Well, I don't think people should be jumping on 'thewood1' (or anyone) for making a comment about pricing. The thread invites comments and the 'constructive only' thing is moot, since I'm sure thewood1 was sure it was constructive (and I'm sure he doesn't want to buy an hour of game development, he wants to buy a game...). Dave apologised, note. I'm sure if Wodin were let loose he'd have a lot more than that to say about it, and others who are keeping quiet because whenever the price thing comes up tempers seem to flare because there is often a tendency to ridicule those who don't want to pay that much. There are many different comparisons possible but at the end of the day some people can afford what's suggested, some can't. $2 a scenario seems small to me - as does $4,000 a scenario, which is what they would get if 2,000 people bought it (and I doubt, judging by activity in here, there are 2,000 people queing to buy). That would add up to what? Maybe, with say 40 scenarios and a few more pricey game engine updates - 250,000 max, I would think. Over two years. So, if 2,000 people buy the game Dave would get to live off it, maybe. But I would guess it's more like a thousand buyers, if that (I'd love to know...). None of which changes the fact that some poeple may find $2 a scenario expensive, even if invited to compare it with the price of (a) a bottle of beer, (b) a packet of fags, (c) a monthly cable subscription, (d) a meal out at McDonalds, etc. I wouldn't want to judge other people's finances. It's a market as many are keen to point out. Might be better, for the game, in that case, to explain to someone making a genuine query why $2 a scenario isn't bad value.
It isn't such bad value, thewood1 - in my opinion - because there aren't many people playing this game, by comparison to many other games out there (and for reasons completely unrelated to price), and in order for it to continue to exist the developers have to charge something like that, as you see above, where other developers who have games that more (and probably younger, let's face it) people are playing could charge less and survive. If you think that a couple of beers, or a meal out, or any such relatively common trivial thing would cost a lot more and be gone in minutes, then maybe that's ok, given how much time it takes to put the things together, and how many hours pleasure you get get out of a single scenario, played carefully, always assuming you're really into the game. Personally, since I realy rate this game and do want it to continue, I'm very glad that you, like me, have spent $150 plus so far.
< Message edited by phoenix -- 4/24/2013 4:41:59 PM >