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CtGW v1.14 Public Beta Available

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All Forums >> [Current Games From Matrix.] >> [World War I] >> Commander - The Great War >> CtGW v1.14 Public Beta Available Page: [1]
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CtGW v1.14 Public Beta Available - 12/14/2012 7:56:20 PM   
Andrew Loveridge

Posts: 606
Joined: 7/20/2009
Status: offline
Hello All,

We have an update in the works for Commander - The Great War. It is in the Members Club. you will need to Register your game, if it has not been already. It includes a number of fixes for bugs found since release, plus some other changes and new events.
Please give it a try, and let us know how it works for you.

[Edit] A new version has been posted, 1.14Beta2, it includes a fix for crashes in Greek and Russian.

v1.1.4 – Dec 6, 2012

    Bug Fixes:

    • Spelling fixes
    • Tsaritsyn city location fixed (behind Volga)
    • Easiest AI (handicapped) will now correctly receive penalty instead of bonus!
    • Can no longer detach enemy commanders
    • Map terrain & railroad fixes
    • Can no longer swap armoured trains to hexes without a railroad
    • "At War" Commander requirement no longer checked if nation is still neutral.
    • Evert (Russian Commander) bonus changed to reflect his description.
    • Calculation of remaining turns for technologies displayed in research tab fixed.
    • Fixed Italy surrenders message
    • Fixed Airships inability to attack revealed submarines


    • German counter colour changed (darker) to differ more from Russians
    • Convoy kills are counted as naval kills (in stats & Commander requirements)
    • Combat penalty for amphibious attacks decreased.
    • 1915 Scenario: Entente AI will attempt Gallipoli invasions.
    • Early submarines deal less damage to convoys.
    • Anti-sub upgrades rebalanced.
    • Battleship cost reduction, naval unit upkeep reduced.
    • Improved opening moves for Austria-Hungary AI, emphasising on outflanking attempt
    • German AI now pushes harder in France.
    • Central Powers AI builds more subs.
    • AI defends the USA and Britain better if these are the only surviving nations.


    • Morale penalty for disbanding a Battleship + event message.
    • Capture events for Rome, Milan, Madrid, Sofia & Washington
    • Several events for Greece's part in the war.

< Message edited by Scott Parrino -- 12/21/2012 7:48:34 PM >


Post #: 1
RE: CtGW v1.14 Public Beta Available - 12/14/2012 8:42:17 PM   

Posts: 719
Joined: 9/27/2012
From: Uk expat lving near Atlanta
Status: offline
Sweet. I'll patch it up this weekend.

Especially interested in the AH AI fix for Serbia.

(in reply to Andrew Loveridge)
Post #: 2
RE: CtGW v1.14 Public Beta Available - 12/14/2012 10:29:59 PM   

Posts: 3530
Joined: 3/12/2002
From: Finland
Status: offline


Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

(in reply to catwhoorg)
Post #: 3
RE: CtGW v1.14 Public Beta Available - 12/14/2012 10:47:41 PM   

Posts: 363
Joined: 3/25/2005
From: Buffalo, NY
Status: offline
Just downloaded and installed. Gonna see just how "easy" easy is. You know, to let the other members know.


(in reply to JJKettunen)
Post #: 4
RE: CtGW v1.14 Public Beta Available - 12/15/2012 1:58:11 AM   

Posts: 48
Joined: 11/29/2012
From: Adelaide, Australia
Status: offline
If you're playing MP, do both you and your opponent need to be beta patched?

(in reply to Bossy573)
Post #: 5
RE: CtGW v1.14 Public Beta Available - 12/15/2012 4:13:52 AM   


Posts: 198
Joined: 6/16/2007
Status: offline
Nice! I like the fleet tweaks!

(in reply to Amaranthus)
Post #: 6
RE: CtGW v1.14 Public Beta Available - 12/15/2012 10:11:18 AM   

Posts: 1970
Joined: 5/20/2008
From: Coruscant
Status: offline
Great Stuff guys!!


Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh

(in reply to colberki)
Post #: 7
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