From: Northwestern Georgia, USA
I don't have alot of information on what's waiting ashore. I do have lots of sponges. I think the Allies have four slow BBs, four fast BBs, and a bunch of cruisers. I know shore guns can be stiff. Most of the targeted bases have 6k stacking limits, so the crux of the plan is to hit hard and use bombardments to disrupt the enemy. I don't expect to take all the bases. My primary objectives are: Jaluit, Mili, Maloelap and Wotje. Ponape is unlikely due to time constraints, but is there if John somehow totally fails to react. The Ponape troops are the operational reserve force.
In the south, Makin should be lightly held, Baker is garrisoned but probably not to the teeth, and Tarawa should be a tough nut, but gets a full division and combat engineers.
If I've truly gotten the drop on John again, catching his carriers up north, then I think I'll be able to come out with what I need to make the effort worthwhile. But the main objective is to persuade John to react strongly (hence having Ponape as a wild card) so that he sends Kaigun and KB sprinting south. Then Allies will switch back north and move on Amchitka and later on Attu. I don't like moving into a concentration of forces. Right now, John has alot of firepower up north, including a host of subs. I think (but I'm not positive) that CenPac is pretty open. I've had a line of pickets ships stretching from Midway to northwest of Marcus (and not really very far from Chichi Jimi). Those ships have been sitting out there for weeks undetected. Some of them are quite close to Marcus and Wake. So I think John has been focusing on NoPac.
In 20 days, two more Essex class arrive. At that point, I'm willing to commit Death Star to a contested action for Amchitka. In the interim, I'd like to see John dashing about wildly. I don't mind if Roller Coaster isn't a smashing success as long as I don't suffer a big carrier battle defeat. But there's a risk of that happening.