ORIGINAL: Tree Dog
.. it seems it is useless, as CPU ignores it !
Was using 2 , next game I will try 1 to see if CPU is cheating.
I use 1.85 Sector Range. It works good, i like it when the Colonies are not so far away from each other. But Sometimes i think its buggy and the AI do not handle according to the Sector Range.
Invasions ignore the range limit, so you could invade an independent or enemy planet farer than your colonization limit, and then colonize from there.
On a 15x15 sector galaxy, if you're playing in our "milky way" galxy, a sector is about 7,000 x 7,000 light years
No, just no.
My Milky Way has 100-400 billions stars, not 1400.
1400 15x15 irregular all the way.
Hehe, my Milky Way has up to 400 billion stars too, it's just that only 1400 of them are of any interest to explore. That't why I ignore all those stars in the background - just as well cos I can't click on them anyway. Where this does fall down, of course, is on the starship speed. The Milky Way galaxy might be up to 120,000 light years diameter, and there's no way you can reconcile the warp and sub-warp travel speeds with that.
Seriously, though I understand what you mean about irregular and have often thought it would be a better way to play, but I find it hard to come to terms with the arbitrariness of the border of the map. Why end there? At least with a proper galaxy shape, you can see a good reason for a boundary (like, it's a bloody long way to anywhere else).