ORIGINAL: Michael T
I am a GIS professional. And while its true beauty is in the eye of the beholder my biggest request from clients is don't make maps to busy with too many colors/shades that don't convey any further information. So while a PzC map needs different colors to convey different heights a map like WITE only needs to convey what is clear/rough/mountain in respect to height. While sublte variation within each of the 3 terrain types is appreciated I find the variation in clear terrain here just a little to overbearing for my senses. A reduction in your deeper greens for the clear terrain pallete would be preferable for myself. But again a very nice variation and the best I have seen to date.
I have nothing against information in the map that is not used by the game engine. It contributes to the game atmosphere all the same.
The goal in my opinion is to resemble the strategic military low-scale maps that were most used.
Of course with necessary adjustments to be playable.
The new map is in some ways a step in this direction. As also the original WitE map is.
For the Germans 1:2,5M, 1:1M, 1:0,5M and 1:300k and for the Soviets 1:2,5M, 1:1M, 1:0,5M and 1:200k.
Perhaps gaming will in the future take place directly on these maps and that the game will not only have maps suited for it but also
have an engine suited to the map. See post 185 in the planning map file for an example ( although quite bad)