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RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

 
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RE: Patch 07 - Unofficial Public Beta - 1126b updated 1... - 12/7/2018 2:59:27 AM   
BKL

 

Posts: 104
Joined: 11/2/2013
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quote:

ORIGINAL: michaelm75au

This is an on-going unofficial beta install for the program. Not data.

It addresses a number of issues that have been causing problems.

Download the zip and run the installer.

It will create a directory Beta2 off the main AE install directory, install the updated EXE and DLL, and create a shortcut on desktop to run AE from that new directory.
Note that only the basic options are used with the shortcut. Copy the shortcut and add your preferred options to the command line such as screen size.

This does NOT affect the normal EXE and DLL in the main install directory. You can still use your normal shortcuts to run the official version of the program.

This is being done solely on my responsibility and outside the normal Matrix process. So please beware of the risk if you wish to update and use in existing PBEM games. Save files under this version wont load in earlier game EXE versions, but old saves are compatible with this version.

If your Tracker experiences problems reading new saves, try copying over the DLL from the Beta2 directory to the Tracker install directory(ies).




I just purchased the game and downloaded the installer files from the Members Section. It includes an update called "War in the Pacific: Admiral's Edition Open Beta Update v1.01.26a" Again - this is from the official Matrix Download members section. I just downloaded and clicked on the installer and it seems to work just fine. Because it was labeled "Beta" do I need to follow the instructions above? My thought is since it's from the official download page and it is an executable update file, it should update to 1.26a just fine. When I start to the program it seems like it's working. I don't see a "Beta2 directory." Can someone just confirm I'm doing this correct and no need to do anything else (I realize there is now 1.26b, but this updated to 1.26a from the Matrix member section."

Thanks!

(in reply to michaelm75au)
Post #: 1651
RE: Patch 07 - Unofficial Public Beta - 1126b updated 1... - 12/7/2018 6:13:37 PM   
Korvar


Posts: 831
Joined: 9/3/2014
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Get the 1.26b beta update from this thread: http://www.matrixgames.com/forums/tm.asp?m=3185062

When you install it, it will give you the "Beta2" sub-directory... just make sure you start the game from there and not the main directory (i.e. make sure the shortcuts to the .exe point to the beta2 sub-directory). The 1.26b beta is technically "unofficial" and therefore co-exists with the "official" .exe file rather than overwriting it.

You can use the app I developed to set up your shortcut(s). Link in my signature below.

_____________________________


(in reply to BKL)
Post #: 1652
RE: Patch 07 - Unofficial Public Beta - 1126b updated 1... - 12/7/2018 9:09:45 PM   
BKL

 

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quote:

ORIGINAL: Korvar

Get the 1.26b beta update from this thread: http://www.matrixgames.com/forums/tm.asp?m=3185062

When you install it, it will give you the "Beta2" sub-directory... just make sure you start the game from there and not the main directory (i.e. make sure the shortcuts to the .exe point to the beta2 sub-directory). The 1.26b beta is technically "unofficial" and therefore co-exists with the "official" .exe file rather than overwriting it.

You can use the app I developed to set up your shortcut(s). Link in my signature below.


So...why is 1.26a official and 1.26b not official? It came out just two months later and it's been over 2 years. Just wondering. It seems like the only difference is that 1.26b "fixes the unloading rate from amphib TF in port." If I just stick with the official patch, will there be a material difference in gameplay? If so, I'll go to the unoffical "b" version.

Thank you!

(in reply to Korvar)
Post #: 1653
RE: Patch 07 - Unofficial Public Beta - 1126b updated 1... - 12/7/2018 10:36:06 PM   
Korvar


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I think 1.26a is technically "unofficial" as well - or at least it began that way. I'm not sure why 1.26a is made available via the Matrix member's page but 1.26b is not.

As you said, there is only the amphib port unloading fix in 1.26b (vs. 1.26a). It's up to you whether you want to use it or not - you're benefiting from the bulk of the "unofficial" fixes by using 1.26a.

The brief version of the reason why there are "official" and "unofficial" versions is that the "official" changes stopped once the Admiral's Edition dev group (i.e. Henderson Field Designs) disbanded. AE is itself an official "mod" of War in the Pacific which was originally developed by 2x3 Games - it's why both groups appear on the intro video. Henderson went through the process of obtaining permission and access to do the development work for Admiral's Edition. When AE was released and Henderson later disbanded, a member of the group, Michael, generously continued to patch the game on his own time. His work became the "unofficial" patches. Eventually he had to move on to other projects, and no one who has access to source code is currently working on the game. Now with three groups of stakeholders (including the publisher, Matrix) needing to sign off on a new dev project, any further development is not likely.

_____________________________


(in reply to BKL)
Post #: 1654
RE: Patch 07 - Unofficial Public Beta - 1126b updated 1... - 12/7/2018 10:48:00 PM   
BillBrown


Posts: 2136
Joined: 6/15/2002
Status: online
Version 1126a is a comprehensive update, it has all the patches included from the original release.

Version 1126b is only an .exe update, no data files are updated.

(in reply to Korvar)
Post #: 1655
RE: Patch 07 - Unofficial Public Beta - 1126b updated 1... - 12/7/2018 10:53:49 PM   
Korvar


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Ah, that explains it. Thanks, Bill.

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(in reply to BillBrown)
Post #: 1656
RE: Patch 07 - Unofficial Public Beta - 1126b updated 1... - 12/7/2018 11:35:23 PM   
BKL

 

Posts: 104
Joined: 11/2/2013
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quote:

ORIGINAL: BillBrown

Version 1126a is a comprehensive update, it has all the patches included from the original release.

Version 1126b is only an .exe update, no data files are updated.



I just installed 1.26b - it seemed simple enough, so might as well have the latest update.

Thank you.

(in reply to BillBrown)
Post #: 1657
RE: Patch 07 - Unofficial Public Beta - 1126b updated 1... - 12/8/2018 12:13:16 AM   
BillBrown


Posts: 2136
Joined: 6/15/2002
Status: online

quote:

ORIGINAL: BKL


quote:

ORIGINAL: BillBrown

Version 1126a is a comprehensive update, it has all the patches included from the original release.

Version 1126b is only an .exe update, no data files are updated.



I just installed 1.26b - it seemed simple enough, so might as well have the latest update.

Thank you.

Just as long as you installed one of the latest comprehensive updates first.
Either 1124 or 1126a will do the trick.

(in reply to BKL)
Post #: 1658
RE: Patch 07 - Unofficial Public Beta - 1126b updated 1... - 12/18/2018 8:44:54 PM   
Canoerebel


Posts: 19384
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: online
Where in the world is patch 1126a?

I have 1126b, but apparently I also need -a, but can't find a link to it anywhere.



(in reply to BillBrown)
Post #: 1659
RE: Patch 07 - Unofficial Public Beta - 1126b updated 1... - 12/18/2018 9:05:00 PM   
BillBrown


Posts: 2136
Joined: 6/15/2002
Status: online
1126a is available in the members section.

(in reply to Canoerebel)
Post #: 1660
RE: Patch 07 - Unofficial Public Beta - 1126b updated 1... - 12/18/2018 9:11:03 PM   
Canoerebel


Posts: 19384
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: online
Thanks Bill.


< Message edited by Canoerebel -- 12/18/2018 9:13:41 PM >

(in reply to BillBrown)
Post #: 1661
RE: Patch 07 - Unofficial Public Beta - 1126b updated 1... - 12/22/2018 7:02:54 PM   
Xargun

 

Posts: 3505
Joined: 2/14/2004
Status: offline
Just installed the latest 11.26B Beta patch and it only seems to want to open in windowed mode and ignores my -px and -py commands. Anyone have a solution. Just started another PBeM and need to be able to see the game - my old eyes aren't used to this.

Xargun

(in reply to Canoerebel)
Post #: 1662
RE: Patch 07 - Unofficial Public Beta - 1126b updated 1... - 12/22/2018 7:23:23 PM   
Xargun

 

Posts: 3505
Joined: 2/14/2004
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Nevermind. Found a post by Dadman and followed his 'compatibility' suggestion and it worked. Strange that 11.26a doesn't need this but 11.26B does... oh well.. looks like its running now and thats what matters.

Xargun

(in reply to Xargun)
Post #: 1663
RE: Patch 07 - Unofficial Public Beta - 1126b updated 1... - 1/13/2019 9:47:33 PM   
boldrobot

 

Posts: 37
Joined: 7/12/2010
Status: offline
If I install the latest 11.26b patch, does it also include the latest versions of scenario and AI files?

(in reply to Xargun)
Post #: 1664
RE: Patch 07 - Unofficial Public Beta - 1126b updated 1... - 1/14/2019 1:39:53 PM   
Lecivius


Posts: 6301
Joined: 8/5/2007
From: Denver
Status: offline

quote:

ORIGINAL: boldrobot

If I install the latest 11.26b patch, does it also include the latest versions of scenario and AI files?


Yes, and no

AndyMac has updated the AI a bit to make it more challenging. He was one of the original guys, so you can trust his work. It can be found in the mod section.

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If it ain't broke, don't fix it!

(in reply to boldrobot)
Post #: 1665
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 1/31/2019 7:34:48 PM   
JPFisher55

 

Posts: 490
Joined: 11/22/2014
Status: offline
I just bought this game. I am having trouble getting the game with this beta to open in full screen mode. I have a 1920 x 1080 monitor. I have tried using the -f switch with -px1920 -py1080, but I get an error message "can't set screen mode."
I can only get the game to open using the -w switch. I have tried renaming the shortcut with various names with the same result. Can anyone help?

(in reply to panzer cat)
Post #: 1666
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 2/5/2019 11:36:15 AM   
Yaab


Posts: 3810
Joined: 11/8/2011
From: Poland
Status: offline
Guess you should:

install the game
install the last official patch
install the latest beta patch

and then try finding the switch combination that works for you.



(in reply to JPFisher55)
Post #: 1667
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 2/24/2019 8:40:38 PM   
Trotsky21

 

Posts: 17
Joined: 2/24/2019
Status: offline
Are there any clear, step-by-step instructions about how to install this beta? Complete with what files to download and what versions will result? Or is it yet another effort to translate Linear A?

I've a lengthy post about what version I get after a fresh install and what the options are then, and how these options are not clarified by any instructions in this thread. But everytime I try to put it in this post, the forum bot says "not allowed to post links" even though I'm not posting any links. So, yeah, the mystery can't be solved.

How many files are we supposed to apply after a fresh install and using the update feature in the launcher? Zero? One? Two? Three? Four? Five? It's like quantum physics.





Attachment (1)

< Message edited by Trotsky21 -- 2/24/2019 9:49:22 PM >

(in reply to Yaab)
Post #: 1668
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 2/26/2019 12:57:01 PM   
Trugrit


Posts: 612
Joined: 7/14/2014
From: North Carolina
Status: offline

I think you are losing faith in me buddy.

1. Go to the first post in this thread.

2. Click on the attachment and a small window will open. In the window is a link to a zip file.

3. Click on the link and it will download the zip file to your computer. You pick the location.
Mine goes to my desktop.

It is not good computer practice to run an executable direct from the zip file; so create a new folder
on your desktop and extract the contents of the zip folder into it.

You need a zip program to extract the executable. I use 7zip. https://www.7-zip.org/

Then go into the new folder and double click on the (AEupdate1126b.exe) and follow the instructions to install.

How many files are we supposed to apply after a fresh install and using the update feature in the launcher? Zero? One? Two? Three? Four? Five? It's like quantum physics.

Just this one. Quantum Physics is easy.WITP-AE is hard.

You can't post links because you may have not been in the forum long enough.

I may be Colonel Kurtz and crazy as a bedbug but I’ve gone far beyond the call of duty to help you.

K





Attachment (1)

(in reply to Trotsky21)
Post #: 1669
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 4/13/2019 6:33:39 PM   
gmtello

 

Posts: 309
Joined: 12/23/2014
Status: offline
Have instaled the new beta and the image of the game appears reduced and expanding with the cursor is not possible. What mustio do to see in full screen again?

(in reply to Trugrit)
Post #: 1670
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/24/2019 10:15:36 PM   
GetAssista

 

Posts: 1945
Joined: 9/19/2009
Status: offline
In the latest beta I have transport TFs sometimes turn around after refuelling in the intermediate port and go back to the port where they sail from, despite the fact that a different home port was set for the TF several turns before. TF is supposed to head to the current home port after visiting the destination, but it does not and goes elsewhere instead.
This seem to happen exclusively with long range TFs, where I juggle home ports with time (to guide TF through refuelling points)

So a friendly reminder - check your long range convoys with "retirement allowed". They might behave not the way you would expect


(this is me so this really is a bug, every necessary thing was tested (fuel, destinations, home ports), no silly things were missed)

(in reply to gmtello)
Post #: 1671
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/24/2019 10:51:15 PM   
btd64


Posts: 5921
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline

quote:

ORIGINAL: GetAssista

In the latest beta I have transport TFs sometimes turn around after refuelling in the intermediate port and go back to the port where they sail from, despite the fact that a different home port was set for the TF several turns before. TF is supposed to head to the current home port after visiting the destination, but it does not and goes elsewhere instead.
This seem to happen exclusively with long range TFs, where I juggle home ports with time (to guide TF through refuelling points)

So a friendly reminder - check your long range convoys with "retirement allowed". They might behave not the way you would expect


(this is me so this really is a bug, every necessary thing was tested (fuel, destinations, home ports), no silly things were missed)


Never had this problem....GP

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(in reply to GetAssista)
Post #: 1672
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/25/2019 4:30:11 AM   
BBfanboy


Posts: 13614
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: GetAssista

In the latest beta I have transport TFs sometimes turn around after refuelling in the intermediate port and go back to the port where they sail from, despite the fact that a different home port was set for the TF several turns before. TF is supposed to head to the current home port after visiting the destination, but it does not and goes elsewhere instead.
This seem to happen exclusively with long range TFs, where I juggle home ports with time (to guide TF through refuelling points)

So a friendly reminder - check your long range convoys with "retirement allowed". They might behave not the way you would expect


(this is me so this really is a bug, every necessary thing was tested (fuel, destinations, home ports), no silly things were missed)

If you had "Return Same Route" set to "Yes" that might explain it.
Otherwise, it may be that the change of home port did not register because the waypoint already set on the route. Sometimes you have to clear waypoints or patrol zones before changing anything else about the ship's route.

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to GetAssista)
Post #: 1673
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/25/2019 5:28:43 AM   
Korvar


Posts: 831
Joined: 9/3/2014
Status: offline
I usually use waypoints to guide long range TFs through refueling bases, but when I do change the home port I make sure to click the return button at the bottom as well. As I think about it, I can't recall having any issues either way.



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(in reply to BBfanboy)
Post #: 1674
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