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RE: New map for WITE

 
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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> RE: New map for WITE Page: <<   < prev  9 10 11 12 [13]
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RE: New map for WITE - 12/9/2018 3:15:07 PM   
lunca

 

Posts: 24
Joined: 2/8/2009
Status: offline
how can I get this map?
I can't find download file ??!
tnx

(in reply to vossiewulf)
Post #: 361
RE: New map for WITE - 12/9/2018 5:31:47 PM   
Dreamslayer

 

Posts: 337
Joined: 10/31/2015
From: St.Petersburg
Status: offline
quote:

ORIGINAL: lunca

how can I get this map?
I can't find download file ??!
tnx

Look in post #338.

_____________________________


(in reply to lunca)
Post #: 362
RE: New map for WITE - 12/9/2018 8:53:55 PM   
Jison

 

Posts: 66
Joined: 7/1/2009
Status: offline
Link to the original mod:

http://mapmod.se/wite/index.htm

Jison

(in reply to Dreamslayer)
Post #: 363
RE: New map for WITE - 12/10/2018 6:08:00 AM   
Simon Edmonds

 

Posts: 126
Joined: 5/10/2018
Status: offline
Hey Jison. This a seriously good map! Nice work!

(in reply to lunca)
Post #: 364
RE: New map for WITE - 12/10/2018 8:10:40 AM   
Jison

 

Posts: 66
Joined: 7/1/2009
Status: offline

quote:

ORIGINAL: Simon Edmonds

Hey Jison. This a seriously good map! Nice work!


Glad you like it, Simon. Thanks.

Jison

(in reply to Simon Edmonds)
Post #: 365
RE: New map for WITE - 12/17/2018 7:03:38 AM   
pkloop

 

Posts: 35
Joined: 6/8/2015
Status: offline
quote:

ORIGINAL: Jison

Link to the original mod:

http://mapmod.se/wite/index.htm

Jison



Awesome work thanks for putting this together! Can you do this for War in the West?

Also if you are interested: Some map help over here would be awesome

http://www.matrixgames.com/forums/tm.asp?m=4568595

http://www.matrixgames.com/forums/tm.asp?m=4564900


quote: from the DEV

It may be interesting to know that all of our Global maps were community designed maps, and our latest was designed by David Stoeckl who also designed the original Global Gold map. The modding community and the ease of use and power of the game Editor has definitely created a win win situation for some of our releases and while it is very unlikely that either Bill or I would work to develop a monster map at this point, as Bill mentioned the War in Europe map took well near 1 year to develop, we have never been adverse to taking a serious look at quality maps that have come our way.

Essentially if someone, or a team, were to design a release quality monster map at the War in Europe scale, it would be very likely to see the light of day as an official package if all went well.



< Message edited by pkloop -- 12/17/2018 2:39:23 PM >

(in reply to Jison)
Post #: 366
RE: New map for WITE - 12/17/2018 5:50:46 PM   
RealChuckB


Posts: 284
Joined: 9/29/2003
Status: offline

quote:

ORIGINAL: pkloop

quote:

ORIGINAL: Jison

Link to the original mod:

http://mapmod.se/wite/index.htm

Jison



Awesome work thanks for putting this together! Can you do this for War in the West?



War in the West is using a different technology for maps so Jison's work/technical approach cannot be (easily) be transferred, but ...

... there is a great map mod out for War in the West - check it out:

http://www.matrixgames.com/forums/tm.asp?m=4369252

(in reply to pkloop)
Post #: 367
RE: New map for WITE - 12/23/2018 9:43:22 AM   
Jison

 

Posts: 66
Joined: 7/1/2009
Status: offline
Hey guys, question for you - whatever happend to Chemkid? All his posts are gone.

Jison

(in reply to RealChuckB)
Post #: 368
RE: New map for WITE - 2/9/2019 2:38:18 AM   
EsgibtkeinBier

 

Posts: 5
Joined: 1/5/2017
Status: offline
quote:

ORIGINAL: RealChuckB
I really like the colored soft factor corners so I actually modded Jison’s counters a while ago for myself ...
...
I kept the “original" corner layout so my soft factors are actually in the top left corner (and they are a bit smaller than Jison’s), like they are in stock WitE.
...
The other thing I did was to “reinstate” the movement indicator top right corner.

This counter mod is heaven sent for those who prefer Jisons counters! Any chance we may see it get uploaded?

PS
Unfortunately I can't post (or in this case, repost, images - yet!)

(in reply to RealChuckB)
Post #: 369
RE: New map for WITE - 6/21/2019 1:25:59 PM   
fulcrum28


Posts: 599
Joined: 2/28/2010
Status: offline
is it available the version or the map with raining day in Russia? (desaturated colors)

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The most comprehensive website on the IJN Imperial Japanese Navy Y:"Let us enjoy the beauty of the moon (sinking aboard Hiryu)

(in reply to GFelz)
Post #: 370
RE: New map for WITE - 4/28/2020 5:45:52 AM   
juv95hrn

 

Posts: 236
Joined: 6/28/2005
Status: offline
+1 Please use this in WITE2

(in reply to Jajusha)
Post #: 371
RE: New map for WITE - 10/23/2020 11:38:16 AM   
Lt. Warlo

 

Posts: 1
Joined: 10/23/2020
Status: offline
Hey. Beautiful map, good job!

What is aRainyDayInRussia for? Is it optional or mandatory?

Cheers.

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(in reply to juv95hrn)
Post #: 372
RE: New map for WITE - 10/31/2020 2:05:50 AM   
CJM

 

Posts: 61
Joined: 10/12/2014
Status: offline
Agreed. This map is legend for a reason.

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The Wehrmacht that set out to conquer Russia in 1941 was a poor army with strictly limited resources.
- Supplying War (1977)

(in reply to juv95hrn)
Post #: 373
RE: New map for WITE - 11/29/2020 11:35:01 PM   
88mmshock

 

Posts: 67
Joined: 2/14/2002
Status: offline
Lot's of praise in the thread. Are there any cons to using this?

I love the maps. Very beautiful but I prefer the original counters. I can't see the soft factors very well and I miss the movement triangles.

Can the original counters be used in lieu of Jisons?

< Message edited by 88mmshock -- 11/30/2020 1:04:21 AM >

(in reply to Jajusha)
Post #: 374
RE: New map for WITE - 11/30/2020 5:42:15 AM   
RedLancer


Posts: 4306
Joined: 11/16/2005
From: UK
Status: offline
Yes.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to 88mmshock)
Post #: 375
RE: New map for WITE - 11/30/2020 6:18:17 PM   
88mmshock

 

Posts: 67
Joined: 2/14/2002
Status: offline

quote:

ORIGINAL: RedLancer

Yes.

Hi, is there a switch in Jison's mod to chose between stock and the modded ones or do you have to add a mod to switch the counters back to stock?

(in reply to RedLancer)
Post #: 376
RE: New map for WITE - 11/30/2020 7:12:09 PM   
RedLancer


Posts: 4306
Joined: 11/16/2005
From: UK
Status: offline
There is no in game switch unless you are using a program like mod manager. You just overwrite Jison's art with the counters you want - they are located in the Dat/Art/Unit folder and titled Counter*x*.tga The full set has 6 files to allow for different zoom levels.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to 88mmshock)
Post #: 377
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