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[1.9.0.6] Ships building at non-owned bases (save uploaded)

 
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[1.9.0.6] Ships building at non-owned bases (save uploa... - 6/16/2013 12:02:37 PM   
michaelm75au


Posts: 13389
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Save file uploaded: Girax Security 2122-10-18.dwg

I am playing as a Pirate (balanced). I control/influence several colonies.
If you go to the "Build Order" and accept the suggested numbers, one of my constructors will be built at the Kharmath Penal Colony. As soon as it starts, it gets swapped by attacking ships.
It think that I control the colony but it is in 'foreign territory' so I won't expect it to build even if had 100% control/influence of the colony. Unless I actually owned the colony.




The building ship causes the message that I am trying to control the colony again.
The AI seemed to have a fixation on this colony - it keeps sending single ships to raid the colony - some get to drop pirates before getting swamped be the forces in the system.

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< Message edited by michaelm -- 6/17/2013 6:14:54 AM >


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Michael
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RE: [1.9.0.6] Ships building at non-owned bases (save u... - 6/17/2013 6:17:42 AM   
michaelm75au


Posts: 13389
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
This is sort of breaking my game - wasting money on trying to build the ships that get blasted.
Trying to see if I can sort of build them myself away from the non-controlled base.

This plus the continual sacrificing of my ships against the Penal colony is whittling away my ships. Only way to stop it is to turn off AI control on all of my ships.

< Message edited by michaelm -- 6/17/2013 6:47:46 AM >


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Michael

(in reply to michaelm75au)
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RE: [1.9.0.6] Ships building at non-owned bases (save u... - 6/17/2013 5:31:56 PM   
Lucian

 

Posts: 279
Joined: 12/1/2012
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just want to confirm that I'm experiencing the same problem.

(in reply to michaelm75au)
Post #: 3
RE: [1.9.0.6] Ships building at non-owned bases (save u... - 6/18/2013 4:47:09 AM   
elliotg


Posts: 3554
Joined: 9/10/2007
Status: offline
Thanks for this report and savegame. This is fixed in the next update.

Elliot

(in reply to michaelm75au)
Post #: 4
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