Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Automatic Ship Replacements - WitP:AE

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Automatic Ship Replacements - WitP:AE Page: [1]
Login
Message << Older Topic   Newer Topic >>
Automatic Ship Replacements - WitP:AE - 10/11/2012 7:29:20 PM   
abulbulian


Posts: 920
Joined: 3/31/2005
Status: offline
From the below manual excerpt it mentions 'replacement ships are generated if the option is selected'. I can't seem to find this option in the WitP:AE game. Is this something similar to 'Japanese Sub Doctrine' option that has just been removed from AE? If so what is the status of the below 16.1.1 rule. Always in effect?

Thanks


16.1.1 AUTOMATIC SHIP REPLACEMENTS
There are several instances in which replacement ships may be provided as reinforcements
if a ship is sunk during the game. Replacement ships are generated if the option is selected
for the scenario and:
- An American CV is sunk prior to 1944 will be replaced by an Essex-class CV.

-An American or Australian CA that is sunk prior to 1944 will be replaced by a Baltimore-class
CA or a Cleveland-class CL. The replacement class is chosen at random.

-Japanese Midget Submarines will be replaced with a Type “D” Midget Submarine

Whenever a replacement ship is created, it will be placed in the reinforcement list and given an
arrival time of at least 450 days from the date the original ship was sunk.


_____________________________

- Beta Tester WitE and ATG
- Alpha Tester WitW and WitE2

"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
Post #: 1
RE: Automatic Ship Replacements - WitP:AE - 10/11/2012 7:54:43 PM   
KenchiSulla


Posts: 2854
Joined: 10/22/2008
From: the Netherlands
Status: offline
List of replacement ships is fixed. Your losses do not influence this. The rule as mentioned in the manual is not active.

_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to abulbulian)
Post #: 2
RE: Automatic Ship Replacements - WitP:AE - 10/11/2012 7:58:38 PM   
abulbulian


Posts: 920
Joined: 3/31/2005
Status: offline
quote:

ORIGINAL: Cannonfodder

List of replacement ships is fixed. Your losses do not influence this. The rule as mentioned in the manual is not active.


Just to clarify, you're saying that I can see the list ships that will arrive in the UI via the Ship Availability page for either side in game. This will not change by ship loses as describing in the 'out-dated' rule 16.1.1.



< Message edited by abulbulian -- 10/11/2012 7:59:50 PM >


_____________________________

- Beta Tester WitE and ATG
- Alpha Tester WitW and WitE2

"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu

(in reply to KenchiSulla)
Post #: 3
RE: Automatic Ship Replacements - WitP:AE - 10/11/2012 7:59:14 PM   
KenchiSulla


Posts: 2854
Joined: 10/22/2008
From: the Netherlands
Status: offline
Spot on :-). You do get to rename a few ships on the allied side... Just check the "replacement" Essex class carriers, doubleclick on the Hornet II for example and rename it to match your mother in laws maiden name. How cool is that!

< Message edited by Cannonfodder -- 10/11/2012 8:00:26 PM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to abulbulian)
Post #: 4
RE: Automatic Ship Replacements - WitP:AE - 10/11/2012 8:08:05 PM   
CyrusSpitama


Posts: 209
Joined: 2/21/2011
From: Naw'lins, Luzianna
Status: offline

quote:

Just check the "replacement" Essex class carriers, doubleclick on the Hornet II for example and rename it to match your mother in laws maiden name. How cool is that!


lol !

_____________________________

"I'm sure the universe is full of intelligent life. It's just been too intelligent to come here." - Arthur C. Clarke

(in reply to KenchiSulla)
Post #: 5
RE: Automatic Ship Replacements - WitP:AE - 10/11/2012 8:34:50 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Cannonfodder

List of replacement ships is fixed. Your losses do not influence this. The rule as mentioned in the manual is not active.


It's not active in the stock scenarios. It's one click to turn it on in the editor. I have played Scen 2 with this on and the Allies get a whole pantload of new carriers and heavy cruisers, all re-namable.

_____________________________

The Moose

(in reply to KenchiSulla)
Post #: 6
RE: Automatic Ship Replacements - WitP:AE - 10/11/2012 9:02:55 PM   
CyrusSpitama


Posts: 209
Joined: 2/21/2011
From: Naw'lins, Luzianna
Status: offline
You scared me with that news Moose. I shall now have to confirm any scenario I play has this option off. Hard enough to sink all those Allied ships at the start. To know sinking one just creates another makes me think I am fighting a mythical hydra.

_____________________________

"I'm sure the universe is full of intelligent life. It's just been too intelligent to come here." - Arthur C. Clarke

(in reply to Bullwinkle58)
Post #: 7
RE: Automatic Ship Replacements - WitP:AE - 10/11/2012 9:13:58 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: CyrusSpitama

You scared me with that news Moose. I shall now have to confirm any scenario I play has this option off. Hard enough to sink all those Allied ships at the start. To know sinking one just creates another makes me think I am fighting a mythical hydra.


The ones with a "II" edition are fixed and not infinite. They are "historical" in that they were built, but not necessarily historical in your specific game. If Yorktown is not sunk in real life there would not have been a Yorktown II. With this switch checked in the editor the IIs are built regardless of game losses. That's all. It's nice, but by the time the Allies get most of the hulls they don't really need them.

It is fun to have a lot of ships to re-name.

_____________________________

The Moose

(in reply to CyrusSpitama)
Post #: 8
RE: Automatic Ship Replacements - WitP:AE - 10/11/2012 10:16:46 PM   
Fallschirmjager


Posts: 6778
Joined: 3/18/2002
From: Chattanooga, Tennessee
Status: offline
Just be sure to rename them before they appear on the map. Once they arrive the option to rename goes away. I learned that the hard way :(

_____________________________


(in reply to Bullwinkle58)
Post #: 9
RE: Automatic Ship Replacements - WitP:AE - 10/11/2012 10:54:25 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Fallschirmjager

Just be sure to rename them before they appear on the map. Once they arrive the option to rename goes away. I learned that the hard way :(


True. Otherwise you can't have a USS Adrienne Barbeau, a heavy-gun cruiser.

_____________________________

The Moose

(in reply to Fallschirmjager)
Post #: 10
RE: Automatic Ship Replacements - WitP:AE - 10/12/2012 12:49:45 AM   
Mundy


Posts: 2857
Joined: 6/26/2002
From: Neenah
Status: online
Yorktown (CV-10) was to be Bon Homme Richard.  That name would up later for CV-31.  In my game where CV-5 is still alive, I went with Reprisal, which was never built and took the "II"s off the rest.

Good thing about Wiki is being able to sort the names out.

Ed-

< Message edited by Mundy -- 10/12/2012 12:50:18 AM >


_____________________________


(in reply to Bullwinkle58)
Post #: 11
RE: Automatic Ship Replacements - WitP:AE - 10/12/2012 4:47:48 AM   
JeffroK


Posts: 6343
Joined: 1/26/2005
Status: offline
Its the "respawn" button in the editor.

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to Mundy)
Post #: 12
RE: Automatic Ship Replacements - WitP:AE - 10/12/2012 6:38:58 AM   
Shark7


Posts: 7891
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: CyrusSpitama

You scared me with that news Moose. I shall now have to confirm any scenario I play has this option off. Hard enough to sink all those Allied ships at the start. To know sinking one just creates another makes me think I am fighting a mythical hydra.


The ones with a "II" edition are fixed and not infinite. They are "historical" in that they were built, but not necessarily historical in your specific game. If Yorktown is not sunk in real life there would not have been a Yorktown II. With this switch checked in the editor the IIs are built regardless of game losses. That's all. It's nice, but by the time the Allies get most of the hulls they don't really need them.

It is fun to have a lot of ships to re-name.


And in this particular example, if Yorktown (I) had not been sunk, then Yorktown (II) would have actually been commissioned as Bon Homme Richard.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Bullwinkle58)
Post #: 13
RE: Automatic Ship Replacements - WitP:AE - 10/12/2012 2:25:51 PM   
ckammp

 

Posts: 799
Joined: 5/30/2009
From: Rear Area training facility
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Cannonfodder

List of replacement ships is fixed. Your losses do not influence this. The rule as mentioned in the manual is not active.


It's not active in the stock scenarios. It's one click to turn it on in the editor. I have played Scen 2 with this on and the Allies get a whole pantload of new carriers and heavy cruisers, all re-namable.



When playing with "Use Respawn" option ON, you can not rename any ships. Yorktown II, for example will arrive as and remain Yorktown II.

(in reply to Bullwinkle58)
Post #: 14
RE: Automatic Ship Replacements - WitP:AE - 10/12/2012 2:47:34 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: ckammp


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Cannonfodder

List of replacement ships is fixed. Your losses do not influence this. The rule as mentioned in the manual is not active.


It's not active in the stock scenarios. It's one click to turn it on in the editor. I have played Scen 2 with this on and the Allies get a whole pantload of new carriers and heavy cruisers, all re-namable.


quote:

When playing with "Use Respawn" option ON, you can not rename any ships. Yorktown II, for example will arrive as and remain Yorktown II.


I checked and you are correct. I played this two years ago and have since played non-respawn where I went crazy renaming. Respawn is boring.

< Message edited by Bullwinkle58 -- 10/12/2012 2:51:19 PM >


_____________________________

The Moose

(in reply to ckammp)
Post #: 15
RE: Automatic Ship Replacements - WitP:AE - 10/12/2012 2:50:16 PM   
obvert


Posts: 14046
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Fallschirmjager

Just be sure to rename them before they appear on the map. Once they arrive the option to rename goes away. I learned that the hard way :(


True. Otherwise you can't have a USS Adrienne Barbeau, a heavy-gun cruiser.


I had to look this name up as I wasn't familiar with it, try to understand why the ship with this name would be a 'heavy-gun cruiser.' Now I know!

I even found a military connection:

http://www.militaryspot.com/community/military_pin_ups_-_gallery_1970s/

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Bullwinkle58)
Post #: 16
RE: Automatic Ship Replacements - WitP:AE - 10/12/2012 2:54:30 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: obvert


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Fallschirmjager

Just be sure to rename them before they appear on the map. Once they arrive the option to rename goes away. I learned that the hard way :(


True. Otherwise you can't have a USS Adrienne Barbeau, a heavy-gun cruiser.


I had to look this name up as I wasn't familiar with it, try to understand why the ship with this name would be a 'heavy-gun cruiser.' Now I know!

I even found a military connection:

http://www.militaryspot.com/community/military_pin_ups_-_gallery_1970s/


Yep. Look up the movie "Escape from New York"--she carries a lot of guns in that one.

In the link you posted I see they airbrushed Cheryl Tiegs to an extreme degree. Odd, since the original, un-brushed version appeared in a 1976 "Time" magazine article which I saw in the high school library. Changed my life, man.

_____________________________

The Moose

(in reply to obvert)
Post #: 17
RE: Automatic Ship Replacements - WitP:AE - 10/12/2012 3:57:36 PM   
Q-Ball


Posts: 6896
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
If you want to play it serious, REPRISAL is a good name to use on the "II" ships.

USN CVs were typically named after either a) warships from the age of sail, or b) battles in american history, though many of the Civil War battles were avoided, particularly ones that had a clear victor. No reason to "pick a side". ANTIETAM is the only ACW battle, and that was a draw. I suppose you could go with SHILOH along that theme

But I like the Age of Sail ships. Some more besides REPRISAL:

ALLIANCE

CONGRESS

CONSTELLATION (which was the name of one of the Lex/Sara BCs)

UNITED STATES

PRESIDENT

LAWRENCE

NIAGARA

(These last two were important in the underrated Battle of Lake Erie)

_____________________________


(in reply to Bullwinkle58)
Post #: 18
RE: Automatic Ship Replacements - WitP:AE - 10/12/2012 4:28:01 PM   
Chickenboy


Posts: 25246
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: Q-Ball

If you want to play it serious, REPRISAL is a good name to use on the "II" ships.

USN CVs were typically named after either a) warships from the age of sail, or b) battles in american history, though many of the Civil War battles were avoided, particularly ones that had a clear victor. No reason to "pick a side". ANTIETAM is the only ACW battle, and that was a draw. I suppose you could go with SHILOH along that theme

But I like the Age of Sail ships. Some more besides REPRISAL:

ALLIANCE

CONGRESS

CONSTELLATION (which was the name of one of the Lex/Sara BCs)

UNITED STATES

PRESIDENT

LAWRENCE

NIAGARA

(These last two were important in the underrated Battle of Lake Erie)


Interesting and plausible lists, Q-ball. Except for Lawrence. I can't imagine much engendered love for the USS Larry. Similarly, USS William will be known as the "Big Bill"-I don't know if that reflects the expected majesty and pomp the namers strived for.

_____________________________


(in reply to Q-Ball)
Post #: 19
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Automatic Ship Replacements - WitP:AE Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.156