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Air - 5/20/2013 12:14:08 AM   
freeboy

 

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Joined: 5/16/2004
From: Colorado
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Please help
While plying the card games with commanders and land warfare well enough
And tactical air ok, my poor fighters,always flown at peak readiness are getting beat up

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RE: Air - 5/20/2013 12:14:28 AM   
freeboy

 

Posts: 8984
Joined: 5/16/2004
From: Colorado
Status: offline
FYI
Playing as German

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RE: Air - 5/20/2013 8:24:19 AM   
jonny211

 

Posts: 96
Joined: 11/13/2003
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If you're playing against the AI on normal then the 25% combat bonus seems to severely hurt your planes... best to conserve them and concentrate on one area, or spend PP to buy replacements which more often than not will be the better FW190's.

Enjoy the early superiority as come winter the VVS will be full of Yak7's!


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RE: Air - 5/20/2013 2:02:06 PM   
freeboy

 

Posts: 8984
Joined: 5/16/2004
From: Colorado
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ok.. I have bought three rounds of fighters.. every time I load up it seems there are fifty red air fighters to my one... does the bnormal setting allow the ai to have no stacking penalty?

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RE: Air - 5/20/2013 2:04:30 PM   
Hugolin

 

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Joined: 3/17/2013
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Also make sure you don't overstack! It sems there's a limit of 100 planes (a stack of 20) per city (airfields).

In my current game, I thought I was smart and piled up a ton of planes in forward cities, and realized after a few turn that they were having a -48% bonus!! Let's say it solved the mystery of why they were dying like flies... So watch for the green square, it's a clear indicator of the stacking/overstacking value of Air Units.

Also thanks for reminding me about the 25% bonus the AI has on normal - it helps me understand why my planes are having a hard time, even without being overstacked.




Attachment (1)

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RE: Air - 5/20/2013 2:11:35 PM   
freeboy

 

Posts: 8984
Joined: 5/16/2004
From: Colorado
Status: offline
yep, I am not over stacking... and trying to play within the games design.. this is odd...

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Post #: 6
RE: Air - 5/20/2013 3:54:29 PM   
Hugolin

 

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Yesh the Air War is very fluid in the game. Reminds of of Naval systems in other games... Very fluid, no real territory, no zoc, etc.

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RE: Air - 5/21/2013 11:37:00 AM   
Keunert


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Joined: 9/9/2010
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there was some kind of bug early in the game resulting in huge ai interception fleets. make sure you updated the game.
if you play the ai it may makes sense to cheat a little: look where his air bases are and do some attacks on them on the first turn.

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Post #: 8
RE: Air - 5/21/2013 2:28:52 PM   
Hugolin

 

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Well in this game my planes are regularly intercepted by stacks of 4 x ~20 Russian planes.
Is about 80 FTG considered "huge ai interception fleets"? (It seems like a lot to me, and I wonder what's their OS penalty)

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RE: Air - 5/21/2013 4:14:31 PM   
freeboy

 

Posts: 8984
Joined: 5/16/2004
From: Colorado
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no Im talking about hundreds of planes intercepting my attacks...
so its an ai bug, but I am running 1.05j

(in reply to Hugolin)
Post #: 10
RE: Air - 6/6/2013 8:34:43 PM   
freeboy

 

Posts: 8984
Joined: 5/16/2004
From: Colorado
Status: offline
this last round both north and southern areas I witnessed between ten and twenty untis of fighters.. each with multiple amounts.. so it gets silly really...

(in reply to freeboy)
Post #: 11
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