Shannon V. OKeets
From: Honolulu, Hawaii
is it a good idea to use defensive ground strike. to flip units that can attack you next impulse or keep the units fixed in that section of the line ..
or is it better to save your planes/Guns for the enemy attack
Depends on a lot of items.
If there are 3 enemy units in the hex, then that is better than there being 1 in the hex.
If there are enemy fighters that can intercept, then that's usually not good - hence Paul's recommendation to use artillery that cannot be intercepted. And he wants to be able to reorganize the artillery so it isn't disorganized should it be attacked.
If you can reorganize the bombers after they have flown the ground strike, then you can have them available for ground support too!
How far into the turn are we? If the turn is going to go on for a long time, then are the air units that fly the ground strike going to be overrun later? But conversely, if you disorganize an enemy unit early in the turn, then that unit's not going to be active for the whole turn (unless it gets reorganized).
And, as always, "Do you feel lucky?"
Perfection is an elusive goal.