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Coder Diary #1 - Windowed the game engine!

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Coder Diary #1 - Windowed the game engine! - 5/8/2013 2:11:44 PM   

Posts: 19699
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Coder Diary #1 - Windowed the game engine!

Do your eyes deceive you?

The game engine now runs as a full-fledged, resizable, movable windowed application.

Before now, the game engine has always been a fixed, immobile, full-screen application. Running the game that way is still an option, but now one has the choice.

So what? So now you can multi-task easier: switch between the game and the game docs, say, or a web browser, or any other program(s) you might quickly want to run (without having to Alt-Tab, which can be iffy).

The "game engine" (now and hereafter my designation for the actual game .exe, for example: ef.exe, wf.exe, rs.exe, ...) thus joins its brethren -- the organization (OOB) editor, the map editor, the scenario editor -- as a standard windowed application.

Not any easy thing to achieve, not easy figuring out how to do it, which is why it's not been offered before.

Lots has happened since I received the Campaign Series codebase just two months ago. (Has it really been only two months ago? Seems much longer.)

In the first two weeks, after

  • first receiving the CS source code
  • making hundreds of edits/fixes to that source code
  • learning how to operate a new (to me) Integrated Development Environment (the Microsoft Visual Studio IDE)
  • importing the source code into the IDE, and organizing projects
  • struggling through dozens of attempted builds, all the way: editing/tweaking code, puzzling through many dozens of obscure compiler error messages, researching fixes in book & on-line references, downloading and applying hotfix updates to the IDE, ...

    and once even

  • borking my Windows installation by way of a malicious Microsoft SDK install (thank God for Windows System Restore!)

    since then I have

  • successfully built (compiled, linked, etc.) the main program .exe's: edorg, edmap, edit (scenario editor), game engine, and what I call "frontend" (the scenario selector/game launcher program)
  • removed legacy cruft (took out the "garbage"), reducing the code folders/files counts from 274/3209 down to a current much more manageable 73/802 (yes, there really are/were those huge numbers of folders and files!)
  • moved far along familiarizing myself with and learning the vast amount of code
  • finalized my hardware/software development environment
  • set up separate Windows XP & Windows 7 test systems, and soon to be also a Windows 8 test bed


  • fixed the first legacy bug

    But wait! There's more ...

    ... which I'll save for the next Coder Diary.

    As we go along, please keep in mind:

  • Rome Wasn't Built in a Day.
  • We are a team, and I am just one member of that team. The other team members have been, and continue to be, hard at work developing OOBs, scenarios, campaigns, graphics, rule extensions, etc. They deserve all credit, praise, and thanks for taking the game so far, before this Johnny-come-lately (I) joined their hallowed ranks. Onward!

    Until the next time ...


  • Post #: 1
    RE: Coder Diary #1 - Windowed the game engine! - 5/8/2013 2:18:33 PM   


    Posts: 294
    Joined: 1/6/2008
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    Magnificent! Thanks for taking the time to keep us informed. This is wonderful!



    (in reply to berto)
    Post #: 2
    RE: Coder Diary #1 - Windowed the game engine! - 5/8/2013 7:39:45 PM   

    Posts: 4608
    Joined: 8/11/2003
    From: Phoenix, Arizona
    Status: offline
    Thank you berto! These updates are much appreciated and we look forward to more in the coming weeks and months. Keep up the fantastic work!


    (in reply to TJD)
    Post #: 3
    RE: Coder Diary #1 - Windowed the game engine! - 5/9/2013 3:01:14 AM   


    Posts: 192
    Joined: 1/25/2008
    Status: offline

    You have been busy. I appreaciate what you have done.

    Scott in Tacoma

    (in reply to wings7)
    Post #: 4
    RE: Coder Diary #1 - Windowed the game engine! - 5/9/2013 8:02:55 AM   

    Posts: 16208
    Joined: 7/5/2009
    Status: offline
    Well done Berto! I can appreciate the hard work to just have a starting point. Appreciate your open approach in keeping us users in the loop as well.

    We are in safe hands with you lot :)


    Visit us at: Campaign Series Legion
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

    (in reply to scottintacoma)
    Post #: 5
    RE: Coder Diary #1 - Windowed the game engine! - 5/9/2013 10:49:19 AM   


    Posts: 2717
    Joined: 5/9/2000
    From: Leeuwarden, Netherlands
    Status: offline
    Weirdest JTCS I ever saw

    Awesome job Berto.

    (in reply to Crossroads)
    Post #: 6
    RE: Coder Diary #1 - Windowed the game engine! - 5/9/2013 5:13:30 PM   

    Posts: 554
    Joined: 7/7/2008
    From: Clarksville, VA.
    Status: offline

    Exciting updates to the JTCS game engine!!

    Many thanks!

    I greatly appreciate you keeping JTCS players in the development loop!


    Regards, - Mike

    "You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein

    (in reply to Josh)
    Post #: 7
    RE: Coder Diary #1 - Windowed the game engine! - 5/9/2013 9:01:16 PM   

    Posts: 39
    Joined: 12/25/2011
    From: Cambridge U.K.
    Status: offline
    Well done Berto !



    Paul Kirkland

    (in reply to kool_kat)
    Post #: 8
    RE: Coder Diary #1 - Windowed the game engine! - 10/31/2013 3:03:11 PM   

    Posts: 1261
    Joined: 5/31/2002
    From: 27th Penal Battalion
    Status: offline
    update release date ?
    windowed mode will be great addition


    (in reply to Bigeard)
    Post #: 9
    RE: Coder Diary #1 - Windowed the game engine! - 11/3/2013 12:12:31 AM   

    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline

    (in reply to Arkady)
    Post #: 10
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