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RE: Patch 07 unofficial data scen updates errors - 7/10/2013 7:05:40 PM   
BigDuke66


Posts: 1925
Joined: 2/1/2001
From: Terra
Status: online
Just not sure where to put it here or in the Land thread so I post again:
Scenario 001 Full Campaign:
Please check the M10 Wolverine TD, first I wonder if the start of production in June 43 is OK as I read that it already started in June 42 besides that there is a TD unit that comes already equipped with M10s in May 42 the 632nd Tank Destroyer Battalion ID 5136.

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Post #: 121
RE: Patch 07 unofficial data scen updates - 7/12/2013 10:21:26 PM   
maxcon2616

 

Posts: 7
Joined: 6/22/2013
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This may sound stupid but how do I download this into my WITP-AE????

(in reply to Andy Mac)
Post #: 122
RE: Patch 07 unofficial data scen updates - 7/13/2013 7:24:28 AM   
Omat


Posts: 2259
Joined: 8/18/2004
Status: offline

quote:

ORIGINAL: maxcon2616

This may sound stupid but how do I download this into my WITP-AE????



Hello

1.) Download the files
2.) Rename it from .zip back to .exe
3.) Run the exe and it will install the new files



Hope it helps....

Omat

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(in reply to maxcon2616)
Post #: 123
RE: Patch 07 unofficial data scen updates - 7/22/2013 11:04:04 PM   
dGSe

 

Posts: 2
Joined: 7/22/2013
Status: offline
Hi wargamer friends

I must be a little green but i don't know how we can rename zip files into exe files. It's an archiver and when i try to rename the zip it seems impossible :(
I can't play at all with these wonderful scenarios and the new ai :(

Help me
Thanks :)

(in reply to Omat)
Post #: 124
RE: Patch 07 unofficial data scen updates - 7/23/2013 7:41:23 AM   
Quixote


Posts: 773
Joined: 8/14/2008
From: Maryland
Status: offline
Follow the steps in the picture. This will give you a new icon on your desktop which, when clicked, will install your new scenario.




Attachment (1)

(in reply to dGSe)
Post #: 125
RE: Patch 07 unofficial data scen updates - 7/23/2013 6:45:55 PM   
dGSe

 

Posts: 2
Joined: 7/22/2013
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Thanks Quixote, it works!!!

Rock and roll :)

< Message edited by dGSe -- 7/24/2013 12:05:22 AM >

(in reply to Quixote)
Post #: 126
RE: Scenario 4: Guadalcanal - 8/12/2013 7:47:06 PM   
Woos

 

Posts: 683
Joined: 6/5/2005
From: Germany
Status: offline
quote:

ORIGINAL: floydg

The Yokoyama Tai outside PM seems to be missing components. Is this intentional?







Problem still exists. Also some Headquarters and replacement units show this.
Seems to be caused by all these units refering to Devices in the 265-296 range which was already outdated and has now been removed (and good all WitP still does not check database consistency).
You have to replace the following devices in the editor (sometimes best guesses as devices changed names)
265->709
267->711
280->736
281->739
282->740
284->745
285->746
286->747
296->770

in the Yokoyami Tai LCU, some Naval HQ at the beginning of the location list and to locations 4440-4442.
No idea if editing and saving from the editor completely destroys the scenario, though as the editor is supposed to no longer handle all attributes.

Edit:
At least the AI files get copied only partially.

< Message edited by Woos -- 8/12/2013 7:52:21 PM >

(in reply to floydg)
Post #: 127
RE: Scen 17 Ironman: Revenge of the Dorniers - 8/21/2013 3:54:32 PM   
rhohltjr


Posts: 536
Joined: 4/27/2000
From: When I play pacific wargames, I expect smarter AI.
Status: offline
quote:

ORIGINAL: Andy Mac
BUMP



Hi Andy,
I've been playing the 1119(?) beta version for a while now and haven't really
checked in to this website in a long time. Since I've been away there is a new
mod call DaBabes which has AI changes, Maps, and scenarios? And there is an
update to the Beta version as well: #7? All correct so far?

Since I am in Aug 44 current game I don't think I'll be throwing everything in and hoping
it all mixes with current game.

Are the DaBabes scenarios only able to be played as Allied? Japanese?

Thanks,



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My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.

(in reply to Andy Mac)
Post #: 128
RE: Scen 17 Ironman: Revenge of the Dorniers - 8/21/2013 5:02:06 PM   
Sardaukar


Posts: 7092
Joined: 11/28/2001
From: Finland/Israel/Bulgaria
Status: offline

quote:

ORIGINAL: rhohltjr

quote:

ORIGINAL: Andy Mac
BUMP



Hi Andy,
I've been playing the 1119(?) beta version for a while now and haven't really
checked in to this website in a long time. Since I've been away there is a new
mod call DaBabes which has AI changes, Maps, and scenarios? And there is an
update to the Beta version as well: #7? All correct so far?

Since I am in Aug 44 current game I don't think I'll be throwing everything in and hoping
it all mixes with current game.

Are the DaBabes scenarios only able to be played as Allied? Japanese?

Thanks,




DaBabes is mainly database changes. Betas by michaelm are changes in program and can be implemented to ongoing game. I strongly recommend to upgrade to latest beta, since Betas address lot of issues.

You can play DaBigBabes as Allies..but AI cannot use special units. On the other hand, DaLiteBabes is completely compatible with stock AI scripts, it just addresses and modifies many data aspects, making the play more realistic.



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(in reply to rhohltjr)
Post #: 129
RE: Scen 17 Ironman: Revenge of the Dorniers - 9/1/2013 9:29:15 AM   
Banzan

 

Posts: 284
Joined: 3/13/2010
From: Bremen, Germany
Status: offline
I played the new scen 2 now to mid march 42.

Looks very good, the scripts "screwed" a lot of my "standard opening moves" :)

Without too many spoilers for other people:
Luganville is lost even after reinforcing it, killing all my defenders (2 base focres, 3 arty and one cavalry unit from australia), Nomea was lost before i was able to reinforce it. Port Moresby, Johnston and Palmyra gone, Tahiti gone, also Hiva Oa. DEI is neaerly complete taken, Singapore gone early march, had to abandon Rangoon early (great move!). Stalemate in china, but some units bypassed Nanning and havn't been seen since them (despite sending an cavalry unit after them, i still have no idea where they are now!).

I never fight back much before mid '42, to give the "AI" all it wants. But this time i see a harsh time getting enough troops to retake all those small but important isles fast enough. Will be an much more interresting game. :)

I only noticed one major AI mistake by now (not really sure if its a mistake of FoW), but its still sending Carrier attacks to Midway. Sometimes much larger then before (60+ dive bombers + fighters), but sometimes only some nates + 10-15 dive bombers.

Will try to remember to post an update every 3-4 months of gameplay.

(in reply to Sardaukar)
Post #: 130
RE: Scenario 4: Guadalcanal - 9/1/2013 11:05:40 AM   
michaelm75au


Posts: 12508
Joined: 5/5/2001
From: Sydney, Australia
Status: online

quote:

ORIGINAL: Woos

quote:

ORIGINAL: floydg

The Yokoyama Tai outside PM seems to be missing components. Is this intentional?







Problem still exists. Also some Headquarters and replacement units show this.
Seems to be caused by all these units refering to Devices in the 265-296 range which was already outdated and has now been removed (and good all WitP still does not check database consistency).
You have to replace the following devices in the editor (sometimes best guesses as devices changed names)
265->709
267->711
280->736
281->739
282->740
284->745
285->746
286->747
296->770

in the Yokoyami Tai LCU, some Naval HQ at the beginning of the location list and to locations 4440-4442.
No idea if editing and saving from the editor completely destroys the scenario, though as the editor is supposed to no longer handle all attributes.

Edit:
At least the AI files get copied only partially.

Comparing the updated files to the original scenario files shows that the devices are no longer present in the new database.

_____________________________

Michael

(in reply to Woos)
Post #: 131
RE: Scenario 4: Guadalcanal - 9/4/2013 4:19:35 AM   
Kull


Posts: 1590
Joined: 7/3/2007
From: El Paso, TX
Status: offline
Playing as Japan, using Scenario 1 (and the new 10/12 scripts), and just noticed that the Dutch "dot base" at 70,109 does not have a name. I loaded up a much earlier (v1.01b) game as Allies, and the base does have a name (Tockangbesi-eilanden), plus I'm playing with a very recent beta (1.123) as Japan so I'm guessing the problem is in one of the new data base files.

It's pretty easy to see if your game has this problem - just hover the cursor over the base, and the base name box expands to cover the whole width of the screen.

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(in reply to michaelm75au)
Post #: 132
RE: Scenario 4: Guadalcanal - 9/14/2013 9:47:27 AM   
chemkid

 

Posts: 1239
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 10:57:00 AM >

(in reply to Kull)
Post #: 133
RE: Scenario 4: Guadalcanal - 9/16/2013 3:05:52 PM   
Kull


Posts: 1590
Joined: 7/3/2007
From: El Paso, TX
Status: offline

quote:

ORIGINAL: chemkid

quote:

new 10/12 scripts
- is there a newer scen update for scene 1 than from post no.10 ?

just wondering... everything looks fine with that dotbase on my side of the ocean...

chem!


To reprise yesterday's post, you are correct. My first Day 2 save immediately after the Day 1 events was fine, and so was another after some limited changes. But by the time I had completed the full set of changes laid out in the AE-Japan spreadsheet, that base name (and at least one other up in the Aleutians) was corrupted. Which is strange, because you wouldn't think that simply saving the game could corrupt the database.

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Post #: 134
RE: Patch 07 unofficial data scen updates - 10/5/2013 7:54:59 AM   
thebigJA

 

Posts: 22
Joined: 3/19/2011
Status: offline
Hey all.

I'm taking another crack at learning the game (after a moderately successful attempt some six months back). I was looking for the latest beta when I also found this thread. So my question, founded in total ignorance, is quite simply... what exactly are these files? I mean, ok I get they're some sort update to the AI, but beyond that I'm not certain. Are they meant to go along with changes from the more recent patches? Are they required/highly recommended to everyone? Or are they more like mods, for old hands looking for a new challenge? Perhaps they're incomplete or experimental, unfit for general consumption?

Since I'll be playing against the AI exclusively for quite some time (who knows if I'll ever be reay to try mp), I'd like to have an AI as capable as possible.

(in reply to PaxMondo)
Post #: 135
RE: Patch 07 unofficial data scen updates - 10/5/2013 12:23:08 PM   
PaxMondo


Posts: 8793
Joined: 6/6/2008
Status: offline
Beta is exe changes only. These are data file changes. Yes, you want these.

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Pax

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Post #: 136
RE: Patch 07 unofficial data scen updates - 10/9/2013 2:10:32 AM   
nardiajn

 

Posts: 67
Joined: 1/30/2013
Status: offline
anyone have issues changing zip to exe in windows 8 ??
I tried the above, but Windows 8 (not my friend) does not allow save as
so I downloaded a scenario.
renamed it to scenariox.exe but when i try to open.
windows 8 says scenariox.exe.zip

compressed folder xxxxxxx.exe.zip not valid

Attachment (1)

(in reply to PaxMondo)
Post #: 137
RE: Patch 07 unofficial data scen updates - 10/9/2013 3:29:19 AM   
thebigJA

 

Posts: 22
Joined: 3/19/2011
Status: offline
Just an idea, since I don't know Windows 8 (I use my PC for gaming. Nobody wants Windows 8 if they're into gaming... or if they're into anything else, honestly), but I can't imagine the fundamentals are all that different:

It sounds like you haven't got the file type showing when you rename it. You should be able to simply highlight the ".zip" and type ".exe" over it. Make sure you've got the full file names showing so you can do that.

You'll get a little message asking if you're sure, hit yes, that's it.

Oh, and you can definitely "save as" in Win8.

< Message edited by thebigJ_A -- 10/9/2013 3:32:21 AM >

(in reply to nardiajn)
Post #: 138
RE: Patch 07 unofficial data scen updates - 10/10/2013 1:13:18 AM   
nardiajn

 

Posts: 67
Joined: 1/30/2013
Status: offline
closer !!
had to change settings to see file extension
anybody else hate windows 8 ? (ughgh)

(in reply to thebigJA)
Post #: 139
RE: Patch 07 unofficial data scen updates - 10/10/2013 2:04:13 AM   
witpqs


Posts: 23927
Joined: 10/4/2004
From: Argleton
Status: offline
That particular thing is the same in Windows 7. It's one of the first things I change when I set up a PC.

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Post #: 140
RE: Patch 07 unofficial data scen updates - 10/19/2013 7:28:50 PM   
packerpete

 

Posts: 129
Joined: 2/27/2010
Status: offline
This is like my fifth attempt to download these and they still are not taking. Followed your excellent directions but the scenarios do not show up in the game. They are renamed Coral Sea.exe for example, they in the are in the scenario folder, the installer seemed to run just fine too. I don't know what else to do.

(in reply to Quixote)
Post #: 141
RE: Patch 07 unofficial data scen updates - 10/20/2013 3:31:48 PM   
packerpete

 

Posts: 129
Joined: 2/27/2010
Status: offline
Ok I think I finally got it. After renaming the files to .exe in the multiple examples above, I had to go into the SCEN file again and rename it to .exe and run the install.

Next question is, how can I tell in the scenario if the update actually took? Is there a date somewhere in the editor or notes somewhere?

(in reply to packerpete)
Post #: 142
RE: Patch 07 unofficial data scen updates - 10/23/2013 12:55:25 PM   
packerpete

 

Posts: 129
Joined: 2/27/2010
Status: offline
Well as it turns out only SOME of the downloads took. I finally got scenario 19 to load but still cannot get 15 for example.

Does anyone know how to check if you have the latest downloaded?? Anyone, Anyone, Beuhler??

(in reply to packerpete)
Post #: 143
RE: Patch 07 unofficial data scen updates - 11/14/2013 5:33:39 PM   
packerpete

 

Posts: 129
Joined: 2/27/2010
Status: offline
Bump. Is there any way to check to see if the updated AI files took?

(in reply to packerpete)
Post #: 144
RE: Patch 07 unofficial data scen updates - 12/18/2013 12:28:08 AM   
Lonewolf


Posts: 61
Joined: 9/21/2002
Status: offline
Updated to this and load my Guadalcanal (scen 4) save game playing against Allies AI. AMC Australia shows up with a British CV graphics. Do I need some graphics updates as well? I have backed up the original scenario files, should I restore them??

I downloaded the files from first page only. Any more I need?

< Message edited by Lonewolf -- 12/18/2013 1:59:15 AM >

(in reply to packerpete)
Post #: 145
RE: Patch 07 unofficial data scen updates - 12/30/2013 5:04:02 PM   
Andy Mac

 

Posts: 14463
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
bump

(in reply to PaxMondo)
Post #: 146
RE: Patch 07 unofficial data scen updates - 12/30/2013 7:36:13 PM   
btd64


Posts: 5947
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
Andy, Is senario #10 Ironman Japan allied AI only or can it be played Japan AI?
Cheers

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AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

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Post #: 147
RE: Patch 07 unofficial data scen updates - 12/30/2013 8:36:27 PM   
PaxMondo


Posts: 8793
Joined: 6/6/2008
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For the IronMan series, One is IJ AI, the other is allied AI.

I think it is Scen =10 IJ AI (you play allies) and Scen 17 = allied AI (you play IJ). They only have one AI in each scenario.

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Post #: 148
RE: Patch 07 unofficial data scen updates - 12/30/2013 8:44:27 PM   
btd64


Posts: 5947
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
Thankyou Pax. Happy New Year to you and your family.
Cheers

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to PaxMondo)
Post #: 149
RE: Patch 07 unofficial data scen updates - 12/30/2013 11:08:19 PM   
Andy Mac

 

Posts: 14463
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Yup thats correct thanks Pax

(in reply to PaxMondo)
Post #: 150
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