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Fatal Years 1.08 available

 
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Fatal Years 1.08 available - 10/21/2012 4:50:19 PM   
Chilperic


Posts: 963
Joined: 3/21/2010
Status: offline


This new version has been released sooner than I expected, but the last official patch adopts 2 modifications that endangers gameplay in the official version ( I don’t care) and in FY ( my concern).
So I haven’t built all I was planning for the 1.08 version. Missing stuff will come later, even if a part is yet present.



First, the new manual is here, under a draft version, but it’s one hundred times better than the last one, thanks to Mike who has done an terrifc job. I ‘m proud to offer you HIS work on this and I plan to achieve the work soon.

1.08 version has adapted a few features to enhance cavalry. In short, seasoned cavalry ( not conscripts), armored cars and trains will protect more stacks during retreats and on the contrary, will cause more losses for opponent units when they retreat.

Red guerilla will now be represented by the SVF guerilla system described here:



http://moddercorner.com/2012/09/24/new-guerilla-model-in-svf-2-0/

Last, the ugly: the 2 new features of the official RUS I’ve removed from FY

- To fix AJE combat system, has been introduced a new rule skipping assault in the first round of battles. If in AJE ranged units have limited power, with a very low range, Rate of Fire, and stats, RUS packs artillery and firearms, with long ranges and firepower. Since 2007, AGE engine has been working with assaults in the first round without troubles. the new rules in RUS will lessen efficiency of cavalry units, as they will have to pass a first round unarmed before having the possible chance to assault in the second round…if they survive to the new ranged fire phases…A bit extreme…Another port of AJE, that is based on the illusion new signifies better, and of course alack of understanding of differences between Ancient times and modern combat

- Loyalty shift: the new rules have created problems described in this funny thread:

http://www.ageod-forum.com/showthread.php?26488-Greens-Own-Petrograd



The solution, maybe based on a full misunderstanding of my own post on the "another website" referenced by someone, has been to replace Green by Anarchists.

This modification is absurd historically: the current rule could give anarchist preponderance in Warsaw, Helsinki, Omsk, Ekaterinodar, Kiev, ie any objective city,. of course, it’s just fantasy outcome even a reading of Wikipedia could prevent.

Moreover, in gameplay, the results are funny: Reds can ally with anarchists in the game, preventing any side effects for them. On the contrary, Whites will have to face hostile anarchist crowd born for discontent caused by Red use of conscription and requisition…Absurd gameplay…



My solution: a new faction has been created: the Protesters. This faction is just a placeholder. Each turns, events will transfer Protesters loyalty to other factions, based on area, ownership of cities and chance. Ukrainian will be favored in Ukraine, Southern Whites, Reds and Anarchists in Central Russia, etc…All in all, this new system should deliver more fine tuned results by geographical area.



Last, a certain number of concern about Red pool size, survival of Makhno have surfaced recently in the official forum, points solved since 2 years in FY and as such irrelevant for my mod.



FY 1.08 is available from my blog ( see my sig) . Compatible with ongoing games.

< Message edited by Chliperic -- 10/21/2012 4:51:02 PM >


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RE: Fatal Years 1.08 available - 10/30/2012 6:40:29 AM   
Gnaeus

 

Posts: 21
Joined: 4/15/2011
Status: offline
I reloaded this to see how it was coming along.

I seem to be losing all my conscripts after a couple of turns, here in the July 1918 turn.

Also, there's a red armored train in Nizhny Tagel that has no where to go, since there isn't a rail there.

I've attached the files. It's been a while since I've done this, so please let me know if you need anything else.

Attachment (1)

(in reply to Chilperic)
Post #: 2
RE: Fatal Years 1.08 available - 10/30/2012 6:10:02 PM   
Chilperic


Posts: 963
Joined: 3/21/2010
Status: offline

quote:

ORIGINAL: Gnaeus

I reloaded this to see how it was coming along.

I seem to be losing all my conscripts after a couple of turns, here in the July 1918 turn.

Also, there's a red armored train in Nizhny Tagel that has no where to go, since there isn't a rail there.

I've attached the files. It's been a while since I've done this, so please let me know if you need anything else.


Hi Gnaeus

In fact, the next version will support railroad movement between Nizhny Tagil and Ekaterinburg.

The first Russian steam locomotive was constructed at Nizhny Tagil in 1833, and the father-and-son engineers who developed it, Ye.A. and M.Ye. Cherepanov (Черепанов), were in 1956 commemorated by an 8m bronze statue (executed by sculptor A.S. Kondratyev and architect A.V. Sotnikov) which stands in the center of the Theatrical Square in the heart of downtown.

I'm going to look at your second problem.


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(in reply to Gnaeus)
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RE: Fatal Years 1.08 available - 10/30/2012 8:44:14 PM   
Chilperic


Posts: 963
Joined: 3/21/2010
Status: offline
Gnaeus,

the second problem is a bug in the event command AbsorbFaction.

AbsorbFaction = <SubjectedFacTag>; <PercMatAssets>; <PercImmatAssets>; <PercLoy>;
<PercMC>; <PercColPen>; <PercLand>; <PercNav>; [<AreaUID>]


Description

Will absorb the faction corresponding to SubjectedFacTag into the currently selected faction. A ChangeRegionOwner is done on each region of the Subjected, meaning legitimate ownerships are transfered (including structures). The unconditional transfer of all structures may be added to the command syntax in the future.

PercMatAssets

Percentage of the stockpile of material assets (excluding conscripts) that is given to the beneficiary faction.

I use this command to simulate the Baku putsch in Arerbaidjan,Red possessions in this area being transfered to Whites. I've set the PercMatAssets o 0, ie no transfer of material assets. Conscripts are indeed excluded, as all the RED conscript pool is transfered to Southern Whites

Here the the script log. I've placed 2 test events in bold before and after the baku putsch event (in italic):

Line 153937: SelectFaction, selected: Communists
Line 153938: Started processing event: evt_nam_Renforts_RED_start_eval
Line 153938: Event already referenced, current occurences 1 Max allowed: 6 <<Active>>
Line 153941: Min date evaluated: 1918/06/01 converted to turn 4043 current turn 4046 True
Line 153942: Max date evaluated: 1919/12/30 converted to turn 4081 current turn 4046 True
Line 153944: EvalConscript: Communists Conscript: 555 against 550 - Operator: >= Result: True
Line 153946: Entering triggered actions for event evt_nam_Renforts_RED_start_eval
Line 153950: Finished processing event: evt_nam_Renforts_RED_start_eval

Line 153950: ------------------------------
Line 153954: SelectFaction, selected: Southern Whites
Line 153955: Started processing event: evt_nam_Baku_putsch3
Line 153955: Event already referenced, current occurences 0 Max allowed: 1 <<Active>>
Line 153959: Min date evaluated: 1918/07/01 converted to turn 4045 current turn 4046 True
Line 153960: Max date evaluated: 1918/07/12 converted to turn 4046 current turn 4046 True
Line 153961: EvalEvent evaluated: Checking evt_nam_Baku_captured 0 equal to 0 True
Line 153962: EvalEvent evaluated: Checking evt_nam_RED_Tzaritsyn_or_Baku_Tracker 2 equal to 0 False
Line 153971: SelectFaction, selected: Southern Whites
Line 153976: SelectFaction, selected: Southern Whites
Line 153981: SelectFaction, selected: Turkey
Line 153985: Finished processing event: evt_nam_Baku_putsch3
Line 153985: ------------------------------
Line 153988: SelectFaction, selected: Southern Whites
Line 153989: Started processing event: evt_nam_Baku_putsch23
Line 153989: Event already referenced, current occurences 0 Max allowed: 1 <<Active>>
Line 153993: Min date evaluated: 1918/07/15 converted to turn 4046 current turn 4046 True
Line 153994: Max date evaluated: 1918/10/12 converted to turn 4052 current turn 4046 True
Line 153995: EvalEvent evaluated: Checking evt_nam_Baku_captured 0 equal to 0 True
Line 153996: EvalEvent evaluated: Checking evt_nam_RED_Tzaritsyn_or_Baku_Tracker 2 equal to 0 False
Line 154007: SelectFaction, selected: Southern Whites
Line 154013: SelectFaction, selected: Southern Whites
Line 154018: SelectFaction, selected: Turkey
Line 154022: Finished processing event: evt_nam_Baku_putsch23
Line 154022: ------------------------------
Line 154024: SelectFaction, selected: Southern Whites
Line 154025: Started processing event: evt_nam_Baku_putsch
Line 154025: Event already referenced, current occurences 0 Max allowed: 1 <<Active>>
Line 154029: Min date evaluated: 1918/07/01 converted to turn 4045 current turn 4046 True
Line 154030: Max date evaluated: 1918/07/12 converted to turn 4046 current turn 4046 True
Line 154031: EvalEvent evaluated: Checking evt_nam_Baku_captured 0 equal to 0 True
Line 154032: EvalEvent evaluated: Checking evt_nam_RED_Tzaritsyn_or_Baku_Tracker evt_nam_RED_Tzaritsyn_or_Baku_Tracker 2 at least equal to 1 True
Line 154033: Probability evaluated: Probability 30 rolled 68 False
Line 154042: SelectFaction, selected: Southern Whites
Line 154048: SelectFaction, selected: Southern Whites
Line 154053: SelectFaction, selected: Turkey
Line 154056: Finished processing event: evt_nam_Baku_putsch
Line 154056: ------------------------------
Line 154059: SelectFaction, selected: Southern Whites
Line 154060: Started processing event: evt_nam_Baku_putsch2
Line 154060: Event already referenced, current occurences 0 Max allowed: 1 <<Active>>
Line 154063: Min date evaluated: 1918/07/15 converted to turn 4046 current turn 4046 True
Line 154064: Max date evaluated: 1918/10/12 converted to turn 4052 current turn 4046 True
Line 154065: EvalEvent evaluated: Checking evt_nam_Baku_captured 0 equal to 0 True
Line 154066: EvalEvent evaluated: Checking evt_nam_RED_Tzaritsyn_or_Baku_Tracker evt_nam_RED_Tzaritsyn_or_Baku_Tracker 2 at least equal to 1 True
Line 154067: EvalEvent evaluated: Checking evt_nam_Baku_putsch 0 equal to 0 True
Line 154068: Probability evaluated: Probability 75 rolled 42 True
Line 154070: Entering triggered actions for event evt_nam_Baku_putsch2
Line 154072: Select Unique Unit, found: Communists Baku Bolshevik Corps Petrov Sailors in Baku
Line 154073: RemoveUnqUnit, operation done on Petrov Sailors in region Baku Removed entirely the unit.
Line 154076: SelectFaction, selected: Southern Whites
Line 154078: AbsorbFaction Communists has been absorbed by Southern Whites using these values: PercMatAssets, PercImmatAssets, PercLoy, PercMC, PercColPen, PercLand, PercNav, AreaUID 0 0 100 100 0 100 0 51
Line 154081: SelectFaction, selected: Southern Whites
Line 154083: Set Faction Relationships: Southern Whites TUR -100
Line 154086: SelectFaction, selected: Turkey
Line 154088: Set Faction Relationships: Turkey WHI -100
Line 154090: Finished processing event: evt_nam_Baku_putsch2

Line 154090: ------------------------------
Line 154092: SelectFaction, selected: Communists
Line 154093: Started processing event: evt_nam_Renforts_RED_start_eval2
Line 154093: This event is not yet referenced, base number of allowed occurences 6
Line 154096: Min date evaluated: 1918/06/01 converted to turn 4043 current turn 4046 True
Line 154097: Max date evaluated: 1919/12/30 converted to turn 4081 current turn 4046 True
Line 154099: EvalConscript: Communists Conscript: 0 against 550 - Operator: >= Result: False
Line 154105: Finished processing event: evt_nam_Renforts_RED_start_eval2

Line 154105: ------------------------------

As you may see, the Red has 555 conscript before and 0 after. The Southern Whites conscript pool jumps from 35 to 625 the same turns as show another events a thousand lines later.

That's sad. feel free to reprot to the offcial AGEOD forum. For my own, I'm going to write a new version of the events using the command to avoid the bug...

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(in reply to Chilperic)
Post #: 4
RE: Fatal Years 1.08 available - 10/30/2012 11:56:53 PM   
Chilperic


Posts: 963
Joined: 3/21/2010
Status: offline
New version uploaded on my blog, solving the bug and adding a few more things.

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Post #: 5
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