Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question on Planetary Defense Units

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Question on Planetary Defense Units Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question on Planetary Defense Units - 6/3/2013 3:37:52 AM   
MartialDoctor


Posts: 387
Joined: 3/7/2011
Status: offline
So, I just built some planetary defense units as I have been getting raided constantly on one of my planets. However, I am very confused.

Aren't these units supposed to be great defenders? Why, then, do my experienced infantry, who cost only 900 in maintenance, have a much higher defense rating (12,640 defense) than my green planetary defense units (7800 defense), who cost a whopping 3600 in maintenance?

Is there some hidden bonus you get from using the defense units?
Post #: 1
RE: Question on Planetary Defense Units - 6/3/2013 4:09:12 AM   
DeadlyShoe


Posts: 217
Joined: 6/2/2013
Status: offline
They can shoot at cause extra damage to drop pods

I think they also give +25% defense grid bonus


(in reply to MartialDoctor)
Post #: 2
RE: Question on Planetary Defense Units - 6/3/2013 4:24:27 AM   
MartialDoctor


Posts: 387
Joined: 3/7/2011
Status: offline
quote:

ORIGINAL: DeadlyShoe
I think they also give +25% defense grid bonus


Ok, so that would provide a planet wide bonus for defense, is that correct?

Still, even with that, that's a pretty hefty price tag!

(in reply to DeadlyShoe)
Post #: 3
RE: Question on Planetary Defense Units - 6/3/2013 5:08:03 AM   
Erik Rutins

 

Posts: 33975
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Design-wise, they are the most effective units at preventing enemy troops from actually landing on the planet or weakening them before they start fighting the rest of your forces They hit those troops landing in assault pods quite hard and unless countered, give your entire force the +25% Defense Grid bonus. When upgraded, they can not just damage but potentially shoot landing troops out of the sky, making a planet much easier to defend against all but the largest invasions.

Regards,

- Erik


_____________________________


Erik Rutins
Director of Product Development




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to MartialDoctor)
Post #: 4
RE: Question on Planetary Defense Units - 6/3/2013 7:39:50 AM   
MartialDoctor


Posts: 387
Joined: 3/7/2011
Status: offline
Thanks for the clarification, Eric. I think I see now what their intended purpose is. More as a defense support unit to support your existing army.

(in reply to Erik Rutins)
Post #: 5
RE: Question on Planetary Defense Units - 6/3/2013 9:07:41 PM   
Shark7


Posts: 7860
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
But keep in mind while defense units are great at anti-drop pod defense and give you that +25% bonus, if the enemy has a large army and/or armor units, then the balance shifts again.

Armor = strong attack
Infantry = balanced
Defense units = strong anti-air, defense bonus
Spec Forces = counter to defense units

See each unit has a role to play.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to MartialDoctor)
Post #: 6
RE: Question on Planetary Defense Units - 6/3/2013 10:14:38 PM   
Larsenex


Posts: 289
Joined: 12/31/2010
Status: offline
So Shark on your transports what balance to you make up for invasion fleets?

50% infantry
25% Armoured
25% Special forces

Unless you are doing something else (which I would love to hear..)

Also I make an "invasion Fleet" which consists of 6 Transports (each have 6 troop carriers), 2 Carriers and 4 Cruisers...

This is my typical fleet for a planet unless its a homeworld in which case I might send 2 or 3 of the above fleets.....

_____________________________

Go for the Eyes Boo!

Intel 8700K Oc'd to 4.8ghz
32 gigs ram
GTX 1070 w/ 6gigs ram.
Using a cache drive from intel with a 60gig flash & 1 terrabyt hd accelerated.

(in reply to Shark7)
Post #: 7
RE: Question on Planetary Defense Units - 6/3/2013 10:20:58 PM   
Bingeling

 

Posts: 4697
Joined: 8/12/2010
Status: online
I am not sure there is a point in that much infantry on an invasion fleet. I would bring some along to be garrisons once the battle is won, but otherwise maybe more like 50% armor and 25% of the others.

I may be off, though :)

(in reply to Larsenex)
Post #: 8
RE: Question on Planetary Defense Units - 6/3/2013 11:36:49 PM   
Shark7


Posts: 7860
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Larsenex

So Shark on your transports what balance to you make up for invasion fleets?

50% infantry
25% Armoured
25% Special forces

Unless you are doing something else (which I would love to hear..)

Also I make an "invasion Fleet" which consists of 6 Transports (each have 6 troop carriers), 2 Carriers and 4 Cruisers...

This is my typical fleet for a planet unless its a homeworld in which case I might send 2 or 3 of the above fleets.....


Yep, I just use the default when I get all types of troops.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Larsenex)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Question on Planetary Defense Units Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.145