 x1, Int32 z1, Int32 x2, Int32 z2, Double maxTimeMS, Int32 direction)
6/11/2013 5:48:05 PM: Program Exited.


_____________________________

A Sharif
Post #: 1
RE: Game Crashes - 6/18/2013 5:50:48 PM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline
I wonder why the log doesn't even mention 'Their Hardest Battle'?

(in reply to Alan Sharif)
Post #: 2
RE: Game Crashes - 6/19/2013 6:17:47 AM   
rickier65

 

Posts: 14230
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: Alan Sharif

I am playing the scenario 'Their Hardest Battle'. As soon as the Luftwaffe arrive as reinforcements, and an airstrike takes place, the game crashes. The log is below. I am hoping there may be a resolve out there. No error message is received, the game crashes and I am returned to desktop. My PC is Windows 8.
....


Do you have a saved game from a turn or two before this happens that you can zip and attach here? I've started the Their Toughest Battle. It looks like the first Stukas arrive somewhere around Turn 3?

Thanks
Rick

(in reply to Alan Sharif)
Post #: 3
RE: Game Crashes - 6/19/2013 8:40:20 AM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
Hi Rick

That is correct. I do have a saved turn ( the one before) and will see what I can do with it. I am not the most computer literate member here by a country mile. :(

Thanks for your help.

_____________________________

A Sharif

(in reply to rickier65)
Post #: 4
RE: Game Crashes - 6/19/2013 12:33:07 PM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline
quote:

System.Exception: No valid corner found for pathfinding.

This seems to be the problem (unless it's a red-herring). I don't know what a valid corner could be. That map contains a lot of heavy woods that are impassible for tanks. Though it shouldn't affect the pathing of planes.

(in reply to Alan Sharif)
Post #: 5
RE: Game Crashes - 6/19/2013 3:22:25 PM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
Thanks for spotting that. I do feel it is the planes that are the issue. As soon as an airstrike is launched the games crashes. However, that might just be a coincidence. I have only just purchased the title and have not played another scenario with an airstrike yet.

_____________________________

A Sharif

(in reply to Mobius)
Post #: 6
RE: Game Crashes - 6/19/2013 3:26:19 PM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
I have zipped and uploaded the file as requested ( I think ). Thanks again for all your help. Thus far other scenarios have played fine.

Attachment (1)

_____________________________

A Sharif

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Post #: 7
RE: Game Crashes - 6/19/2013 11:03:18 PM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline
Turn 3 worked for me. You do have some mighty long paths for your units though. You might try shortening them a bit in case the game is running out of memory resolving the paths on your machine.

(in reply to Alan Sharif)
Post #: 8
RE: Game Crashes - 6/20/2013 12:56:46 AM   
rickier65

 

Posts: 14230
Joined: 4/20/2000
Status: offline
Interesting, I also tried your save 3 different times but for me, each time it crashed to desktop as you described.

I'll try a few more things, but in meantime, you might try reducing the paths for your units as Mobius suggests. This might be an issue with memory. This is one of the larger maps and also has quite a few units.

The first error msg in the log referred to a pathing issue, though the error msg just prior to crash referred to a file loading error (though I think this might have cascaded from the previous error.

Sorry for the problem.

Thanks
Rick

< Message edited by Rick -- 6/20/2013 12:59:06 AM >

(in reply to Mobius)
Post #: 9
RE: Game Crashes - 6/20/2013 1:37:14 AM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline
I tried the save again and it still works. I do get a message saying the 'Mega8192 texture cache' couldn't be created. Which may be a good thing as there might be more available memory to play with.

(in reply to rickier65)
Post #: 10
RE: Game Crashes - 6/21/2013 3:58:38 PM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
Gemtlemen, thanks for all your help. I really do appreciate it. I will try shortening the paths as suggested. Thanks Again. Alan

_____________________________

A Sharif

(in reply to Mobius)
Post #: 11
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