There was a time when developers just made the games for the love of making them and not the money.
Just out of interest, where does that stat come from? Who were these wargaming philanthropists and what happened to them? Why did they all stop making games for the love and start actually wanting to earn a living?
I've read about that. They're all over the Internet. They make simple games with 0 budget and they try to make them sell through services like Steam and AppStore for $5 and less. Several comes available every day. Some of them are available for free and few are decent. Like Half-Life as 2d platformer game (I forgot game's name). As for the rest: try them if you dare.
Also there are some really great games that are indeed made for the love of it. Best ones I know are MegaMek and MekWars. MegaMek is very faithful adaptation of BattleTech wargame and follows its rules to the letter. Game is totally open source, source code is available for everyone to do whatever they want with it, and people spontaneously work together to develop the game. One guy got into development becouse he wanted helicopters to the game. As I recall from memory: "becouse I love my chopters and I want company of Yellow Jackets flying before summer is out." Certainly there are problems, and this same guy listed few of them, including:
Code about movement is a mess
Parts of the code has not been commented becouse it didn't seem necessary at the time
Most of the code assumes hex has only 1 unit, and addition of buildings made it possible to stack multiple units on different elevations
Area effect artillery damages airborne units (including helicopters)
And it's made with Java: code once, debug everywhere
There was a time when developers just made the games for the love of making them and not the money. The "Ultima's", many of the older SSI titles, Sid Meier's early developments and some of the best rpg's you ever played.
If you really are of that opinion, you can look for games of the time and play some you may have missed. Of the RPG genre I can name Wizardry series, Quest for Glory, Elder Scrolls: Arena (1994), Might & Magic, Gold Box RPGs, and Final Fantasy (since 1987). I have tried few of them in this millennia, including some of the Ultimas. Final Fantasy 4 is neat, but most of the rest didn't feel much of fun.
< Message edited by Matti Kuokkanen -- 5/30/2016 9:11:47 PM >
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it. MekWars