From: WV USA
This game started with a 4 player random map, large world, land (meaning some water), full range climate using the new 'officers' module. Four nations: Empire of the Sun, Eastern Empire, Independent Sydney and Deutschland. Empire of the Sun and Deutschland were additions I made to my copy of the game. I'm playing Deutschland and moving 4th. Right off the bat, Empire of the Sun (ES) (Nippon people group) declares war me. OKW orders immediate full mobilization. Within three turns I'm confident the Nippons aren't going to make much progress. Around turn 3 or 4 Eastern Empire declares war on the Empire of the Sun. Guess they smelled weakness and struck to get a piece of the Nippon pie. Apparently also smelling a perceived weakness, Independent Sydney (IS) declares war on me, Deutschland. I'm now fighting a two front war. Thankfully my borders with them were sufficiently guarded and not much damage was done on IS's war turn.
By turn ten things are going pretty well for Deutschland. I've captured several cities from both the ES and IS. Causalities have been a little higher than I would have liked. On turn 9 I sacked my Supreme Commander, Vinz Lorenz, and replaced him with the commander of SS Army Group, Micha Weber. Lorenz takes over command of the SS Army Group in order to get some fresh combat command experience.
I've noticed that Eastern Empire has been building up on my border. I've not had the luxury to fully protect that border. Unfortunately for me on turn 11 the Eastern Empire declares war and rolls over the border, immediately threatening my capital. Urgent orders go out to Army Group Wolff and Army Group East to send reinforcements towards the Eastern Empire spearhead aimed at my capital. The drive to finish off the Empire of the Sun will have to slow down as will the assault on Independent Sydney.
< Message edited by Webizen -- 1/26/2013 7:46:29 PM >
Tac2i (formerly webizen)